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How does iRacing compare to Forza and Gran Turismo?
原题:(都带有一定程度的模拟),iRacing与GT赛车和极限竞速有何区别?
原问题链接:http://www.quora.com/How-does-iR ... za-and-Gran-Turismo
原题共两个答案,现只翻译赞同数最多(也就九个赞。。。)的答案。
Kevin Browne, front-end website developer and iRacing addict
答主Kevin Browne,自称前端网页工程师及iRacing中毒粉
T
his is a pretty broad question, and a little akin to asking how an apple compares to lettuce and spinach. iRacing's direct competitors are simulations like rFactor and NetKar. This is kind of like asking how Mario Kart compares to Forza. But here goes:
这是个很宽泛的问题,有点像询问苹果与莴苣和菠菜有啥区别。iRacing的直接竞争对手是rFactor和NetKar这样的模拟软件。您问这个问题像在问马里奥赛车跟极限竞速有啥区别。但接下来还是回答吧:
Forza and GT are easily-approachable console-based racing entertainment games. They allow for the casual person to pick up a d-pad and go racing within moments, and probably win their first race. Both games readily sacrifice realism and accuracy in order to achieve maximum immersion and enjoyment.
极限竞速与GT赛车同为亲民型娱乐向主机用赛车游戏。它俩都会允许一位只想休闲娱乐的人士抓起手柄随手就玩,并且让这位大爷有可能赢得第一场赛事。这两个游戏都明显地牺牲了真实感和精确度以使得用户获取最大限度的代入感和乐趣。
iRacing is a PC-based racing simulation service. Though a d-pad controller can be used, it's not recommended; a steering wheel (such as a Logitech G27, Thrustmaster T500RS, or Fanatec CSR) with separate pedals is essentially a requirement. iRacing's overriding priorities are realism and accuracy.
iRacing 是一项基于PC平台的赛车模拟服务。虽然iRacing也能用手柄,但最好不要用手柄操作;准确地说,配备独立离合器的模拟赛车方向盘(G27、T500RS和Fanatec CSR)才是必备配置。IRacing作为模拟软件,将真实感和精确度放在了首位。
All three advertise their accuracy with track modeling. Both Forza and Gran Turismo visit a track, walk it with a GPS, take thousands of reference pictures, and can often finish scanning a standard track within a day, or even half of a day; they claim accuracy in all three dimensions to an inch. iRacing takes several days to use their laser-scanning equipment to measure all three dimensions to the millimeter. (Laguna Seca never never never felt right to me in Gran Turismo or Forza--one lap in iRacing and I was a convert.)
这三者都大力宣传其赛道建模的精确性。当极限竞速和GT赛车的取材组对一条赛道进行取材时,他们带着GPS走完整条赛道,拍下数以千计的参考照片,并且很可能在一天或半天内用激光扫描完一条标准赛道;他们宣称其三维建模精确度达到了英寸级。iRacing的团队则会花费数日用激光扫描设备对赛道地形三维数据进行毫米级测量。(我从不觉得GT和极限竞速对Laguna Seca做到了精确还原,但当我在iRacing里耍了一圈之后,我投入了iRacing的怀抱)
iRacing is a subscription-based model with some free content, and most available by purchase. With Forza and GT, you receive most of the content as part of the purchase, and then some extra content is available by purchase.
iRacing实施会费制度,提供一点免费内容,但大多数要靠单独氪金购买。而极限竞速和GT则是让玩家一次付费买到大多数主体内容,有一点特定的内容(DLC)要收费。
With iRacing, you can race only against other people. There is no competition against the computer. Your driving view is only in-***pit (though there are essentially an unlimited number of views in replay).
在iRacing里,你只能在线上与别人对战,没有对CPU的比赛。比赛时用户只能选择舱内视点。(虽然重放时视点很多)
But the biggest difference between the two is in the physics. If you aren't knowledgeable about vehicle dynamics or the difference between understeer and oversteer you can still easily succeed in Forza or GT, but in iRacing, you will probably find it more diffi***.
但两类东西最大的不同在于物理引擎。如果你不了解车辆动力学或转向过度与转向不足的差别,你仍然能在极限竞速和GT赛车中取得成功,但是在iRacing里,你可能发现它更加困难。
If a car has a natural handling imbalance (like, say, the Skippy, and it's propensity for oversteer), you have to learn how to drive around it, or tune it out with the setup (while not adversely affecting the car over a race's distance), but the best iRacers understand why that imbalance exists and how to use it to their advantage. Forza or GT would design the car with less oversteer so that it's more easily driven by the masses.
比如一辆车出现操作失衡,(诸如打滑或转向过度),你必须学会如何控制它或甘遂重启(这句话翻译没把握),但最好的iRacing用户明白为何会出现失衡以及如何运用它。极限竞速或GT赛车会把刻意控制和减少失衡以便于更多用户游玩。
iRacing is a realistic simulator, and is the one with the most professional racers in its ranks: I've seen Dale Earnhardt, Jr., Scott Speed, Shane van Gisbergen, Alex Gurney, and many others in races. Tony Stewart and Lewis Hamilton both used it extensively prior to their seat swap this year. There are literally thousands of amateur racers on iRacing that use it as a training tool.
iRacing是个高度拟真的模拟器,也是其排行榜中拥有最多职业车手的:我已经看到过诸如。。。。。在竞赛(STOCK CAR、NASCAR等赛事现役车手的名字)。托尼斯图尔特和刘易斯汉密尔顿今年整年也都在使用它(翻译没把握)。而且还有数以千计的业余赛车手拿它当训练工具。
Grand-Am, IndyCar, and V8 Supercars consider iRacing their official series. NASCAR sanctions it: yes, the NASCAR iRacing Drivers World Championship is an official NASCAR series. Ray Alfalla, the most recent winner, received $10,000.00, a championship ring from NASCAR (the same style ring as Tony Stewart just got for his Sprint Cup championship), and his very own press conference.
Grand-Am, IndyCar, and V8 Supercars 考虑将 iRacing 纳入他们的官方联赛序列。 NASCAR 干脆承认了: 是的, NASCAR iRacing赛车锦标赛是一项官方认可的正规NASCAR比赛. Ray Alfalla, 最近一届的冠军, 从NASCAR收到一万美元奖金和一个冠军戒指(与 托尼斯图尔特在Sprint冠军杯上收到的戒指同款), 还有一场专门为他召开的记者会。
Forza and Gran Turismo are great games, but they're just that: games. Their primary purpose is entertainment for as many as possible. They're easily approachable and entertaining for a very broad audience.
极限竞速和GT赛车是杰出的游戏,但他们也只是游戏。他们的首要目的是尽可能娱乐大多数人。他们是身段柔软的亲民之作,并且为广大受众提供娱乐。
iRacing has a very steep and very long learning curve (just like racing in real life), and you have to set your own goals, but it has the most satisfying and entertaining racing I've ever encountered.
就像在现实生活中赛车一样,iRacing需要一个非常艰难且漫长的学习时间,而且你不得不设定你自己的目标,但它提供给我这种硬核粉最令人满足和乐在其中的模拟赛车体验(意译)。
英文破破烂烂,单词忘了不少,意译和直译拿捏更是不准,还请大家多多批评指正!
标题的“美国原版知乎”,指的是美国著名问答网站Quora,这个网站是国内网站“知乎”创立时的主要参考蓝本。概括或许有些失当,请多多包涵。 |
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