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[Wii]来点任fan爽的消息~ Wii性能大致评估~ (转自Nintendo中国专题站)

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圣骑士

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 楼主| 发表于 2006-6-1 18:22  ·  广东 | 显示全部楼层 |阅读模式
消息来自EasyNintendo网站对UBI的采访,原文如下:
Easy Nintendo: First i would like to thank you for this interview, it really means alot to us here at Easy Nintendo.
Red Steel got alot of attention at E3 this year, what is Ubisofts reaction to that?
Xavier Poix: Well we are very happy that everyone got to experience it for themselves and that many of them came away pleased.
EN: How is the online multiplayer going to work? how many players, what sort of modes will it have?
XP: Unfortunately i cannot comment on anything new in regard to multiplayer at this time other than to say it will have most if not all of the standard modes you would expect from a first person shooter.
EN: Can you comment on the price?
XP: (laughs) Sorry.
EN: How about the Wii hardware? What are the specs?
XP: Although i cannot give you exact numbers at this time i can give you a rough idea about the power of the machine. I would compare the graphics chip to somewhere inbetween the ATI Radeon X1400 and the Radeon X1600, and the CPU to between the AthlonXP 2400+ and the AthlonXP 3000+
EN: Can you tell us how much memory at what speed the Wii has?
XP: I cannot say how much memory the Wii has, but its running at 650mhz.
EN: As we saw in many current-gen titles, 480p can result in significant jaggies. Can we expect AA and AF from Ubisoft's Wii titles?
XP: Red steel will have 4x Antialiasing and 8x Anisotropic Filtering.
EN: What's been your favorite thing about working on Red Steel?
XP: The controller, easily.
EN: What was the biggest challenge?
XP: Not telling the world about it back in january (laughs). Honestly the biggest challenge has been making sure the control is just right.
EN: Will Rayman on the Wii be a port of the current-gen game with new controls, or will it have new art assets for Wii?
XP: Its not a port, other than that i cannot say.
EN: We've been hearing a lot of consistent talk about 60fps at 480p widescreen from other developers. Is this something we'll see a lot of on Wii?
XP: I believe so yes.
EN: Why is this target so easy to hit?
XP: The hardware is totally free of bottlenecks, nothing is slowing us down.
EN: For us graphics whores, what kind of sweet graphical effects will we see in Red Steel or Rayman that we haven't seen in Gamecube games?
XP: We have alot of self shadowing going on, also we will have some normal maps and bump maps things like that.
EN: Will there be any innovative uses of physics in Rayman?
XP: Quite a few interesting things with physics in both Red Steel and in Rayman. We've got ragdoll in Red Steel for example.
EN: You said that you were using FEAR as inspiration for Red Steel's AI. How is that shaping up?
XP: Yes, we loved FEAR and we tried to draw alot from it in terms of AI. In Red Steel the AI will throw grenades back at you, it will duck for cover and also try to flank you. Many things.
EN: Will we see any sort of single disc network play like you have on the DS?
XP: No comment.
EN: Will Sam Fisher be making a return to Nintendo's home console?
XP: At some point.
EN: Lost Magic was one of the first compelling 3rd-party games for the DS in a while. Does Ubisoft have any more big
plans for the handheld?
XP: We do, keep an eye on the Tokyo Gameshow.
EN: What was your favorite Ubisoft Gamecube title?
XP: Prince of Persia (all of them)
EN: Speaking of Prince of Persia, will we be seeing more acrobatic platforming adventures on Wii?
XP: No comment.
EN: Metroid Hunters was an amazing feat on the DS. Any chance that Ubi will enter the fray with an FPS of their own?
XP: Possibly.
EN: Could you possibly tell us anything specific about the Wii GPU?
XP: I can tell you that it has double the number of pixel pipelines (of gamecube), and that it processes physics. It really takes a huge load off of the cpu.
EN: Is the T&L setup fixed function like it was on the gamecube?
XP: No, fully programmable.
EN: How much Edram does it have?
XP: 2MB for the framebuffer 2MB for the Zbuffer and 4MB for texture cache. Unfortunately I am out of time, id like to come back for another interview sometime.
EN: Thank you very much Mr. Poix.


大致来讲:GPU 镭X1400~X1600  CPU AthlonXP2400+~3000+  
性能还行不算弱,综合评价的话,应该有NGC 4倍左右的样子~
对付480P的画面,效果会非常不错的~
猛然想起貌似之前出现过一篇说***480P下和XO相当的帖子~
如果这个采访UBI说的是真的话,还真是有可能的~
我估计使用的,肯定也是分离式电源了~
任fan可以欢呼一下下~.

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发表于 2006-6-1 18:25  ·  甘肃 | 显示全部楼层
收了~~~~~~~~~~~~~~~~~~
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流放者(禁止发言)

带刀护卫之少爷剑

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发表于 2006-6-1 18:28  ·  广东 | 显示全部楼层
只关心对应的软件~~~

挂版VIP

μ’sic Forever

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发表于 2006-6-1 18:28  ·  未知 | 显示全部楼层

Re:[Wii]来点任fan爽的消息~ Wii性能大致评估~ (转自Nintendo中国

那为什么现在出来的画面和NGC差别不大?

骑士

什么叫专业?

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发表于 2006-6-1 18:33  ·  广西 | 显示全部楼层
这么大段 E文 居然就出来个中心思想!!!!

圣骑士

BRS !!!

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 楼主| 发表于 2006-6-1 18:33  ·  广东 | 显示全部楼层

Re:Re:[Wii]来点任fan爽的消息~ Wii性能大致评估~ (转自Nintendo中国

下面是引用lws8891于2006-06-01 18:28发表的Re:[Wii]来点任fan爽的消息~ Wii性能大致评估~  (转自Nintendo中国:
那为什么现在出来的画面和NGC差别不大?

目前的开发都还是在NGC开发机上完成的~
这种体感操作,本来就是作为NGC的外设准备的~
MS的提前,也令任赶工了~

UBI的采访中,明显他们也没有拿到最终硬件资料~
但是看来,区别不会大的~
按照Wii的机身大小来看~
这个性能已经很不错了

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发表于 2006-6-1 18:35  ·  北京 | 显示全部楼层
这个是育碧在开发过后对Wii的性能介绍,之前已经看过了
简言之任天堂的主机性能向来都要比它公布的数据有过之而无不及

圣骑士

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 楼主| 发表于 2006-6-1 18:39  ·  广东 | 显示全部楼层
Wii 任官方 没有公布过任何数据吧~??

悟道者

Fabio Cannavaro

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发表于 2006-6-1 19:34  ·  上海 | 显示全部楼层
好,我欢呼一下了...........2007入手预定

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发表于 2006-6-1 19:37  ·  广东 | 显示全部楼层
任天堂交给第三方游戏厂商的开发套件基本上就是提高了50%频率的GC加一个控制器,开发软件也继续沿用GC的,而任天堂自己和第二方使用的开发套件,和提供给第三方的不同,而第三方中,只有Square Enix和任天堂使用同种的开发套件
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