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本帖最后由 neuth 于 2013-6-13 18:00 编辑
曾制作过PSP版《战神斯巴达之魂》与《战神奥林匹斯之链》的知名制作小组Ready At Dawn最新作登录次世代,由圣莫尼卡提供技术支持,故事发生在1868年代科幻背景!SECA本社继神海之后首个第三人称动作冒险!!!强烈期待!
简略翻译:游戏发生在工业**近40年的维多利亚时代,主角是一名骑士,作为一名教团的成员将为人类生存而战斗。游戏里可以与真实历史人物进行互动,帮助你探索游戏里的事件。Ready at Dawn致力于创造一个新的无缝连接世界,更加接近电影的视觉感受。(另据国外消息称本作为TPS,类似神海动作类,本文有爱的可以帮忙翻译下)
This project has been a long time coming, and I’m proud today that we finally have a chance to give you a first look into our new game, The Order: 1886. This is the first original IP created by Ready At Dawn, and the game is targeted exclusively for the PlayStation 4.
The genesis of this project happened many years ago, but it was not until 2010, when hearing of the upcoming PS4, that we as a studio decided it was time for us to bring this IP to life. We saw that the platform could finally give us the potential needed to achieve the vision we had for this game.
With The Order: 1886, we introduce players to a unique vision of Victorian-era London, an alternate history where technological advances take center stage in a battle against a powerful and ancient foe. The game takes place nearly forty years after the Industrial **. But unlike in real history, our Industrial ** stems from mankind’s desire to prevail in a centuries-old war. The advances in technology, invented by some of the foremost minds of the time, give man an opportunity to take the upper hand for the first time in their struggle.
In the game, you are a knight, a member of an ancient order, and you will take center stage in this fight for mankind’s survival. As the game takes place in an alternate history, you will be able to interact with real-world historical characters who will aid you in your quest. You will see and navigate real places. You will not only be a witness, but have a hand in real events that have unfolded.
Beyond story and setting, there are a select few key concepts to which we wanted to adhere when we created this title. One of these is the filmic aspect of the game. As we developed our visual target, we used aesthetics that have been present in cinematography for decades to achieve our goal; from lenses and lighting techniques to grading, we wanted to recreate a visual feel that would bring you closer to what you have only been able to experience in movies.
We also strived to create a seamless experience when it came to the game. The idea was to make sure that you never saw any visual discrepancies or breaks in continuity between gameplay and cinematic. Our game models and our cinematic models are one and the same, and everything is rendered real time in the engine as you play the game. The trailer we presented is a great example of that. What you saw is running in-engine, in-game with no gimmicks. These visuals are what you can expect of the final game when you play it.
Of course, there is a lot more to talk about, and this is only the start. There will be more to come in the near future, and the team at Ready At Dawn and I can’t wait to share more of the game with you.
http://blog.us.playstation.com/2 ... a-to-playstation-4/
刚才的帖被neuth删了,我把刚才的内容转移到这里来了
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