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发表于 2013-2-20 15:54 · 美国
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303802412 发表于 2013-2-20 12:11
怎么可能是自己感觉的。。。。
官网说的,不止这几条设定改变......
很在意这些改动,去查了一下,原帖如下
DmC fans, I'm very excited to announce two pieces of DmC news today.
First, we have a release date for the long-awaited Bloody Palace Mode! This highly-anticipated mode will go live via a free update next week by the following time table:
North America - PS3: Tuesday, 2/19 | Xbox 360: Wednesday, 2/20
Europe - PS3: Wednesday, 2/20 | Xbox 360: Wednesday, 2/20
Second, the free update next week for Bloody Palace will be accompanied by a patch that addresses a few major pieces of fan feedback we've received since the launch of the DmC demo. The most notable ones are given below.
-Poison AI issue addressed (she no longer enters non-interactive state)
“Poison”(怪的名字?怎么不记得有这个东西)不会再进入无反应状态
-Lessened damage and style boost from Demon Evade
恶魔闪避后的伤害和得分降低
-Arbiter "Drop" now causes damage and style gain even if jump-canceled
跳跃取消后的板斧空B仍旧有伤害和分数
-Non-damaging moves no longer provide style points
没有造成伤害的攻击动作不再给分
-Damage done by weakest enemies increased
最弱敌人们(三种砍刀兵?)的伤害上升
-Damage done by all enemies increased on Nephilim and Son of Sparda modes
Nephilim和SoS的所有敌人伤害上升
-Adjusted attack (parry) windows for Rage spin move.
狗怪的风车攻击的格挡窗口被调整(估计短了)
-SS and SSS will now decay back down to S if you stop gaining style
在SS或者SSS连击状态时如不继续得分会降级直到S
-No more eternal angel glide (where Dante flies around)
不能永久空中冲刺了(我本来也不知道这个。。)
这些不是全部,是大部分值得注意的,全部的官方没给 |
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