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本帖最后由 jjtomy 于 2013-11-20 11:24 编辑
译者按:主机和手柄的设计也有许多的学问。 我们来看看Xbox初代的设计者点评PS4的设计吧。 虽然有些观点值得商榷,但是可以从业内的角度来看,也不失为一个好方法。
老规矩, 只发X1综合区, 版主要搬运亦可。
This is what the original Xbox design team thinks of the PS4
Xbox初代设计者眼中的PS4
Design consultancy firm Teague — the company behind the original Xbox design — offered its critique of Microsoft's next-generation competition, the PlayStation 4, in a feature on Fast Company's Design page.
设计咨询公司Teague - Xbox初代的设计者-对于Xbox次世代的竞争对手,PS4,提出了批评,具体请参见Fast Company’s Design页面。链接
According to Teague, while the PS4 is more beautiful than its predecessors and the controller includes many improvements, it's "almost as if these two components were designed discretely, and they never combined to create a truly cohesive system." The company feels the PS4's looks recall the PlayStation 2 slim, the "greatest technical marvel of console hardware to this day."
Teague认为,虽然PS4比它上代主机更加漂亮且手柄的设计上有诸多改善,但是“这两部分似乎是独立的设计,他们并没有被制作成真正统一的系统。”Teague公司感觉PS4让他们想起了PS2 slim-“迄今为止技术上最令人感觉惊奇的主机。”
One feature that clearly demonstrates Sony's commitment to pushing the PS4 as a gaming-focused console, according to Teague, is the redesigned light bar. The light bar gives better feedback to users through "more emotional color hues and behaviors," which the firm notes is a major improvement over more confusing LED indicators used on previous Sony consoles.
Teague公司认为从一个特征能够清晰的看到Sony执意让PS4作为专注于游戏的硬件,那就是重新设计的光带。光带通过“更加强烈的色彩和反应”给予用户更好的反馈,这个设计比Sony原来主机上的那些令人引起误会的LED指示灯来说是改善了。
However, Teague writes that the placement of the power button where players' hands will be when ejecting and inserting discs was an odd choice, as is the decision to place the disc loader on the left side when traditionally Sony consoles have loaded on the right. The angular design is also a poor choice for "a box that will likely live side-by-side with the rectangular boxes."
然而,Teague还写到,Sony把电源开关放置在客户需要弹出和放置碟片的位置是一个奇怪的决定,同样把光驱放在左侧也比较奇怪,因为传统上Sony的主机都是将其放在右侧。“对于一个需要和其他四四方方的电器并排放在一起的主机来说,”棱角分明的设计也是一个糟糕的选择。
Teague calls the DualShock 4 the "workhorse controller," a less toy-like piece of hardware with a more high-end feel. But while the firm is impressed with the controller's individual design and performance, they wrote that there is a "design disconnect" between the controller and console. While the console is very square with sever edges, the DualShock 4 is more rounded. This "break in the design language" is further widened by the PS4's all-black coloring and the controller's muddy gray look.
Teague称DS4手柄为“重负荷的控制器,”一个不似玩具般的硬件伴有高端的感觉。但是令Teague公司感到印象深刻的是控制器的独立设计和表现,他们认为控制器和主机存在着“设计的脱离”。主机的设计是棱角分明方型设计,而DS4则非常圆滑。这种“破坏了设计语言”方式被进一步的放大,尤其是PS4全黑的颜色和控制器深灰色的外观。
"If this is in fact the final act for home consoles boxes, Sony may have just missed the mark on creating a truly climactic finish," Teague wrote. "Our thought is that they should have put everything into the new controller. This should be the face of the PS4. The console needs to be supportive, not central to the gaming experience."
“事实上,如果这真的是家用机的最后一款主机,Sony或许失去了***版的最后的终结,”Teague写到。 “我们的想法是他们本应该把所有的东西都加入到这个新的控制器上。 这个应该是PS4和用户之间的接口。而主机应该更多的是其支持作用,而不是作为游戏体验的中心。”
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