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本帖最后由 Hans_Baidu 于 2016-3-22 03:54 编辑
官网原文:https://blog.activision.com/comm ... c-starting-march-21
官方***截图:
本次免费的不仅仅有NUK3TOWN地图,还有核弹镇自定义包,其中包含核弹镇主题的武器迷彩、三个准星以及玩家名片
PS4版更新内容
原文:https://support.activision.com/a ... II-on-PlayStation-4
原文及部分个人翻译:
MULTIPLAYER 多人游戏
General 总体更新
The Nuk3town map, Calling Card, Reticles, and Weapon Camo are now available to all Players.
核弹镇地图、玩家卡片、准星以及武器迷彩现在所有玩家都可以使用了
Updated Live Event Viewer CWL Feature Widget Image.
更新了使命召唤世界联赛观战的按钮
General Gameplay 总体游戏内更新
Fixed error related to using a picked-up weapon from a Player who left the game.
修复了捡起退出游戏玩家的武器会导致的错误
Resolved issue where Players were able to kill a prone Player when they ran over them with a carried Guardian or Hardened Sentry.
解决了玩家举着哨械几枪或守护者跑过趴着的玩家时会杀死对方的问题
Fixed bug where if a Player died by a Semtex during the HC-XD calling animation, enemy Scorestreaks would continually fire at the spot of death.
修复了玩家在叫出炸弹小车的动作过程中被黏雷炸死后会导致敌方分数奖励一直向死亡的位置开火的bug
Addressed global spawn issue that could occur when Players were killed when deploying Scorestreaks.
修复了之前玩家放分数奖励时被杀死会导致的重生问题
Added spawn trap logic to Uplink and Safeguard where additional spawns will open under extreme scenarios.
Uplink和Safeguard模式在极端情况下会开启更多的复活点以防止屠出生点(?)
Enabled spawn trap logic in Public online matches.
在公开匹配的比赛中加入了防止屠出生点(?)的出生点逻辑
Resolved bug where Players were able to gain additional Specialist Power by switching Classes at the beginning of a round.
修复了玩家在刚开局的时候切换装备可以获得更多的专家能量的bug
Create-a-Class
Perks 技能
Fixed exploit where the Ante-Up Perk would continue to work when a player switched to a class without it.
修复了玩家更换成其他装备后Ante-Up仍然有效果的问题
Equipment 装备
Addressed bug where using the Black Hat on a Trip Mine or other equipment near a planted bomb in S&D prevented the user from disarming the bomb.
修复了S&D模式中在已经安放的炸弹旁边使用黑帽、诡雷等装备会导致玩家无法拆除炸弹的bug
Addressed issue where the Combat Axe was unable to destroy the HC-XD.
修复了战斗飞斧无法摧毁爆炸小车的问题
Specialists 专家的更新
Nomad
Fixed bug where the use of Nomad’s H.I.V.E. Gun would cause disconnects from Dedicated Servers.
修复了Nomad的HIVE枪会导致玩家与专用服务器连接断开的问题
Resolved an issue where the sound of a H.I.V.E. pod would persist for a Player if the Player activated the H.I.V.E. pod, but was afterwards killed by another means than the H.I.V.E. pod.
修复了玩家触发了HIVE但被除了HIVE以外的东西杀死后游戏会一直播放HIVE的音效的问题
Scorestreaks 分数奖励的更新
Hardened Sentry 强化哨械几枪
Fixed a bug where Players were able to keep a Hardened Sentry active while it was being carried.
修复了机枪在被玩家拿起的时候依然可以开火的bug
Counter-UAV 反无人机
Fixed an issue where multiple aircraft could be destroyed by splash damage if within close proximity.
修复了多个靠近的航空器会被溅射伤害摧毁的问题
UAV 无人机
Fixed an issue where multiple aircraft could be destroyed by splash damage if within close proximity.
修复了多个靠近的航空器会被溅射伤害摧毁的问题
Maps 地图的更新
Fringe
Addressed exploit where Players were able to reach an unintended area near the white truck and junkyard.
修复了玩家可以卡到白色卡车和垃圾堆附近的一个没有预期的地点的问题
Gauntlet
Resolved issue where the Safeguard robot would sometimes have trouble pathing through the garage when specific Custom Game settings were altered.
修复了自定义游戏开启特殊规则时Safeguard机器人在车库有时会出现的寻路问题
Rise
Added collision to prevent sitting on top of door-frame near center of the map.
增加了碰撞体积以防止玩家站在地图中部的一个门框上面
Splash
Added collision to prevent Players from mantling through geo near Market Street.
增加了碰撞体积以防止玩家在市场街附近可以穿过地形
Addressed exploit where Players were able to reach unintended areas near Atlantis building.
修复了Atlantis主题建筑附近的一个没有预期的地点的问题
Skyjacked
Addressed issue where AI vehicles were becoming stuck when pathing in the lower portion of the map.
修复了AI控制的载具在地图的下层会卡住的问题
Game Modes 游戏模式
Safeguard
Fixed issue where the Safeguard Robot would sometimes become stuck during it’s walking animation.
修复了机器人走路动作有时会卡住的问题
Addressed bug where not all escorting Attackers were being awarded with the Escort score event.
修复了有时不是所有正在推机器人的玩家都获得了分数的问题
Search and Destroy
Resolved a bug where the bomb icon would not appear for all bomb carriers when multiple bombs were enabled in Custom Game settings.
修复了自定义游戏中如果设定了可以有多个炸弹的话,炸弹持有者不会正常显示图标
Weapons 武器的更新
MR6
Reduced Max Fire Rate.
降低了射速(https://bbs.luryl.com/thread-4829313-1-1.html )
IRC
Increased Accuracy.
增加了准确度
Challenges 挑战
Fixed a bug that would prevent the “100 Percenter” challenge from being awarded after completing all Multiplayer Challenges.
修复了玩家完成了所有多人游戏挑战之后无法解锁“100 Percenter”的bug
Resolved bug where Players were unable to earn a long shot medal for the NX ShadowClaw when Dual Wield was equipped.
修复了玩家双持NX暗影爪的时候无法获得远射勋章的bug
Theater 剧场模式的更新,就不翻了
Corrected a bug where sometimes Zombies would lack a walking animation.
Corrected bug where UI would fail to appear after loading a video clip from the Media tab.
Removed Hit Markers during game film playback while in Director Mode.
Addressed UI Error that occurred after a User interacted with the “Choose Mode” sidebar immediately after selecting “Take Screenshot” or while the Publish screenshot prompt was open.
Resolved UI error that appeared when attempting to delete a Local screenshot.
Addressed bug where the Bow FX would persist when watching a Zombies clip.
Fixed bugs related to the fast forward and record buttons.
Resolved issue that would occur if the User selected a Red Triangle Warning icon in their Recent Games.
Fixed bug where combat text would remain on-screen during a Highlight Reel.
Corrected issue where the UI would disappear if a Player pressed the Menu button during game film playback.
Fixed issue where burst fire weapons would sometimes be missing audio during playback.
When watching a Zombies Clip, addressed a bug where the Ritual Skulls would still be present during the Demon Bow quest if a Player rewound to the start of the clip.
ZOMBIES 僵尸的更新
General 总体更新
All GobbleGum machines in a level are now active at all times.
所有泡泡糖机器会全部开启
The GobbleGum machine can now be accessed multiple times per round.
每波可以吃不止一个泡泡糖了
The Liquid Divinium drop rate cap of two vials per game has been removed; Players can now continue to earn Liquid Divinium as they progress through a match.
每次游戏获取液态物质的上限(2个)被移除了,玩家在继续游戏进度的过程中可以继续获得液态物质。
The Player’s current GobbleGum pack will now be represented in the inventory screen.
玩家当前的泡泡糖组合在库存页面会显示
Shadows of Evil
Personal items and gate worms will now use a shared inventory system.
个人物品和gate worms(没怎么玩过SOE)会共用一个库存页面
The Ritual duration time has been reduced.
仪式持续时间缩短
Addressed a bug where Players were unable to progress after upgrading the Apothicon Swords and then bleeding out.
修复了玩家升级了剑之后死掉会导致无法继续进程的bug
Several stability issues with the main quest have been addressed.
修复了主线的一些稳定性问题
Fixed bug where Margwas would continue to go after downed players.
修复了Margwas会接着跟着已倒地玩家的bug
Der Eisendrache
Fixed several bugs where Players were able to use the Ragnarok DG-4 indefinitely.
修复了几个玩家可以无限使用DG4的bug
Addressed issue where Players were able to duplicate an upgraded Wraith of the Ancients bow when using the Arms Grace GobbleGum.
修复了玩家可以用Arms Grace泡泡糖的效果复制升级之后的弓箭的问题
Added several kill brushes to block off pathing exploits.
通过增加了(?)修复了寻路问题
Addressed Zombies farming exploit at the test fire location.
修复了火箭发射场玩家刷(不是刷新的意思)僵尸的问题
DOA II 死亡街机行动2 翻译就略过了
Added small chance of golden egg spawning at chicken farm.
Fix for enemy no longer spawning during long boss rounds.
Increased Coat of Arms duration.
Fix for golden chicken not laying up to 3 eggs.
Coat of Arms now team shifts zombies from enemy team to Player team; (As opposed to a neutral team). Players should no longer be attacked by COA’d zombies.
Fixed Player chicken to fire fated weapons(force/fury) instead of default LMG.
Tuned the Player rewards for donated life.
Flying enemies should no longer be able to go beneath the ground surface in the graveyard map.
Adjusted a pickup spawn location in Combine map that was spawning objects beyond invisible clip barrier.
Fixed a bug where extra lives could not be earned post score of 100M.
Made some logic adjustments to how Players are handled while the “How far can you get” screen is up.
Added Host Migration to public matches.
Players should no longer match make into public games that have reached the Farm arena.
Ready up functionality added to public lobbies.
Invisible shadow zombie fixed.
Fixed issue in ROJ where joining Player with could be awarded a fate already owned by current Players
“Fido” the Siege Chicken added.
Fix for spinning saw pickup not crediting Player for enemy deaths.
Adjusted solo anti kiting logic.
Chicken Bowl eggs now drop towards center of arena.
Fix for a condition where player could die exiting a vehicle.
Fix for rare condition where Silverback could jump out of the boss arena.
CAMPAIGN 战役
General 总体更新
Disabled physics wind on all maps.
在所有地图移除了物理风
David Vonderhaar还发布了几个上面没有提到的更新内容
CodCaster
-X-Ray Player highlight is now the proper color for each team.
-Scorestreaks now show up on the map regardless of which team is being spectated.
-Added Specialist Meter indicator to the Player list; indicator will flash when Specialist is being used.
Custom Games
-Switching teams during the pre-match phase will no longer spawn you on the wrong side.
-CWL game variants have been updated with a 30 second pre-match timer.
-Added multi-drone option for Uplink.
-Included settings which will require all Players to join before the pre-match timer starts.
PS4版更新了2G左右,X1版似乎也差不多
另外已经开启了Nuk3town 24/7匹配列表
有人发现了新枪的痕迹
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