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发表于 2015-3-22 11:20 · 美国
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看完了也不想翻。。。。太长了,打中文好累,简略翻译一下,有些不重要的就省略了
Both versions show plenty of aliasing in select conditions but, on the whole, the game's more natural environments appear surprisingly clean with a strong depth of field effect helping to keep shimmering at bay. Edge-smoothing is rather inconsistent, however, with certain elements lacking any sort of anti-aliasing coverage at all. There's no doubt that the game will benefit greatly from a bump up to full 1080p.
存在图形失真,但是自然环境非常干净,景深出色。一些元素的边际光滑度(不知道术语,大概就是一些图形的多边形不够吧)不稳定。但毫无疑问游戏在1080p下将会更加出色。
With the quality of the games visuals it's easy to forget that Final Fantasy 15 is Square-Enix's first attempt at a full open world game. The terrain unfolds before the player with a realistic sense of scale that helps sustain the illusion of an immense world. Foliage stretches out just far enough to eliminate the sense of empty terrain geometry and a smooth LOD system keeps annoying objects pop-in at bay. All of these elements are influenced by an adjustable wind simulation that allows the developers to attach variable gusts of wind to objects and events, resulting in grass, trees, and clothing all blowing around very realistically. Cloth simulation is particularly impressive here and used in abundance with the characters' clothing standing out as the most impressive example. Even the hair receives plenty of attention with its complex mesh bobbing around realistically on all four main characters as they run across the landscape.
从视觉效果来看,难以相信这是SE的第一款全开放世界游戏。真实大小的地形展现了广阔的世界。细节逼真,包括风的效果和衣服效果和头发摆动效果。
The character models as a whole are certainly a highlight as well. Square-Enix claims that models peak at 100,000 triangles including LOD with upwards of 20,000 dedicated specifically to the characters hair style. Character models are built around 600 individual bones, 10-12 times greater than their last-generation efforts, allowing for more complex motion on the whole. This is topped off by subsurface scattering, used to great effect in combination with the realistic clothing materials on display. Looking past the game's somewhat rough image quality, one can really start to see something here which resembles pre-rendered CG.
人物建模出色,每个建模有100K的三角形,包括有20K以上的三角形构成的发型。人物模型构建与600块独立骨骼,10-12倍于上世代游戏,有利于更多人物动作。归功于次表面散射,加上现实的衣物材质使人物模型更进一步。人物模型看上去与预染CG效果更加接近。 |
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