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[PS3]PS3//PSM杂志关于PS3的最新消息 !

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 楼主| 发表于 2005-12-13 14:59  ·  上海 | 显示全部楼层 |阅读模式
http://forum.teamxbox.com/showthread.php?t=379888
http://forums.e-mpire.com/showthread.php?t=46890




Five Ways the Playstation 3 Will Change Games

...Not every game will do this stuff, but the ability to will still exist for game makers with the time and creativity to tap into it. Let's take a look at just a few of the new gameplay experiences that PS3 will make possible

1. The End of the "disappearing act"

In theory: Everything that happens in or to the game world will be persistent.

In Action: You break it, it stays broken. You kill'em, they pile up. Even when you go back to previously visited areas later in teh game, you'll see that path of destruction you've left behind - enemies may even have decomposed or trees rotted. you definitely won't have to ask yourself "Have I been through this area before?"

2. Great minds think alike

In Theory: Enemies will react to what your character does and the situation they're in more realistically than ever. In fact, they'll be able to be nearly as smart and adaptive as the player.

In action: Enemies will run out of ammo and ditch their gun for another one- maybe even a better one. Maybe the gun you were hoping to grab. They might also dash for the same ammo pick-up available to you, abandoning their cover and opening them up for a clearere shot. Remeber shooting out lights and using night visiosn goggles to sneak up on enemies? Now they'll use that trick, too... so you'll have to make sure you can see in the dark as well.

3. Uncanned animation

In Theory: Motion capturing and traditional frame-by-frame character animation will give way to "smart" actiosn that take the character's physical attributes and their surroundings into account.

In action: If you're playing a platformer, your character will never leap or land using exactly the same animation twice. They'll "know" if they're exhausted from running and start to show it by a change in their stride. In a basketball game, the ball will never look like it's connected to your player's hand by a rubber band; in Madden, players will "know" their uniforms are dirty and brush themselves off at the line of scrimmage. Enemies wont' always fall down teh same way when shot, but they won't flail around like rag dolls either, if they're standing by a rail, for example, they'll "know" to try and grab it with one or both hands if you throw them over it. Even if they hang on, you can shoot their hands.

4. Never been there, never seen that

In theory: The immese capacity of Blu-Ray discs will overcome the limitations of even dual layer DVD and enable artisits to create game environments that never look repetitious. Their only limitations will be the amount of time they have to actually create objects and textures.

In Action: Games will be able to have many more types of environments, and more variety within each of them, without having to the areas in teh game any smaller to comensate. Objects won't just break; the extra room for textures on the disc will allow for almost limitless states of appearance - scorched, cracked, chipped, scratched. Heck, even sand that can turn to glass under the heat of a rocket thruster.

5. Interacting in newer, better ways

In theory: More processing power will take the capabilities of the EyeToy and voice recognition to new levels.

In Action: Your role-playing hero is having a heart-to-heart talk with their love interest. Only they're actually talking to and seeing you. Will you sound confident or cowardly? Have a happy face or a plain one? The very inflection of your voice and look on your face will determine his or her reaction. IN squad-based military games, when your team's back is up against a wall and the enemy's just aroudn the corner, you'll actually have to whisper your plan of attack to prevent being overheard= and that plan of attack can be very specific. "You, run across the street and take cover behind the red car!"

There is a picture and caption to number 5. It says, Sony is already working on a PS3 game called Eyedentify that combines advanced voice and face recognition. In it, you control a duo of crime fighting females that react realistically to your commands, tone of voice, and facial expressions.

Every Game Should Do This

We're not game developersm, and we dont' pretend to fully understand all of the hardships involved in making games, but as gamers, we know what we want - nay, demand - from our next-gernation games. Fair or not, the customer is always right, so listen up, developers!

60 Frames Per Second, Standard
A high frame rate can make an incredible difference in a game, especially fast-moving racing games and first-person shooters. It provides extra-smooth control and solid, quality feel. if triple-A PS2 titles like GT4 and God of War can run at 60fps, then why should we settle for anything less on PS3? If a trade-off has to be made, we'd gladly swap the last 5% of backround detail for a more enjoyable overall feel to the gameplay.

No Load Times
Since we're still dealing with disc-based games, we'll settle for "much improved" load times. Even though PS3 games will need to load up more polygons, more detailed textures and so on, BD-ROM will allow everything to constantly stream from the disc so we don't have to sit around staring at progress bars any more.

In-Game Memory Card Management
We've all done it - you play a game for, like, half an hour, only to find out that you don't have enough room left on your memory card to save. All you can do is reboot to the PS2's main menu and loose all of your hard work. Games need to let players access their memory card files from within the game. That way, you could quickly clear some space, save and continue playing.

Sleep Mode
Handhelds like the PSP and the Nintendo DS have this, and it's about time that consoles offer it, too. For too long, players have been unfairly penalized for having to stop their game. Something comes up, you've gotta run, but no - you're stuck searching for a save point or else you'll have to redo everything you've just accomplished. Game makers should recognize that players shouldn't be beholden to their games by inculding a sleep mode that will allow us to easily save our place at a moment's notice.


1,在游戏世界中所发生的一切将被永久保留,不会消失...(当然是该被保留的那一部分)

2,NPC的AI将更加真实,甚至接近玩家...(一定是很傻的那种)

3,脱胎换骨的人物动作,向动作捕捉和逐格拍摄say “good-bye”...(good-bye)

4,创造一个永不重复的世界,只要制作者有时间...(真的有时间么?)

5,更好的人机互动。通过语音识别或者Eye Toy...(不许有口音哦~).

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发表于 2005-12-13 15:10  ·  浙江 | 显示全部楼层
呵呵,没怎么看明白

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发表于 2005-12-13 15:47  ·  上海 | 显示全部楼层
中文的有吗???????????????????

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发表于 2005-12-13 16:02  ·  日本 | 显示全部楼层
看了半天有些明白了。
不过这些大多都是软件问题……和PS3关系不大。
比如第二条,不是机器快10倍AI就会自然好10倍的。写一个好10倍的AI比作一台快10倍的电脑难得多。

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发表于 2005-12-14 23:20  ·  广东 | 显示全部楼层
发售的时候不知道会不会是个天价!

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发表于 2005-12-14 23:29  ·  浙江 | 显示全部楼层
并没有什么实质性的进展。

战士

code-47

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发表于 2005-12-14 23:34  ·  上海 | 显示全部楼层
看不懂E文的人飘过.....................
该用户已被禁言

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发表于 2005-12-15 09:52  ·  北京 | 显示全部楼层
没什么实际内容,AI方面应该是PS3的弱项,强调画面效果还来得实际些,而且某些细节方面根本没必要那么重视

终结者

◆无欲则刚◆

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发表于 2005-12-15 09:59  ·  北京 | 显示全部楼层
没什么实质性的内容........

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发表于 2005-12-15 14:20  ·  北京 | 显示全部楼层
觉得MGS3的敌兵已经够聪明了,画面真正***就是我期待的
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