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[业界]任天堂Wii整体性能评估,约等于速龙3000+配上X1600显卡(轻松运行high画质的Qu

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魔鬼蛇,Big Boss的最终克隆体

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 楼主| 发表于 2006-7-20 23:10  ·  上海 | 显示全部楼层 |阅读模式
[业界][业界]任天堂Wii整体性能评估,约等于速龙3000+配上X1600显卡(轻松运行high画质的Quake4)

消息来自EasyNintendo网站对UBI的采访,原文如下:
Easy Nintendo: First i would like to thank you for this interview, it really means alot to us here at Easy Nintendo.
Red Steel got alot of attention at E3 this year, what is Ubisofts reaction to that?
Xavier Poix: Well we are very happy that everyone got to experience it for themselves and that many of them came away pleased.
EN: How is the online multiplayer going to work? how many players, what sort of modes will it have?
XP: Unfortunately i cannot comment on anything new in regard to multiplayer at this time other than to say it will have most if not all of the standard modes you would expect from a first person shooter.
EN: Can you comment on the price?
XP: (laughs) Sorry.
EN: How about the Wii hardware? What are the specs?
XP: Although i cannot give you exact numbers at this time i can give you a rough idea about the power of the machine. I would compare the graphics chip to somewhere inbetween the ATI Radeon X1400 and the Radeon X1600, and the CPU to between the AthlonXP 2400+ and the AthlonXP 3000+
EN: Can you tell us how much memory at what speed the Wii has?
XP: I cannot say how much memory the Wii has, but its running at 650mhz.
EN: As we saw in many current-gen titles, 480p can result in significant jaggies. Can we expect AA and AF from Ubisoft's Wii titles?
XP: Red steel will have 4x Antialiasing and 8x Anisotropic Filtering.
EN: What's been your favorite thing about working on Red Steel?
XP: The controller, easily.
EN: What was the biggest challenge?
XP: Not telling the world about it back in january (laughs). Honestly the biggest challenge has been making sure the control is just right.
EN: Will Rayman on the Wii be a port of the current-gen game with new controls, or will it have new art assets for Wii?
XP: Its not a port, other than that i cannot say.
EN: We've been hearing a lot of consistent talk about 60fps at 480p widescreen from other developers. Is this something we'll see a lot of on Wii?
XP: I believe so yes.
EN: Why is this target so easy to hit?
XP: The hardware is totally free of bottlenecks, nothing is slowing us down.
EN: For us graphics whores, what kind of sweet graphical effects will we see in Red Steel or Rayman that we haven't seen in Gamecube games?
XP: We have alot of self shadowing going on, also we will have some normal maps and bump maps things like that.
EN: Will there be any innovative uses of physics in Rayman?
XP: Quite a few interesting things with physics in both Red Steel and in Rayman. We've got ragdoll in Red Steel for example.
EN: You said that you were using FEAR as inspiration for Red Steel's AI. How is that shaping up?
XP: Yes, we loved FEAR and we tried to draw alot from it in terms of AI. In Red Steel the AI will throw grenades back at you, it will duck for cover and also try to flank you. Many things.
EN: Will we see any sort of single disc network play like you have on the DS?
XP: No comment.
EN: Will Sam Fisher be making a return to Nintendo's home console?
XP: At some point.
EN: Lost Magic was one of the first compelling 3rd-party games for the DS in a while. Does Ubisoft have any more big
plans for the handheld?
XP: We do, keep an eye on the Tokyo Gameshow.
EN: What was your favorite Ubisoft Gamecube title?
XP: Prince of Persia (all of them)
EN: Speaking of Prince of Persia, will we be seeing more acrobatic platforming adventures on Wii?
XP: No comment.
EN: Metroid Hunters was an amazing feat on the DS. Any chance that Ubi will enter the fray with an FPS of their own?
XP: Possibly.
EN: Could you possibly tell us anything specific about the Wii GPU?
XP: I can tell you that it has double the number of pixel pipelines (of gamecube), and that it processes physics. It really takes a huge load off of the cpu.
EN: Is the T&L setup fixed function like it was on the gamecube?
XP: No, fully programmable.
EN: How much Edram does it have?
XP: 2MB for the framebuffer 2MB for the Zbuffer and 4MB for texture cache. Unfortunately I am out of time, id like to come back for another interview sometime.
EN: Thank you very much Mr. Poix.


GPU ATI 雷 X1400~X1600  CPU AMD速龙XP2400+~3000+

约是xbox2.5倍左右的性能,ngc3.5-4倍左右的性能,ps2 6-8倍左右的性能

大家应该可以想象一下,就这个配置速龙xp3000+ +雷X1600 配个1G内存
换成PC的话:
高画质下可以流畅运行,次世代级的Quake4

可以流畅地运行超级游戏DOOM3,流畅的运行画面目前看来依旧漂亮的半个次世代游戏 半条命2

流畅的运行画面靓丽的孤岛惊魂,

更别说Wii,Wii是台游戏机,就算用xp3000+x1600,硬件上更有优势,用到的资源优化,也比PC更多
Wii可以完全发挥 xp3000+x1600的性能



所以2000元左右人民币的价位wii还是很值得期待的,游戏画面也是很不错的



  .
n&s

骑士

长见识了!

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发表于 2006-7-20 23:12  ·  辽宁 | 显示全部楼层
.............价格合理+出现某盘=入手
该用户已被禁言

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发表于 2006-7-20 23:15  ·  江苏 | 显示全部楼层
支持wii啊,只是到现在还对那种操作方式有怀疑,那种操作能做到很精确吗?(ps2上的eyetoy不是很精确,操作的很不舒服。)

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ps3你丫凭啥没震动!

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发表于 2006-7-20 23:16  ·  河北 | 显示全部楼层
要是这样还真挺值的了, 你的标清电视也不用下岗了,呵呵

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 楼主| 发表于 2006-7-20 23:16  ·  上海 | 显示全部楼层
差点忘了,就这个x1600,运行刚出的doom3引擎的Prey掠夺,高画质也不成问题



这个画面也是次世代级的了

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☆◎King of the Pop◎☆

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发表于 2006-7-20 23:16  ·  云南 | 显示全部楼层
不错不错!至少比俺PC的配置强多了!~~~~~~~~~

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 楼主| 发表于 2006-7-20 23:18  ·  上海 | 显示全部楼层
和我的PC差不多

速龙64 3000+ 1G内存+6600GT显卡,x1600比我的显卡好

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本命年换兔子头保平安

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发表于 2006-7-20 23:19  ·  北京 | 显示全部楼层
看来真的要先wii再ps3。

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发表于 2006-7-20 23:24  ·  广东 | 显示全部楼层
就目前WII的画面看来,我不觉得能真的达到这个画面等级.

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 楼主| 发表于 2006-7-20 23:26  ·  上海 | 显示全部楼层
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