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楼主 |
发表于 2013-1-31 21:28 · 湖北
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别的先不说 动态光影?
Guerrilla claims that Killzone Mercenary was designed from the outset to mirror the visual fidelity and unyielding immersion of its console ilk. After playing through an early section of the game, I can confirm that both claims hold true. Running on a slightly-downscaled version of the Killzone 3 engine, Mercenary impresses with dynamic lighting, stunning aesthetic, and a myriad of post-processing effects. The result is a game that, at first glance, looks arguably on par with Killzone 2. Closer inspection reveals textures with a bit less detail, but I'm stunned by what PS Vita's processing horsepower can output as I boot up the demo level.
http://www.psu.com/a018150/Hands ... t-benchmark-shooter |
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