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gamesindustry.biz新闻
翻译:日食哟
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随着DS 和DS LITE的火爆,DS系掌机在日本市场的销量节节攀升,半年的统计数据表示销量已经突破250万.
一共有2百49万8千720台DS系主机被卖出(文中用的是had been sold所以应该是实际销售量...),其中旧型DS共卖86万3000***,新型DS LITE卖出1百63万台.所以纵观整个日本市场,DS和DS LITE是销量最强劲的两台主机.
反观PSP则和DS有着相当大的差距,77万2000的销量被DS近250万的销量远远甩在后头.而且很明显今年销量榜已经完全被掌机系所控制! - 元老级PS2销量仅为66万3000台...
再来看看软件部分,可以看到任天堂牢牢守住了榜上大片江山~ 共有7款作品在TOP 10种占有一席之地, 并且一共拥有5款百万级的作品! 还有2款也双双突破200万大关!
尽管Bandai Namco的PS2新作: <.hack//G.U. Volume 1> 是最近一周以来日本市场最畅销的作品(首日突破9万份), 可在排行榜上, 以第2名的为首的<Brain Training for Adults>(脑白金) - 2百28万(到今天为止) 加上第4名的<Brain Training for Adults>(脑白金) - 2百22万 以及第6名的Animal Crossing Wild World(动物之森) - 2百70万(到今天为止) 的销量却让任天堂的对手们相形见拙.
PS.哪一款脑白金是英文训练的? 各位XD要是知道了说一声我补上....
虽然DS系游戏第3名的<Tetris DS>(俄罗斯方块-近50万)还有第8名的<English language training edition of Brain Training for Adults>(脑白金之英文训练-已超过100万)以及第10名的Mario Kart DS(马里奥赛车DS - 已超过100万) 都拥有相当惊人的销量, 但是Konami家族的<World Soccer Winning Eleven 10>(实况10) 和 <Jikkyou Powerful Major League>(不知道什么==,各位帮忙一下) 还是占据了销量榜第5和第7的位置, 这2款游戏再助PS2系守住榜上另外2片土地.....
事实上,从半年的统计数据可以看出渐渐萎靡的日本游戏市场又有了慢慢复苏的趋势 - 在任天堂的率领下掀起的一股触控式游戏狂潮(a procession of endless flash-in-the-pan), 并一举创下了数百万销量的商业奇迹(multi-million selling DS titles are pumping new life into a business).
再观PSP方面, SONY很明显的没有对日本市场有一个很明确的认知(has clearly failed to capture the imagination of the Japanese market), 发售一年半, 才以微弱的优势(only marginally more)领先古董级主机PS2(the venerable PS2)的销售量.
而即将登录地球的PS3及WII的背上又会肩负着怎样的命运呢? 其实两台主机的性能和自家掌机拥有相同的理念(the philosophies - 性能: PSP>DS & PS3>WII).
WII是一部创新式(innovative)的主机,有着平易近人的价格和极低的功耗,而PS3则遵循传统(traditional),拥有超越一切主机的影音功能,霸王级的功率以及天文级的价格...
日本玩家已经在选择掌机时已经出现了很严重的倾斜(偏向DS), 如果他们在选择次世代主机也重蹈覆辙的话, 那是就算PS3有Metal Gear Solid(合金装备)和Final Fantasy(最终幻想)这样的旗舰大作护航,SONY想要守住日本江山也是不容易啊(a real problem on its hands in its home territory).
以上!
PS:评论文翻译难免会有感***彩,我翻译已尽量做到中立...........
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The continued strong sales of Nintendo's DS and DS Lite handheld consoles in Japan have brought the system to the verge of having sold 2.5 million units in the country in the latest set of regional hardware figures, with over a week left in the first half of the year.
2,498,720 units of DS hardware had been sold in the region by May 21st, with 1.635 million of them being the new DS Lite console, and 863,000 being the original DS console - meaning that the DS has the top two hardware slots so far this year.
Sony's PSP trails the DS by a huge margin, with only 772,000 units sold compared to the 2.49 million clocked up by Nintendo's system - and it's clear that the year to date has been all about handhelds, with the PS2 managing only 663,000 new sales in the first six months of the year.
Looking at the software charts, it's not hard to see where Nintendo's dominance is coming from. Seven of the top ten titles in the most recent software ranking were on the DS - and five of those titles have sold over a million units apiece, with three of them breaking the two million unit mark.
Although Bandai Namco's latest PS2 RPG, episodic title .hack//G.U. Volume 1, was the best selling game of the week - debuting with sales of over 90,000 units - it's hard to ignore the presence in the chart of More Brain Training for Adults (at number two with 2.28 million units sold to date), Brain Training for Adults (number four, 2.22 million units to date) and Animal Crossing Wild World (number six, 2.7 million units to date).
Konami's PS2 sports duo of World Soccer Winning Eleven 10 and Jikkyou Powerful Major League, at numbers five and seven respectively, make up the rest of the PS2 representation in the charts; while Nintendo's Tetris DS (number three) is sneaking towards half a million units, and the English language training edition of Brain Training for Adults (number eight) and Mario Kart DS (number ten) are both sitting at over a million units.
In fact, it's clear from looking at this mid-May chart, and other recent Japanese charts, that the market is seeing something of a recovery after a long-term slow decline - and it's a recovery being led almost entirely by Nintendo, whose multi-million selling DS titles are pumping new life into a business which was becoming accustomed to a procession of endless flash-in-the-pan hits that struggled to break the half-million mark.
The PSP, meanwhile, has clearly failed to capture the imagination of the Japanese market; a year and a half after it launched, the system is selling only marginally more than the venerable PS2, whose primary market now must surely lie in gamers replacing broken systems or buying second consoles for younger siblings.
What this means for the fate in Japan of the forthcoming PS3 and Wii consoles is a tricky subject. Both next-gen systems closely follow the philosophies of their handheld predecessors; the Wii is innovative, accessible, cheap and low-powered, while the PS3 is more traditional, very powerful, very expensive and fully kitted out in terms of media functionality.
Japanese consumers have clearly preferred the former approach in handheld hardware; if they show such a strong inclination in home console hardware, then Sony may have a real problem on its hands in its home territory, even despite the presence of franchises such as Metal Gear Solid and Final Fantasy on the system.
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