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发表于 2015-10-24 09:12 · 吉林
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November Update Notice:
11月更新预告
Please see below for the complete list of adjustments planned for the MGO update scheduled for November.
下面这些就是确认11月将要更新的内容
[Auto-matching]
自动匹配
You will now be matched with players of similar level to your highest character level.
It is now less likely to join a host with poor network connection.
你现在将会匹配到与你等级最高的职业相当的房间,现在不太容易进渣主机房间了
(还想进去换大号屠全场?)
[Mission Adjustments]
模式调整
The game will now end once all teammates are stunned or tranquilized in CLOAK AND DAGGER.
现在cad模式游戏并不会因为所有队友都被麻醉或者眩晕而结束
[Loadout/Equipment Adjustments]
装备调整
The “E.LOCATOR” will now only available for the Scout class.
探测雷现在只能侦查用
Machines guns and launchers will now only be available for the Enforcer class.
机枪和火箭筒只能突击用
Shotguns will now only available for the Infiltrator class.
喷子只能渗透用
* As a result of these changes, custom loadouts will be initialized during the maintenance period following the update patch.
当然因为以上调整 你的自定义装备会因为更新而初始化
[Character Ability Adjustments]
角色能力调整
Overall movement speed will be increased.
所有角色移动速度提高
Mobility has been re-balanced to allow faster traveling between objectives.
机动性重新调整,现在在目标间转移将会更快(不知道这条什么意思?跟上条一样?)
Infiltrators will have health and stamina decreased.
渗透的生命和耐力全部下调
Enforcers will have health and stamina increased.
突击的生命和耐力全部上调
Scouts will have health increased.
侦查的声明上调
Scouts will be able to mark targets more quickly while using binoculars.
侦查现在可以更快的用望远镜标记人
[Weapon Adjustments]
武器调整
Firing sway for Machine Guns will be reduced.
机枪的射击晃动减小
Weapon sway will be reduced overall when aiming in first-person view.
第一人称下射击的晃动减小
Damage inflicted by the Walker Gear’s Gatling gun will be reduced.
walker gear的加特林机器威力降低
Walker Gears and Anti-Aircraft will now take more damage from certain weapons.
walker gears和放空炮现在被恰当的武器攻击承受的伤害更高(火箭筒?)
Weapon damage of certain weapons are being adjusted for better balance.
这些武器的伤害也会被调整的更加平衡
Damage value on the ISANDO RGL-220″ will be significantly reduced.
rgl-220的伤害数值有较大的降低
Reduced ammo count on “ISANDO RGL-220” .
减少rgl-220的弹药量
Max carry for “E.LOCATOR,””STUN GRENADE,” and “SLEEP GRENADE” will be reduced.
探测雷 震撼雷和睡眠雷的携带量全部降低
The throwing arch of the Empty Magazine will be invisible to enemies.
扔空弹匣的轨迹现在敌人无法看到
The noise radius made by Empty Magazines when they land will be expanded.
现在空弹匣造成的噪音范围扩大
[Item Adjustments]
物品调整
Max carry amount of “C.BOX” will be increased.
c.box的最大携带数量提高
[Stealth Camo(STEALTH CAMO.PP) adjustments while using the STEALTH CAMO+ Ability]
隐形迷彩+这个技能的调整
Stealth camo will be temporarily disabled when taking damage.
隐形迷彩被打中时会暂时失去作用
Battery life will be reduced, and battery will take longer to charge.
电池量降低,而且充能时间更长
Marking time for cloaked players will be reduced.
对隐身玩家的标记时间减少
Cloaked players detected with NVG will be marked in standard marking time.
被nvg标记的隐身玩家现在标记时间是一般标记时间(也就是说和标记其他敌人一样?侦查玩的少- -)
[CQC Adjustments]
cqc调整
Range for CQC grabs will be narrowed.
cqc抱摔的范围现在变窄
Icon for CQC grabs will no longer be displayed.
现在cqc抱摔没有提示了
Non-lethal damage done by CQC hits and grabs will be reduced.
cqc击打和抱摔造成的非致命伤害降低(什么意思?一下摔不晕人?)
1-hit CQC knock-outs will become exclusive to Infiltrators with “CQC STEALTH+” Lv.2 or higher.
一击制敌现在只有渗透携带了cqc stealth+这个2级或者更高的技能才可以
[Fulton Adjustments]
气球调整
Fulton speed when using “FULTON+” Lv.2 or greater will be slowed.
携带富尔顿+2级或者更高的气球起飞速度减慢
When a player fultons an enemy, the fulton balloon and the enemy will be invincible to other teammates.
当一个敌人被气球,现在气球和被起飞的敌人对于队友来说都是无敌的(这下没法抢人头了)
[Buddy System Adjustments]
同伴系统调整
Time required to establish a buddy link using the link action will be shortened.
现在敬礼确认同伴关系所需时间减少(不明所以的更新,反正打野服这系统根本没用)
Link action will succeed regardless of the direction your character is facing, as long as you are in range.
现在敬礼不在管你面向哪个方向,只要你俩在身边就行
The buddy gauge will now clear at the beginning of each round.
每一局一开始同伴全部重置
[Other Adjustments]
其他调整
Search filters in “SELECT MATCH” will be now saved.
select match里面过滤器的内容现在可以保存了(每次都要输***死了)
Countdown time on the Spawn screen has been extended from 10 seconds to 15 seconds.
在出生界面倒计时时间从10秒增加到15秒(更多的时间思考自己的出装了)
Please note that the patch is still a work in progress, and some adjustments may differ in the final update. Details regarding the final changes will be announced once the patch is released.
现在补丁还在制作中,所以最后补丁出来的调整可能和现在透露的不一样,当然调整的细节在补丁更新后会第一时间通知。
Regarding issues not addressed above, we are constantly monitoring user feedback and will continue to make changes and adjustments moving forward. Thank you very much for your continued support of MGO.
如果仍有问题没有在本次更新提及,我们也会一直吸取玩家反馈并且不断改变和调整,非常感谢您一直以来对mgo的支持
p.s.好了翻译到此就完了,有翻译错误的还请见谅,可以提出修改。。 |
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