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[业界] 被取消的F2p 神鬼寓言:传奇 花了微软7500万美金

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 楼主| 发表于 2016-5-12 23:49  ·  广东 | 显示全部楼层 |阅读模式
http://www.eurogamer.net/articles/2016-05-12-lionhead-the-inside-story

...

The PC version was supposed to show the potential of DirectX 12, too. Fable Legends was a graphical showcase, but should it have been? "They constantly wanted to use Legends as a demo for something new," one source says.

"Legends should have been dirt cheap to produce, that's the whole point of a free-to-play game. If people don't like the game, you take a small cut. If they do, you build more of what the people want. Legends cost a large amount of money, and was delayed countless times so we could show off some other piece of Microsoft tech."

How much money? One high-ranking Lionhead source says $75m was spent on Fable Legends - a gargantuan amount for a free-to-play game.

"The aim with free-to-play games it to get something out early and iterate on that and build up the community and build up your userbase," said a source.

"But because this was being set up as a flagship title, there was a strive to make it bigger and more polished before it came out. So the scale of the game was way beyond what it should have been to be a success as a free-to-play title."

Sources say Lionhead's work on Fable Legends was in part an attempt to tick the boxes Microsoft kept drawing. And if it kept ticking those boxes, the studio would keep on making games.

"We always tried to drive ourselves and do great stuff, but fundamentally when you're owned by a company that has strategic directions like Kinect, or wanting to move into games as a service, if you can tick the boxes of whatever the latest thing the wider organisation thinks is super important, like we ticked the Windows 10 box and the DirectX 12 box with Fable Legends - there was a belief that it reinforced your security because you were giving the organisation exactly what they asked for," one person said.

"Games as a service was something Microsoft was very keen on. The supporting of Windows 10 was something Microsoft was very keen on. And the prettiest ever online game using DirectX 12 was very much something Microsoft was keen on. So we just supported all of those things because we wanted to keep in their good books."

很长

我们截取重点

How much money? One high-ranking Lionhead source says $75m was spent on Fable Legends - a gargantuan amount for a free-to-play game.

花了多少钱呢?一个Lionhead的高级内线透露: 花了7500万刀在神鬼寓言传奇上-一个不可思议的数字 仅仅去做一个基本免费的网游

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发表于 2016-5-12 23:53  ·  上海 | 显示全部楼层
大手笔啊。。。。。。。。。。。。
该用户已被禁言

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发表于 2016-5-12 23:53  ·  菲律宾 | 显示全部楼层
钱都被狮头拿去大宝剑了,

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发表于 2016-5-12 23:57  ·  广东 | 显示全部楼层
这真不能怪ms......不过开除制作人和策划就行了啊,技术人员干嘛不留着

求败者

神龙斗士都参战了,人生无悔

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发表于 2016-5-12 23:58  ·  天津 | 显示全部楼层
反正微软财大气粗
该用户已被禁言

流放者(禁止发言)

通关党,一周目才是初恋~不强求,拿白金是缘分,拿不到是命..

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发表于 2016-5-13 00:02  ·  广东 | 显示全部楼层
那个Kinect能和游戏里面的小孩子对话的游戏还不是一样画饼

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发表于 2016-5-13 00:05  ·  广东 | 显示全部楼层
我笑了。

弑神者

旁门左道驱良币 城狐社鼠扭于前 不舞之鹤闭塞听积羽沉舟只等闲

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发表于 2016-5-13 00:13  ·  黑龙江 来自手机 | 显示全部楼层
真是不缺钱啊。。

征服者

Long Live Play!

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发表于 2016-5-13 00:19  ·  四川 | 显示全部楼层
给个参考  巫师3的总成本6700万美刀  (3200万的开发成本+3500万的营销成本)

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火星来石

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发表于 2016-5-13 00:21  ·  广东 | 显示全部楼层
真么看来,解散倒也正常了
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