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[X360]CG级画面!《光环3》高清晰画面放出

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发表于 2006-7-9 00:05  ·  广东 | 显示全部楼层
这个画面,服了,微软看家大作果然是不敢含糊..

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发表于 2006-7-9 00:10  ·  北京 | 显示全部楼层
相当震撼的画面,需要顶级的电视来享受
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work hard, play harder.

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发表于 2006-7-9 00:33  ·  加拿大 | 显示全部楼层
下面是引用wz.dd于2006-07-06 16:10发表的:


这个halo3的影片是可操作的????
我怎么没有看见操作的录像???
地址共享一下下~ 谢谢~谢谢~
.......

....MS的发表会一结束,GS的记者很快就采访了BUNGIE的相关人员,BUNGIE的工作人员当场给记者详细的解释了E3的DEMO。

全文地址:http://www.gamespot.com/e3/e3sto ... 9725&pid=926632

以下只是你想要的答案:


The Bungie representatives made it clear to us that the trailer was running in real-time on the Xbox 360. The trailer is set in the African desert, and it was taken from roughly a third of the way through the game. Cowan noted that the constant battling has taken its toll on Master Chief, and you can see that by the many scratches and gouges in his armor. The flashes of Cortana seen in the trailer fill you in on the state of her mind, and the Forerunner structure seen in the distance at the end of the trailer represents a pivotal point in the story.

We next met with Marcus Lehto, Bungie's art director, who filled us in on the technology as he gave us a fly through of the locations in the trailer. The crater seen in the trailer is three miles across, and it's all rendered in real geometry. Halo 3 has a new global lighting system that now lights everything uniquely from the same source, which explains just how that setting sun looked that good as it illuminated everything in the trailer. Halo 2, on the other hand, used a lighting system that lit everything separately. Meanwhile, parallax mapping is able to give depth to structures in the distance, such as the clouds above the crater. A new particle system offers different levels of light diffusion to take the quality of the atmosphere into account, and that makes for different layers of light.

The demo shifted away from the crater to the part of the level you see the Master Chief walking in from. He was controllable, which means that the trailer indicates just how good the game will look. Lehto was able to zoom in on the Master Chief with the camera, and you could see the many different ways light reflected objects onto him. For example, you could see light reflect off the ground and onto his armor. A new materials system shows the difference between his armor and the rubber undersuit. It's so detailed that if you bring the camera close to the Master Chief's visor, you see everything in front of him reflected in it, right down to the ammo counter in his rifle.

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发表于 2006-7-9 01:04  ·  北京 | 显示全部楼层
下面是引用wz.dd于2006-07-06 16:10发表的:


这个halo3的影片是可操作的????
我怎么没有看见操作的录像???
地址共享一下下~ 谢谢~谢谢~
.......
经常浏览国外论坛的wz.dd怎么把后来公布的另外一段不同视角的halo3影片漏看了?

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发表于 2006-7-9 01:07  ·  江苏 | 显示全部楼层
说实话.真的不知道光环有什么好玩的.我玩过PC上面的光环1.第一次五分钟.删了.后来想想可能是没了解透.第二次特意玩了二小时.还是找不到玩下去的理由.删了......和人联网? 算了.还是玩CS吧.

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发表于 2006-7-9 01:08  ·  广东 | 显示全部楼层
下面是引用maya3Dmax于2006-07-09 01:04发表的:

经常浏览国外论坛的wz.dd怎么把后来公布的另外一段不同视角的halo3影片漏看了?

看见又怎么样?人家都摆明了自已是索FAN了,当然是情愿选择性失明了.   

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发表于 2006-7-9 01:20  ·  北京 | 显示全部楼层
下面是引用startstar_12于2006-07-09 01:08发表的:


看见又怎么样?人家都摆明了自已是索FAN了,当然是情愿选择性失明了.   
真的吗?给个发言表态的贴子地址
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发表于 2006-7-9 02:41  ·  山东 | 显示全部楼层
我更乐意读HALO的小说,尤其是初次反击,好看啊,看的热血沸腾的,游戏就算了。

征服者

此人已死,有事烧纸!

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发表于 2006-7-9 04:02  ·  广东 | 显示全部楼层
名大于实的游戏,当片花看看算了,PC版就玩过一点也不好玩,比较讨厌只会一味吹嘘画面毫不注重游戏实质的厂商。像暴雪多好....................

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发表于 2006-7-9 05:08  ·  湖北 | 显示全部楼层
= =总觉得这游戏主角穿的护甲象塑料......非常没感觉...没有金属质感......
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