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本帖最后由 szgb 于 2016-4-30 09:09 编辑
http://m.neogaf.com/showthread.php?t=1213259
...he realized that the number of owners of an average game on Steam had dropped from 32,000 in April 2015 to just 21,000 in April 2016.
pc gamer注意到steam上游戏的平均销量由2015年的32000份降低到2016年的21000份
Galyonkin also revealed some less-than-inspirational data (and note that this is SteamSpy's data, not direct from Valve) from the same period on Twitter. The number of games on Steam increased from 2,675 in April 2015 to 3,677 in April 2016, yet the number of copies sold dropped from 36.5 million to 26.4 million, while total revenues were down from $551 million to $366 million—despite an overall decrease in the average purchase price. The pattern held true for indie games as well: The number of the games in the category increased from 1,352 to 2,099, while copies sold dropped from 14.9 million to 13.0 million.
Galyokin同时提示一些不太令人振奋的数据。steam上的游戏从2015年4月的2675款增加到2016年4月的3677款,但同期的游戏销量由3650万份降低到了2640万份,同时总销售额由5亿5千万刀降低到了3亿6千万刀,并且游戏的平均价格也被拉低。这种趋势独立游戏也不能幸免,独立游戏从1352种增长到2099种,但同期销量由1490万降低到了1300万
简单说一下 steam发生的事情 游戏平均售价进一步降低 游戏销量进一步降低 收益大幅下滑
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