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发表于 2014-4-27 22:08 · 上海
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本帖最后由 zctang305 于 2014-4-29 10:22 编辑
张越哲jeff 发表于 2014-4-27 21:55
大神,按照你的说的参数改的,改完后怎么亮的不能看了。。。。白茫茫一片啊??? ...
那你肯定有什么地方改的不太对,注意小数点后位数,有些是0.0x。。。
要不你试试我的参数?
GEM setting设置文件,GEM Graphic-Enhancement-Mod settings项目
#define GQuality 1 //[0 / 1 / 2 / 3 / 4] Adjust GEM Quality (performance hit on 2).
#define SSAO 0 //[0 or 1] Applies SSAO like shadowing effect.
#define GSceneDepth 1.04 //[1.00 to 2.00] Adjust Darkness of Scenery (standard 1.04) Higher -> darker.
#define GShadowDepth 0.30 //[0.00 to 2.00] Adjust Darkness of Shadows (standard 1.00) Lower -> darker.
#define GSat 0.95 //[0.00 to 1.00] Adjust GEM-Saturation (standard 0.95).
#define GTBright 1.26 //[1.00 to 1.36] Adjust GEM-TextureBrightness (standard 1.36) Lower -> darker.
#define GCBright 0.77 //[0.00 to 2.00] Adjust GEM-Contrast (standard 0.90) Lower -> darker.
#define GBloom 0.075 //[0.00 to 1.00] Adjust GEM-Bloom effect blended into the final image (standard 0.235).
sweetfx setting设置文件
bloom setting
#define BloomThreshold 18.75 //[0.00 to 50.00] Threshold for what is a bright light (that causes bloom) and what isn't.
#define BloomPower 3.446 //[0.000 to 8.000] Strength of the bloom
#define BloomWidth 0.6142 //[0.0000 to 1.0000] Width of the bloom
tonemap setting
#define Gamma 0.95 //[0.000 to 2.000] Adjust midtones
#define Exposure -0.27 //[-1.000 to 1.000] Adjust exposure
#define Saturation 0.110 //[-1.000 to 1.000] Adjust saturation
#define Bleach 0.05 //[0.000 to 1.000] Brightens the shadows and fades the colors
#define Defog 0.006 //[0.000 to 1.000] How much of the color tint to remove
#define FogColor float3(2.55, 2.55, 2.55) //[0.00 to 2.55, 0.00 to 2.55, 0.00 to 2.55] What color to remove - default is blue
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