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http://www.pro-g.co.uk/news/nid/804/2196/
部份翻譯轉貼自xbox天空論壇
Namco 使用 Unreal 3 引擎制作的動作冒險游戲 Frame City Killer,但是一直
受到很多批評,在最近的法米通雜志訪問中,制作人和開發主管希望做出改變。
由于不熟悉該引擎,開發組面臨著很大困難,目前他們需要對圖像方面做出較大
的改動。
游戲不支持 Xbox Live 多人模式,不過支持某種形式的玩家資料交換。
Despite being the first Japanese-developed game to use the Unreal
Engine 3, Frame City Killer has failed to generate much interest from
the Xbox 360 crowd. According to a recent interview with Famitsu Xbox
360, Kentaro Kawashima and Masaki Kunimori, the game's producer and
director, hope to change that. Currently, Frame City Killer is
undergoing a graphical makeover—likely spurred by the thoroughly
underwhelmed reaction to an early previewing of the game. Kawashiima
admits that the team has had a diffi*** time because of
unfamiliarity with the Unreal Engine 3.
There is also talk of adding side missions to beef up the gameplay,
and even the possibility of incorporating some level of online
functionality. However, Kunimori was quick to explain that Frame City
Killer will not feature online multiplayer. Instead, the game could
include some form of player-to-player data exchange.
It's good to see Namco reevaluating this project, but we're still
willing to bet that Frame City Killer will be an early victim of
Japanese developers' efforts to "Westernize" their games. A release
date is expected to be announced soon.. |
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