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日本新一期的capcom杂志上提到了一些新的关于PS3大作《鬼泣4》的消息,要点如下:
但丁的外貌更老,更酷,长胡子了。看起来更加类似DMC2而不是DMC3,因为游戏毕竟是1代的真正续作。
起初DMC4的设计希望游戏简单一点,但后来他们意识到这是违反很多系列爱好者的愿望的,所以最终游戏被设计成更加容易的控制和操作而不是游戏策略本身更加容易。
DMC4将是一个很难的游戏,系列走到现在已经“回不了头了”。
游戏成分将比之前有大大的加强。游戏的武器,动作,Boss,敌人,速度,音效,动画场景都将比之前各作加起来还多(汗……原译文如此)。
制作组无法评价PS3的图形能力的潜力,但类似TGS上那个演示的画质是DMC4即时演算效果的底线。
现在还不知道DMC4什么时候发售,但下次大家看到DMC4的时候,就是有着最终完成游戏设计的即时画面了。
-Dante's apperance will be older, cooler, and will also have a beard.
-Kobayashi feels that at first, he wanted to make DMC4 easier, but then realized this would go against the wishes of many fans. So instead, he wants to make the game 'easier to control' and 'get into' instead of making the game easier strategically.
-Itsuno (the game's director) concering the diffi***y says, DMC4 will be a hard game, "there is no turning back now" is how the translated quote goes.
-The overall 'game' will drastically increase in DMC4, says the director Itsuno. Saying that it will have more weapons/moves/bosses/enemies/speed/sound/design/scene atmosphere than DMC1, DMC2, and DMC3 combined.
-Kobayashi says that he can't comment on PS3's maximum graphical potential, but says that the lowest minimum bar on how DMC4 looks in real-time is that of the TGS trailer.
-Kobayashi does not know when DMC4 will be done (no release date or a rough quarter/period) is known.
-And lastly the producer says the next time you will see DMC4 is when it's running entirely in real-time with final designs.
-And Kobayashi also says Dante will (physically, as in build, age etc.) will more look like the DMC2 Dante than the DMC3 Dante. Since this is (finally) a true equal to DMC1. . |
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