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《COD BO3》1.07补丁内容(英文版)

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 楼主| 发表于 2016-3-3 10:03  ·  北京 | 显示全部楼层 |阅读模式
本帖最后由 anylidand 于 2016-3-3 10:34 编辑

https://support.activision.com/a ... II-on-PlayStation-4

多人对战
General

Addressed issue where earned Dark Matter camos were not appearing on Black Market weapons.
Resolved bug where Players were unable to unlock Gold/Diamond camos on the Marshal16 and MX Garand if they earned Weapon Class Mastery before TU5.
Updated visuals for Prestige Kill Counter and Clan Tag.
Resolved issue where the wrong image would appear when a Player received the Reaper Geist Specialist theme in a Supply Drop.
Addressed bug where the NX ShadowClaw’s Bayonet would display the wrong image if banned or protected in Arenas.
Fixed issue where the wrong image was displayed for the LRX3 in the Custom Games Protect/Ban menu.
Updated Official Custom Variants for CWL Competitive Game Modes.
Added a Live Event viewer to allow Players to watch the Call of Duty World League games from the Main Menu.
General Gameplay

Fixed issue where a white image was appearing in the Killfeed for Fury Song kills.
Corrected bug where the Fury Song icon would display in the Killfeed whenever a Player received a kill with the Combat Knife.
Added ricochet damage for Care Package owners in Hardcore Modes.
Added ricochet damage for Players planting or defusing bombs in Search & Destroy in Hardcore Mode.
Scorestreaks

Wraith
Addressed issue where the Wraith was being destroyed by one less rocket than intended.
Rolling Thunder
Fixed bug where the Rolling Thunder could be seen on the mini-map by enemies who were not using the Engineer Perk.
Maps

Combine
Addressed exploit where players could mantle onto rocks near Start spawn and get outside of playable area.
Fringe
Addressed exploit where Players were able to gain an unfair advantage by standing atop invisible collision near Red Barn.
Infection
Prevented Player from escorting Safeguard robot from inside building.
Redwood
Spawned model near S&D Bomb Site B to prevent bad line of sight.
Skyjacked
Prevented Players from escorting the Safeguard robot from 2nd floor of buildings.
Adjusted Hardpoint Zone so players are unable to hold it from outside the building.
Splash
Spawned in additional collision to prevent Yellow Tube exploit.
Carved out collision in the Red tube to allow for better Player movement.
Weapons

ICR-1
Increased accuracy. Now has less recoil.
Iron Jim
Fixed consecutive attack speed to be consistent with other melee weapons.
Challenges

Fixed issue where Players were unable to earn progress towards the Chameleon camo if the Varix 3 was attached.
Addressed bug where the Marshal 16’s progression would count towards the MR6’s stats if using the Dual Wield attachment.
Resolved issue where the “Run and Gun” Prestige challenge would not track if Players gained kills using the Dual Wield attachment and the Gung-Ho Perk.
Addressed bug where Players were unable to earn progress towards the Chameleon camo if the Dual Wield Perk was equipped.
Arenas

General
Improved matchmaking in Arenas.
Fixed issues where Parties would occasionally be split when searching for a new Arena match.
Added neutral state to ban/protect options.
Players are now able to continue editing classes and streaks after pressing ‘Done.’
Custom Games
Added NX ShadowClaw to custom game competitive options.
Social:
Fixed issue where reporting a Player would not update with the correct name.

僵尸模式
General/总体

Addressed exploit in Daily Challenge system.
修正了日常挑战系统的漏洞
Fixed issue where Player could trigger the rocket shield functionality and/or GobbleGums when the scoreboard was on screen.
修复了当玩家打开得分盘的时候可以使用火箭盾牌和泡泡糖的问题
Fixed issue where a blank Daily Challenge card would appear in the after action report at the end of a local/offline Zombies game.
修复了当玩家结束一局僵尸游戏后得分结算阶段会出现一个空白日常挑战标牌的问题
Fixed issue where Double Weapon XP meter did not accurately reflect the amount of XP earned after a match.
修复了双倍经验期间经验值统计不准确的问题
Alternate ammo types have received a balancing pass.
对备用弹药量进行了平衡调整

Der Eisendrache/雪铁龙

Fixed multiple Zombie pathing exploits on Der Eisendrache.
修复了多个在本地图中僵尸寻路系统的问题
Addressed a variety of exploits where Players were able to exit the playable area on Der Eisendrache.
修复了多个在本地图中玩家可以跳出地图外的问题
Fixed issue where the Death Machine wasn’t doing appropriate damage at higher rounds.
修复了死亡机器在高波数时候造成不正确伤害的问题
Resolved bug around the Ragnarok DG-4’s slam ability.
修正了Ragnarok DG-4砸地攻击相关的BUG
Fixed bug where the Ragnarok DG-4’s FX would not turn off correctly when two were planted in sequence.
修正了同时释放两个Ragnarok DG-4放电攻击后无法正确收回的BUG
The Panzer Soldat has received a balancing pass.
对机甲僵尸的数据进行了平衡调整
Fixed issue where Players were able to duplicate upgraded Bows.
修复了玩家可以不断升级弓箭的问题
Addressed several bugs surrounding the main Easter Egg quest.
修复了几个解彩蛋过程中的BUG
Addressed invisible collision issues during the Keeper battle.
修复了最终BOSS战中的隐形碰撞问题
Resolved bug with the plunger melee weapon.
Fixed issue where the jump pads would not activate.
修复了弹跳板不能激活的问题
Resolved issue where in-game characters could be heard speaking to one another during cinematic sequences.
修复了在CG中也可以听到游戏人物互相对话的问题


Dead Ops Arcade II

Fixed a bug where Firepower fate weapon did not upgrade to purple version.
Eliminated a very small time window where Player exiting a vehicle was vulnerable to damage.
New pickup added post round 24; Coat of Arms.
Increased Siegebot Player vehicle time by 10 seconds for balancing purposes.
Increased the health of the Golden Egg by 3x.

骑士

和善的眼神~

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发表于 2016-3-3 10:41  ·  四川 | 显示全部楼层
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