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本帖最后由 tangweihua 于 2014-12-7 00:17 编辑
Xenoblade Chronicles X – Takahashi says he’s Successfully Created an RPG with Perfect Human/Robot
Xenoblade Chronicles X director Tetsuya Takahashi has discussed how tall mechs are, the game’s budget and how he feels that he’s finally created a perfect human/robot RPG
My apologies, but today I will depart from introducing the game’s designers to talk a little bit about the ‘Dolls’. Dolls are about 5 times larger than a tall human, at about 9~10 meters (Translator’s note: roughly 29″6′ ~ 32″9′) tall. We calculated this to be the optimal height for the robots when coexisting with humans while searching the map and battling.
If we made the robots larger, the map would also have to be even larger, which is not just a problem of the game’s overall budget, but also searching the map would take an overly long time as a human. It’s been 15 years since Monolith Soft was founded and I finally feel like I have successfully created an RPG with humans and robots co-exist, a long held vision of mine.
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从1998年《异度装甲》伊始,该系列一直都是人类和机动战甲共存的RPG游戏,玩家在游戏中需操控个体的人类或控制性能各异的“机动战士”来完成故事流程。
今日,系列的制作人称新作《异度之刃X》是15年来他所制作的的人类与机甲最完美结合的RPG游戏,达到了他心目中长期以来期盼的目标水准。
游戏中的人物与机甲比例问题影响着世界地图的大少,关乎着游戏的开发预算。机体弄得过于高大的话,地图制作就必须非常宽广,这样换成人物个体行动时就会变得非常缓慢和浪费时间。
所以《异度之刃X》从立体高度上,把机甲设计成是普通人类的5到6倍高,大概是10米左右的高度。这将有利于两种组合下(是否驾乘机体)的探索地图及战斗,提供最佳的镜头视角和可所能提供的战略要素等。


else,The Legend of Zelda Wii U gamepaly out in Game Awards 2014,the wiiu should live in 2015.of coures,we hope so.........


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