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《使命召唤:黑色行动3》1.11版本PS4更新内容

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 楼主| 发表于 2016-6-14 06:05  ·  美国 | 显示全部楼层 |阅读模式

多人平衡方面只是削了手炮的射程,以及调整了三种瞄具的后座衰减能力。(此外针对电竞调整了爆破模式的爆破点高度)
然后就是预计于明天开启黑市每周任务以及第十专家Blackjack
原文地址:https://support.activision.com/a ... II-on-PlayStation-4
原文及个人翻译:
GLOBAL
整体的更新:
C.O.D.E. Valor Calling Cards
使命召唤老兵援助名片
The C.O.D.E. Valor Calling Cards are available for purchase in the In-Game Store.
The complete The Call of Duty™ Endowment (C.O.D.E.) Valor Calling Card Set includes three exclusive, animated calling cards each depicting epic scenes from military action across the sea, air and land to help honor those who have served in the armed forces.  100% of Gross proceeds received by Activision will be donated to the Call of Duty Endowment and will help Veterans find high quality jobs. Visit www.callofdutyendowment.org to learn more.
简单来讲就是卖名片获得的利润会全部捐给老兵帮助他们找到更好的工作
The Giant
僵尸地图GIANT
The Giant is available for purchase in the In-Game Store.
Zombies returns in all of its undead glory with ‘The Giant,’ a research facility featuring the weapon-upgrading Pack-a-Punch Machine.  Re-live the chaos of Treyarch’s classic ‘Der Riese’ Zombies map, picking up the Zombies story with Dempsey, Nikolai, Richtofen, and Takeo where Origins left off.
可以在游戏内商店单独购买了


MULTIPLAYER
多人的更新:
Introducing Blackjack
新专家Blackjack(参考这里,就不再翻译一遍了https://bbs.luryl.com/thread-4865097-1-1.html
Our Black Market vendor sits on the sidelines no more – Blackjack is making his Multiplayer debut!  Blackjack is now available for mercenary work.
Complete both Weekly Contracts and you will be rewarded with a Mercenary Contract that allows you to hire Blackjack for a limited time (60 minutes of game time).*
Earning, activating and using Blackjack’s Mercenary contract services is the exclusive domain of Public Matches.  Blackjack is not available in Custom Games or Arena.
*When a 60 minute period expires during a game, players will be permitted to finish that game as Blackjack.  This increment is a gameplay tunable and is subject to change, if needed for balancing purposes.
Blackjack’s control of the Black Market provides access to all Specialist Weapons and Abilities and he will utilize his unique talents as a mercenary to acquire them in-game.
Rogue
Playing as a Rogue, Blackjack trades kills for power and once powered up, will be able to use the Specialist weapons of his targets.
The Power Meter functions differently than other Specialists’ meters.  Blackjack must get kills to fill the meter.  On the kill that gains full power, Blackjack will gain access to the weapon of the Specialist that he killed, and that will become the active weapon in the power meter.
When Blackjack kills additional Specialists with different weapons, an option to “Flip” the coin to the new weapon will appear and will update with each new kill of a different Specialist, meaning that Blackjack can hunt for weapons.  For example, if Blackjack puts down Seraph to earn Rogue, he will receive the Annihilator.  If Blackjack then puts down Spectre next, the Ripper appears on the coin, and so on.
Gambler
Playing as Gambler, Blackjack overclocks his power systems to earn and activate a random Ability from his Specialist deck at an accelerated rate.  Which Ability comes next is in the hands of fate.
Blackjack is willing to gamble.  If you want to take your chances, you can press left on the D-pad to redraw another random ability.
In the even that you don’t activate Blackjack’s Mercenary Contract before completing your next Weekly Contract, don’t worry.  You can stack Mercenary Contracts and activate them whenever you choose.
Side Bets
Once you’ve activated a Mercenary Contract, Blackjack will spice things up with a little side bet that challenges you to do your best with Rogue or Gambler.  Complete the Side Bet challenge before the Mercenary Contract expires and you will earn a calling card from Blackjack’s hidden contraband.
Daily and Weekly Contracts
每日和每周任务
A Daily Contract consists of a single challenge that you must complete before the next day.  Complete the Daily contract to get Cryptokey rewards.  Daily contracts cycle every 24 hours at 10am Pacific Time.
A Weekly Contract cycles every 7 days (Monday-to-Monday at 10am Pacific Time) and consists of two separate challenges.  Complete both Weekly Contracts during this window of time to reap the rewards – Cryptokeys and a special Mercenary Contract that can be activated to use Blackjack in-game.

Custom Leaderboards
自定义游戏排行榜
Custom games leaderboards provide a way for players to track stats from Custom Games to see how they are doing over a number of games played.  These stats are separate from all online stats and only reflect stats from Custom Games.
自定义游戏的战绩也可以记录到排行榜中了,不过是和其他在线数据分开的。
Codcaster
观察者模式
CoDCaster now supports 12 Custom Team Color Variants.
支持12种自定义队伍颜色了
Updated X-Ray Shader for improved visibility and readability.
透视玩家的可见程度提升了
Fix for Custom team identities not appearing properly on the loading screen.
修复了自定义队伍在加载画面显示不正常的问题
Updated the indicator for the current round for round-based game modes.
更新了回合制的模式的回合显示器
Capture The Flag, Hardpoint, and Uplink in-game FX now support Custom Team Color Variants.
Custom Colors currently being used by the other team now appear with a locked icon.
自定义颜色的一些更新
We now display all attachment info for weapons that have more than 3 attachments.
武器配件可以显示超过3个了

Groups Beta
组队系统Beta的更新(懒得翻译了)
Friends and Group Members are now differentiated in the Quick Join List by color.
Common Groups will display when highlighting a Player in the Quick Join.
Shared Primary Groups will be denoted by a badge and text.
Contextual Presence will now display whether a Player is a Friend or Group Member.
Individual’s joined Groups can now be viewed via inspecting their Player Details.
Primary Groups are now displayed in both the Player Details screen and Player Identity Screen in Friends/Recent Players
The Groups tab will now display appropriate messaging when UGC privacy settings restrict use of the feature.
When inspecting a Player’s Groups, the targeted Player’s Identity, Emblem and Calling Card will appear in the top right-hand corner.
Addressed an issue where individuals would appear multiple times in the Quick Join if multiple groups were shared between the Players.
Marking a Group as Primary will now update in the Player’s UI immediately.
Deleting a group Member will remove them immediately from the Quick Join list.
Banning members from a Group will now immediately be reflected in-game.
Addressed issue where Group Leaderboards would only display 101 or 102 players, even if the Group had more members.
Corrected issue where Groups Leaderboards would start at “2” as opposed to “1.”
Fixed issue where the success notification for editing a Group Leaderboard would appear blank for a short period of time.
Resolved a bug where banned players could not be re-invited to a Group.
Message is now shown when Groups are disabled due to content or chat restriction settings.  Previously, the Groups Tab in the Social Menu would be hidden altogether.
Improved cursor functionality when highlighting ‘Ban Members’ or ‘Showcase Permissions’ under the ‘Admin Settings’ for Groups.

General
整体的更新
Eclipse maps added to Core, Hardcore, and Bonus Playlists.
Eclipse的地图加入了Core、HC和Bonus匹配列表中
Awakening Playlist replaced with Eclipse Playlist.
Eclipse匹配列表取代了Awakening匹配列表
Eclipse maps are present in the Combat Record/Leaderboards.
Eclipse的地图会在战斗记录/排行榜中显示了
Improved stability when returning to the lobby from a Custom Game.
增强了从自定义游戏内返回房间的稳定性
Adjusted ordering of options in Player Details view.
调整了查看玩家细节时的排序选项
Fix for Calling Cards stopping their animation after they’ve taken focus for a while in the Calling Card menu.
修复了名片菜单中选到动态名片一段时间会导致名片不动的问题
Implemented Invite Only setting for Party Privacy.
组队选项增加了仅限邀请
Music Tracks option in the Options Menu has been enabled.
菜单中的音轨选项可用了
Fix for users unable to go online when they had large Black Market inventories and 1,000+ members in a Group.  This would result with users receiving an ‘Alphabet Soup’ error after pressing certain button combinations at the Sitting Bull screen.
修复了黑市库存很多并且加入了有1000+成员的小组的玩家无法连到线上游戏的问题。
Increase the Timeout period when pulling the fastfile/playlist/etc. to 60 seconds.
将热更新、更新匹配列表的超时时间增加到了60秒。
Reorder how Groups information is pulled when first logging into the game.
重新调整了在首次登入游戏的时候获取小组信息的顺序。
Localizations added for Custom Game – Hardcore game mode options.
自定义游戏——Hardcore模式增加了区域化的选项。
Marking a Group as a primary will now update immediately.
选择主要小组会立刻更新了。
Fixed an overlapping text issue in Portuguese after the user purchased the Season Pass.
修复了葡语版玩家购买季票后文本内容重叠的问题
Fixed map rotation for Domination in the Mercenary Moshpit Playlist.
修复了Mercenary Moshpit匹配列表中地图会一直重复Dom模式的问题
Core Uplink Playlist will now include Eclipse maps, as originally intended.
同原计划一样,常规Uplink匹配列表中现在有Eclipse的地图了

General Gameplay
总体的游戏内更新
Addressed an issue where Challenges completed during a Double-XP promotion would not display the actual XP amount earned in-game and in the After-Action Report.  The correct amount of XP was still being awarded to the end user, however.
修复了双倍经验时完成挑战显示经验获取并不是双倍的问题,然而实际获得的经验没有问题,依然是双倍
Improved dedicated server performance and stability while in-game.
增强了游戏时专用服务器的表现和稳定性
Locked-on missiles now damage the HATR Scorestreak properly.
可锁定的导弹可以正常对HATR造成伤害了
Fixed an issue where EMP Grenades were unintentionally providing a hitmarker or damaging enemies with Hard Wiredequipped.
修复了EMP手雷会对装备了有线连接的玩家造成伤害或打出Hitmark的问题
Search & Destroy and Demolition bombsite models adjusted to remove line of sight through middle of model.
调整了爆破点的模型,视线无法穿过模型中间了
Search & Destroy and Demolition bombsite models cover heights adjusted.
调整了爆破点模型的高度
Resolved an issue where intermission camera between rounds would be located outside of the playspace.
修复了回合之间的视角在游戏区域外的问题

Game Modes
游戏模式的更新
Search & Destroy / Demolition
两个爆破模式
Cleaned-up the gameplay and engagements around the bombsite in Search & Destroy and Demolition via the following:
通过以下的调整改变了爆破点附近的游戏与接战情况:(这方面针对的应该更多的是电竞了)
Closed the center gap between the bomb crates.
封上了了爆破点的缝隙
Slightly lowered the lid to help increase target recognition on players standing behind the lid. Note, players will still be safe/not visible when crouching behind the bombsite.
稍微调低了爆破点盖子的高度,站立的玩家更容易被看出来,但在爆破点后面保持蹲姿依然是安全/不会被看到的
Increased the emissive lights on the bombsite to make it more visible.
增大了爆破点的光源亮度
Uplink
Further improvements to picking up a dropped Satellite Drone.
可以在更远的距离捡起球了
Custom Games
自定义游戏的调整
Improved pathing for Bots in Custom Games.
增强了bot的寻路
Official Hardcore Variants added to Custom Games.
增加了官方Hardcore规则
Specialists
专家的调整
Nomad
Nomad’s Rejack ability will now properly have a smoke effect when used while a Power Core Scorestreak is in effect.
在有能量核心分数奖励时Nomad复活技能会正常地显示出烟雾效果了

Create-A-Class
装备的更新
General
总体的调整
Fixed an exploit where Players were able to equip the incorrect perk type into a perk slot and/or could equip the Heat Wave specialist ability as a Secondary Weapon.
修复了玩家可以错位装备Perk、以及可以把热浪装备成副武器的bug
Pistols
***
Marshal 16
Reduced range.
削了射程

Attachments
配件
Optics & Grip
瞄具和握把
Fixed an issue where Optics and Grip did not stack recoil reduction properly.
Optics and Grip can now be stacked properly for increased recoil reduction.
修复了瞄具禾握把对于后座的衰减不能正常叠加的问题
Adjusted Optic recoil reduction values to compensate for this fix.
调整了瞄具对后座衰减的程度(译者注,之前的一次更新在Recon、Varix、Thermal的回正速度以及后座衰减的能力+BOA3的回正速度方面对这些瞄具进行了一个很大程度的增强,这回似乎是觉得增强过了头)
Acog
应该是指Recon(侦察)瞄具
Reduced recoil reduction.
降低了衰弱后座的能力
Varix
变倍瞄具
Reduced recoil reduction.
降低了衰弱后座的能力
Thermal
热成像
Reduced recoil reduction.
降低了衰弱后座的能力

Perks
技能
Hard Wired
EMP grenades that detonate within range of an enemy with Hard Wired no longer produce a hit marker.
EMP手雷不会因为爆炸范围内有装备了实体连线的玩家而显示集中提示了

Maps
地图
Banzai
不懂为什么Verge会以原版名称Banzai列在这里,同时下面还有一个Verge
Fixed an exploit where Ruin was able to use his Overdrive ability to access unintended areas of the map.
修复了Ruin使用过载技能可以到达预期以外区域的问题
Players are no longer able to use the metal beams on the center bridge as exploitable spots.
玩家无法到达桥上的金属横梁上面了
Addressed Talon Scorestreak pathing over the river.
修复了利爪分数奖励过河时的寻路问题
Improved visuals with the underwater pipe path, leading to the caves in the center of the map.
修复了前往地图中部的水下管道部分的可见性
Verge
Fixed collision issues with the large central bridge.
修复了桥上的碰撞体积问题
Addressed an issue where Players were able to mantle outside of the intended gameplay area.
修复了玩家可以到达预期以外区域的问题
Improved spawn locations during Gun Game or Free-For-All matches.
增强了枪神和FFA模式的出生点逻辑
Improved pathing for Bots in Custom Games, where they would get stuck in areas of the river/stream bank.
增强了自定义游戏中bot的寻路,原先他们会卡在河里/河岸区域
The Southern bridge Hardpoint objective can no longer be captured from the outer side of the Northern walls.
Hardpoint模式南边的桥的点无法从北侧的墙外被占到了
Fixed an exploit where Players were able to stand on the side of a building on the East section of the map.
修复了玩家可以站在地图东部区域的一个建筑上的bug
Addressed an issue where Players were able to unintentionally position themselves in a rock pile under one of the bridges.
修复了玩家可以卡进某一桥下的岩石堆中的问题
Fixed Player collision with the back of the boat, in the South end of the map.
修复了在地图的最南端玩家与船碰撞体积的问题
Fixed Talon Scorestreak pathing in multiple areas of the map.
修复了几个区域利爪分数奖励的寻路
Rift
Fixed a collision issue with the window of the cargo train.
修复了货运列车窗户的碰撞体积问题
Updated bullet collision for mid-section model.
更新中部区域模型的子弹击中效果
Improved visuals with the stairsteps on the East platform.
增强了东侧平台台阶的可见性
Spire
Fixed a collision issue with the bottom portion of the buildings near the Northern catwalk.
修复了底部部分北侧小道旁建筑的碰撞体积问题
Knockout
Players are no longer able to go prone in the corner near the starting area spawn (next to the temple/water area).
玩家无法在开始游戏时出生点附近、庙和水的区域趴下
Hunted
Fixed an issue where Players were able to reach an exploitable area on top of the waterfall.
修复了玩家可以到达瀑布上方的一个位置的问题
Resolved an issue where Players were able to mantle to unintended areas near the cave.
修复了玩家可以进入山洞里的一个预期外区域的问题
Waterpark
Players are no longer able to mantle into the ticket booth near the starting spawn location.
玩家无法进入初始出生点附近的售票亭内了
Breach
Fixed an issue with Players being able to go over the wall just North of the Palace.
修复了玩家可以穿过宫殿北部墙壁的问题
Skyjacked
Addressed a bug where if the User got a final Kill Cam with the bomb explosion on a match of Search and Destroyor Demolition, the Kill Cam screen would appear black until the explosion ended.
修复了Skyjacked地图爆破点爆炸的最后一杀会导致在爆炸结束之前一直黑屏的问题
Rise
Adjusted Hardpoint objective markers and capture radius for 1st Hardpoint zone.
调整了第一个Hardpoint位置的图标和范围
Spawn logic improvements.
增强了出生点逻辑
Stronghold
Adjusted trees between the driveway and firepit to resolve an unintended line of sight.
修复了车道和火坑之间的树以修复计划外视线的问题


ZOMBIES
僵尸
General
总体的更新
Resolved a bug that prevented Public Matches from posting to the Maps Leaderboards.
修复了匹配游戏的结果无法更新至地图排行榜的问题
Players are now able to earn weapon XP on permanently unlocked weapons.
玩家现在可以正常的获取永久解锁的武器的经验了
Resolved a bug that blocked players from being able to purchase a fourth perk after being revived by the Phoenix Up GobbleGum.
修复了被凤凰涅槃救起过的玩家无法购买第四个技能的问题
The Music Tracks feature now functions in the Zombies menu.
音轨选项也可以在僵尸的菜单内使用了
Fixed a bug that blocked the player from earning weapon XP when using the Bowie Knife.
修复了玩家无法正常获取***经验的bug
On the House GobbleGum is now capable of rewarding any perk found within the current map.
免费招待泡泡糖的赠送范围会是当前地图里所有被找到过的饮料
Fixed a stability issue using the skip forward functionality in Theater mode.
修复了影院中使用快速跳过功能时的一个稳定性问题
Added various stability fixes for host migration.
修复了转移host时的几个稳定性问题
Danger Closest now protects the player against elemental zombies.
Danger Closest现在可以保护玩家不受元素僵尸的伤害了
Addressed a loss of functionality that occurs when players acquire and activate a GobbleGum simultaneously.
修复了玩家同时拿到并使用泡泡糖会导致功能丢失的问题
Addressed an issue with the Widow’s Wine perk persisting after being revived.
修复了寡妇汽水在被救起之后还会保留的问题
Fixed a consistency issue with player identification colors after a player leaves an active game.
修复了玩家离开游戏之后身份颜色的问题
Resolved several player anim bugs with reviving and reloading.
修复了几个救人/换弹时的动作问题
Fixed several UI bugs in the zombies menu.
修复了几个僵尸菜单的UI问题

Zetsubou No Shima
絶望の島
Addressed an exploit where Players could become invulnerable if they dropped the lab cage on another Player.
修复了笼子降到玩家身上会导致玩家无敌的问题
Fixed an issue where spore effects would permanently stay on screen.   
修复了孢子的效果会在屏幕上持续无法消失的问题
Addressed an issue where zombies could become invisible.
修复了一个僵尸隐身的问题
Fixed an issue where Players could break progression during the Takeo boss fight.
修复了玩家可以在武雄Boss战破坏进程的问题
Balanced door/barricade costs when playing solo.
平衡了单人修门板以及开门需要花费的钱
Fixed an issue causing the KT-4/Masamune to consume double the ammo when performing a 3-charge shot.
修复了KT-4及升级后蓄力3发消耗双倍弹药量的问题
Fixed an issue where Players would lose their money and weapons after respawning from a clone plant.
修复了玩家从克隆植物复活时会失去钱与武器的问题
Addressed an issue where Players could fall through the map if eaten by a Thrasher.
修复了玩家被boss吃掉会掉出地图的问题
Balanced Thrasher health during higher rounds.
平衡了高波数时的Boss生命值
Fixed various issues with Spider Bait.
修复了蜘蛛诱饵的几个问题
Fixed an issue where Players could fall out of the map while riding the elevator.
修复了玩家使用电梯会掉出地图的问题
Fixed an issue where the Lab cage would get stuck when using the Lightning Shield bash.
修复了使用闪电盾撞笼子会导致其卡住的问题
Fixed an issue where spiders would get stuck in the trap plant during the Golden Bucket quest
修复了金桶过程中蜘蛛会卡在诱饵植物里的问题
Addressed exploits related to dropping down ladders with teammates.
修复了与队友一起的时候会掉下楼梯的问题
Resolved an issue where spiders could potentially spawn in as a zombie.
修复了蜘蛛有可能重生为僵尸的问题
Fixed an exploit where Players were able to significantly reduce the kill requirements needed to charge the Skull of Nan Sapwe.
修复了玩家可以明显降低充能头骨所需的击杀数量的问题
Fixed various death barriers around the level.
修复了几个会导致死亡地点的水平高度问题
Addressed several instances where Players could get outside of the map.
修复了几个玩家可以到地图外的问题
Der Eisendrache
Resolved an exploit allowing indefinite use of the Ragnarok DG-4.
修复了无限使用DG4的问题
Fixed a bug that prevented the electrical trap from dealing damage to the player under certain conditions.
修复了某些情况下电击陷阱无法对玩家造成伤害的bug
Addressed a stability issue when activating a Der Wundersphere while getting downed simultaneously.
修复了使用弹射板的同时倒地会导致的稳定性问题
Resolved various exploits that allowed the player to exit the playable space.
修复了几个玩家可以到地图外的问题
The Giant
Fixed a bug that caused players to spawn inside the Pack-A-Punch chamber when using the Anywhere But Here GobbleGum.
修复了使用慌不择路泡泡糖会传送到武器升级机内部的问题
Addressed an area where players could see outside of the map.
修复了在某一区域玩家可以看到地图外面的问题
Resolved an issue with Zombies becoming stuck behind barricades throughout the map.
修复了整个地图内僵尸会在门板后面卡住的问题
Resolved several issues with the DG-2.
修复了DG-2的几个问题
Shadows of Evil
Fixed a bug causing players to be penalized for taking the Apothicon Servant while holding a sword.
修复了一个持有剑时去拿触***会导致的bug
Fixed a rare stability issue that occurs while completing rituals.
修复了进行仪式时会出现的一个罕见的bug
Resolved various exploits that allowed the player to exit the playable space.
修复了几个玩家可以到地图外的问题
Fixed a death barrier issue that would occasionally occur when entering the Junction.
修复了在Junction区域偶尔会导致玩家死亡的问题
The Margwa can now open multiple heads at once.
马格瓦现在会同时打开多个脑袋了

CAMPAIGN
战役的调整
Safe House:
安全屋:
Animated Calling Cards will now appear correctly when viewed in the Data Vault.
在Data Vault区域动态名片会正常显示了

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战士

JSDXX

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发表于 2016-6-14 13:34  ·  辽宁 | 显示全部楼层
线上自定义只能添加三个bot这个bug依然没改
自定义游戏排名什么鬼 比谁bot杀的多?

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发表于 2016-6-15 13:21  ·  广东 | 显示全部楼层
又有新枪了……

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 楼主| 发表于 2016-6-15 15:38  ·  美国 | 显示全部楼层

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