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《索尼克:失落的世界》首部预告片公开

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发表于 2013-5-29 07:45  ·  云南 | 显示全部楼层
看上去还不错啊,2d和3d都有场景
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发表于 2013-5-29 07:46  ·  河北 | 显示全部楼层
日厂就会搞些愚蠢的独占策略,而且是在一些弱势主机

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发表于 2013-5-29 07:48  ·  黑龙江 | 显示全部楼层
Mix of 3D and 2D mechanics
- Abstract levels
- SEGA has shown three levels thus far
- Twist, turn, and jump along floating constructs suspended in mid-air
- Levels are now informed by gameplay needs, with some stages focusing on slower speeds with more platforming, and others pushing players to run as fast as possible
- Areas include Wind Hill, Desert Ruins 1, Desert Ruins 2
- Desert Ruins 1 consists of cakes, cookies, donuts and all manners of candy
- Desert Ruins 2 features an entirely different gameplay style
- Desert Area 2 offers the “tunnel racing” concept from previous games
- Controlling Sonic’s speed and a “Parkour system” were two key elements that were thought of during development
- Parkour system: allows players to automatically accommodate basic obstacles when he’s running
- Team’s greatest challenge was maintaining a sense of speed for the series while finding controls that made sense
- By default, Sonic doesn’t burst off with a tilt of the analog stick
- Sonic walks until you use one of the GamePad’s triggers to engage his running speed
- Need to hold down the second trigger to pull Sonic into a ball, giving him access to his full momentum
- Iizuka compares this to the ‘Boost speed’ from previous titles
- By creating a tiered structure to movement, Sonic Team is hoping players will be able to navigate the wide range of level designs, exploring and running as necessary
- GamePad is used to activate various Whisp-based “Color Powers”
- These feature touch-based controls and are mostly used to gain access to side paths and areas
- Support Mode: one player uses the Wii U’s tablet to assist a second player who is controlling Sonic with a Wii remote and nunchuck
- Only control Sonic
- Friends such as Tails, Knuckles and Amy will make appearances in the story
- Story: Sonic chasing after Eggman and finds a mysterious floating island known as “Lost Hex”
- Sonic will run across the “Deadly Six”
- These foes will bring a “sense of danger and humor” to the story
- Sonic will save animals throughout levels
- Rescuing animals are tracked level by level as well as cumulatively
- This aspect will factor into unlockable content
- Red Star Rings can be collected for unlockable content
- Gold cannons help you access hidden paths
- 3DS version will also have full 3D levels

求败者

猎人生涯冬眠中

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发表于 2013-5-29 08:00  ·  河北 | 显示全部楼层
不如下次世嘉尝试下索尼克RPG如何

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发表于 2013-5-29 08:02  ·  浙江 | 显示全部楼层
买就一个字 我只说一次
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发表于 2013-5-29 08:20  ·  山东 | 显示全部楼层
既视感严重,原来是模仿马里奥3D大陆的。这年头都喜欢设计简单关卡了。

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发表于 2013-5-29 08:26  ·  江苏 | 显示全部楼层
感觉像当年NGC的《阳光马里奥》

弑神者

疯狂动物城!最佳CP!

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发表于 2013-5-29 08:51  ·  重庆 | 显示全部楼层
这次真的有老任协助开发?

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发表于 2013-5-29 08:58  ·  安徽 | 显示全部楼层
亲任的下场就一个字------死

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发表于 2013-5-29 09:01  ·  辽宁 | 显示全部楼层
地图设计满满的马里奥既视感啊!!!!
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