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好像更新1.04版本了,大家去看看

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 楼主| 发表于 2012-12-7 15:32  ·  上海 | 显示全部楼层 |阅读模式
。。。。。。。。。。。。
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发表于 2012-12-7 15:38  ·  北京 | 显示全部楼层
晕,1.03就更了我好久。。。

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发表于 2012-12-7 16:00  ·  天津 | 显示全部楼层
已更新完成,不知道这次更新了什么,有人知道吗?枪械有改动吗?熊版快出现解答啊

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发表于 2012-12-7 16:13  ·  美国 | 显示全部楼层
那弱視老兄提到一些
更新細節還沒出
不知道這更新有沒有包括以下


KiM ☆ ‏@kimpa7 @DavidVonderhaar will you nerf any weapon?
David Vonderhaar ‏@DavidVonderhaar @kimpa7 Yes. Nerfs and Buffs coming in next update.
不要碰msmc和m8a1啊........

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David Vonderhaar ‏@DavidVonderhaar @jany7777 In the next patch, it will take a lot longer for a friendly player to hack his teammates Care Package.

不用怕被隊友偷東西了

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David Vonderhaar ‏@DavidVonderhaar @Tumbes2000 SMG penetration is probably too high. Something we are looking at for next update.

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发表于 2012-12-7 16:16  ·  美国 | 显示全部楼层
6 Nov 2012 – PS3 Game Update (1.04) Notes:

New Features & Feature Improvements


Added support for posting Live Stream URLs to Twitter.
Improved audio/rumble responsiveness when hitting enemies with gunfire.
Improved overall communication of Double XP when enabled.
AAR better communicates how much XP was earned in each match.
Added the ability to "View League Teams" from any player's Playercard.
Added the ability to “View Playercard” from League solo leaderboards.
Added a number of security system enhancements.
Added Hardcore Kill Confirmed playlist to the Hardcore category

Issues Addressed


Fixed a rare hang (“Awaiting Textures”) upon loading into maps when joining a session in progress after fresh boot.
Game now resets the Care Package for a non-owner if the owner re-rolls the package using the Engineer perk.
Players with Black Hat PDA can no longer hack a Care Package faster than the owner can capture it.
Addressed an exploit where modified console hackers could maliciously spread infected films to other users.
Added a fail-safe to prevent spawn trapping in CTF.
Increased sight checks on turrets to improve spawning algorithms.
Fixed a number of new UI error messages reported by users.
Addressed a number of issues that would cause friendly/enemy color indicators on equipment and scorestreaks to display as the wrong team.
Improved overall Theater and Live Streaming stability.
Improved film rendering stability and made progression bar more accurate while rendering a film.
Addressed issues which prevented some master challenges from being completed.
Precision challenge “Wet Work” will now unlock with 10 kills.
The wins challenge will now account for all FFA modes when ending a match with a tie (if you are in the top 3).
Players that help with the “Synchronized Attack” challenge now get credit for it.
Players will not be able to manually take control of their AGR if they die at the exact moment that their AGR deploys.
Emblem Editor no longer closes the current emblem when discarding changes.
Players using Ghost will no longer be invisible at all times in Custom Games with the mini-map option set to “constant”.
Players using Ghost and a Suppressor attachment will no longer appear on the enemy’s minimap while shooting and moving while a UAV is up.
The median for the K/D graph in the AAR is set to 1.0 instead of 0.0.
Players can no longer get on top of the shrubs in Nuketown 2025.
Thermal vision overlay no longer appears using the VTOL glitch.
Kills from the explosion on the explosive crossbow bolt now count towards challenges.
Counter UAV no longer remains for the rest of the game after a host migration.
Clan tag is no longer locked immediately after prestige.
Offline profiles can no longer be exploited to join online games when an online profile is also signed in.
Multi-team games no longer count as a tie if an entire team quits.
Fixed an area in Express where K9 Unit dogs could get stuck.
EMP grenades no longer affect the CODcaster HUD.
Party Privacy count no longer affects how many bots will spawn in Combat Training.
Shadows seen through sniper scopes now render more correctly.
Players can no longer stand on invisible collision in Carrier.
Drop Shot” medal is no longer awarded after standing back up.
Players can now copy a custom class to the extra prestige slot.

Gameplay Balancing


The following is a list of numerous gameplay balancing tweaks that were made after thorough review of statistical data from usage patterns of weapons, equipment, perks and scorestreaks since launch.


Scorestreaks:

UAV: cost increased from 350 to 425.
Lightning Strike: added 750ms delay

Equipment/grenades:

Bouncing Betty: increased the grace period between trigger and activation by 200ms.
Sensor Grenade: increased the range (now 1000 units), frequency (now 800ms between pings), and amount of time (now 6s) that players appear after explosion.
Concussion Grenade: decreased movement penalty and turn speed penalty when hit.

SMGs:

All: increased hip fire recoil.  
All: increased max hip fire spread from 4.75 to 5.
All: reduced bullet penetration.
MSMC: increased recoil slightly.
PDW-57: increased recoil slightly.

Assault rifles:

All: reduced idle sway for more reliable long-range aiming.
XM8: reduced lethal range of 3-hit kills from 250 to 50 inches.
XM8 + Select Fire: increased recoil.
FAL OSW + Select Fire: increased recoil.
SWAT-556 + Select Fire: increased recoil.
MTAR: Made auto aim values consistent with all other assault rifles.

Sniper Rifles:

All: increased hip fire spread.
All + Laser Sight: increased hip fire spread.
XPR-50: increased recoil slightly.

Shotguns:

R870: reduced one-hit kill range by 45 inches.

Pistols:

B23R: reduced headshot multiplier from 1.4 to 1.
KAP-40: reduced headshot multiplier from 1.4 to 1.

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发表于 2012-12-7 16:25  ·  广东 | 显示全部楼层
求翻译~                           

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发表于 2012-12-7 16:27  ·  天津 | 显示全部楼层
打了两局全tm掉了,网络还是那么渣

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发表于 2012-12-7 16:41  ·  上海 | 显示全部楼层
UAV泥马坑啊,贵了这么多!SMG这回后坐力大了,啃爹的FAL也加后坐力了啊!!!!本来AR里就没什么好用的枪,这下更P了!

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发表于 2012-12-7 16:54  ·  澳门 | 显示全部楼层
我原本帖子中的没有后作力的全都加入后作力

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发表于 2012-12-7 16:54  ·  北京 | 显示全部楼层
本帖最后由 ss529 于 2012-12-7 16:55 编辑

英文菜,大概看明白几点,不对请指正

UAV从350点增加到425点

Lightning Strike: 增加0.75秒延时

微冲全部增加后座力,减少子弹穿透

跳雷增加0.2秒延时

狙击枪,所以都增加盲射散布(包括加镭谢挂件)

GHOST这段不敢乱翻,很重要,谁来准确的翻一下,因为重点就是能不能被发现,是和否?差一字,区别大了
Players using Ghost will no longer be invisible at all times in Custom Games with the mini-map option set to “constant”.
Players using Ghost and a Suppressor attachment will no longer appear on the enemy’s minimap while shooting and moving while a UAV is up
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