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[分享] neogaf集中分析,wiiu游戏存在严重技术问题,不如ps3和xbox360

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 楼主| 发表于 2012-11-19 19:23  ·  加拿大 | 显示全部楼层 |阅读模式
本帖最后由 ziwei249 于 2012-11-19 19:25 编辑

http://www.neogaf.com/forum/showthread.php?t=500078

ME3 Wii U, NG3:RE, Batman, Epic Mickey 2, BLOPS2 have technical issues on Wii U

Without question, it has a few issues. This version of ME3 seems a lot less visually stable than, say, the Xbox 360 version -- the frame rate is choppier, the animation seems rougher. The audio suffers, too; while the music and sound effects have come over fine, all the dialogue has a hollow, echoing quality to it. The GamePad's analog sticks aren't as comfortable as the 360's, and the placement of the face buttons relative to the right stick made me continually miss the melee and reload buttons. My headshot ratio has dropped precipitously. It's tragic.

Now, the Wii U Controller Pro rectifies some of these control issues -- it's pretty much a 360 controller, and it works great. But the problem there is that you lose the GamePad features if you use the Pro, and the GamePad is actually used pretty well here. By default, it serves as a quick skill-select menu or live map display (yes, just like a DS game), and the developers have added some neat details -- for instance, during the prologue sequence, the map display breaks up and distorts momentarily whenever a Reaver in the distance fires an energy blast. There was some actual thought put into this port, which is always nice to see.

The real advantage to the GamePad, however, is the fact that the game looks much better on its smaller screen. I don't know if it's the flaws being obscured by the pad's screen when they're shown more clearly on the higher-performance LCD of an HDTV, or if it's simply a benefit of the pad's lower resolution requiring the system to render fewer polygons, but the game plays noticeably smoother on the GamePad screen. The stiffness of the characters doesn't come across as readily, and the compactness of the visuals makes the environments seem far more beautiful and detailed.

Another trade-off: The Wii U version comes with all the collector's edition exclusive content on-disc already (though not high-end DLC like Leviathan), but much of the subtlety of the game is lost due to the lack of support for Mass Effect 1 and 2 save files. The game kicks off with a 20-minute digital comic that allows you to make key choices to shape the plot, just like the PlayStation 3 version of Mass Effect 2, but the most interesting moments in ME3 came as outcomes of smaller choices that aren't included in this prologue. So while you'll still shape the outcome of, say, Tali's major plot arc, you'll never know the pleasure of helping Conrad Verner find true happiness.
Source

Mod Edit:

Might as well collect the games in this thread so consumers can pick the ports without issues if they prefer.

Ninja Gaiden 3 also apparently has issues.

Originally Posted by IGN:
Visually, Ninja Gaiden 3 is hardly going to make your PS3 and Xbox-owning friends envious. In fact, Razor’s Edge is arguably uglier than its cousins, with bland textures and a bad case of the “jaggies” combining to create a muddy look that would’ve been called out seven years ago during the Xbox 360’s launch. Still, the framerate stays (mostly) smooth, which is crucial for a game like this. Plus, at this stage it’s nice – if admittedly a novelty – to be playing a Nintendo game in high-definition.

"- Muddy visuals, jaggies, occasional framerate stutters"
Source: http://www.ign.com/articles/2012/11/...rs-edge-review

Originally Posted by 1UP:
Early Wii U adopters can rest easy in that this iteration of Ninja Gaiden 3 can visually stand on equal footing with its other console siblings, at least until too many things start happening at once. The framerate noticeable stutters at times when the screen starts to bustle with activity -- an unfortunate circumstance that shows up especially whenever rocket-totting enemies appear. It's weird because sometimes you almost expect everything to chug, but it doesn't. A helicopter boss battle in the second chapter ran fine at times, but would suddenly slow down out of nowhere. It's diffi*** to pinpoint the cause of these slowdown issues, but they happen. The slower combat speed shows off a visually satisfying combat system, an unexpected outcome, for sure. I wonder if the results will inspire some ambitious YouTube producer to make slowdown videos of other visually stimulating video games.
Source: http://www.1up.com/do/blogEntry?bId=9115465

---

Update 2:

From the Giant Bomb Arkham City livestream thread: http://www.neogaf.com/forum/showthread.php?t=500392

Originally Posted by Jake Tower: View Post
Catwoman stole the framerate.
Originally Posted by toasty_T: View Post
I guess it is a different game

Damn, that's rough
Originally Posted by maquiladora: View Post
holy framerate batman!
Originally Posted by SJRB: View Post
God I love Arkham City so much, the intro sequence is so amazing. The proper intro, not the Catwoman segment. And the soundtrack is sooo good.


And wow performance is terrible.
Originally Posted by ViewtifulJC: View Post
THIS FRAMERATE
Originally Posted by Khezu: View Post
wtf...
Originally Posted by LeBrick James: View Post
Dat framerate is falling apart.

I figured the port would probably struggle once they got in the open world.
Originally Posted by SmithnCo: View Post
Framerate. :\
Originally Posted by Eggman: View Post
LOL @ THE FRAMERATE
Originally Posted by Totobeni: View Post
the framerate just shat itself. holy crap.
Originally Posted by THACHITS: View Post
Mother of god this looks awful
Originally Posted by sflufan: View Post
I think the framerate took away frames from OTHER games!
Originally Posted by Conciliator: View Post
Wow that's really a shame with the Batman port.
Originally Posted by Brazil: View Post
Wow. The frame rate in Batman is absolutely **ed up.
CODBLOPS2:

http://neogaf.com/forum/showpost.php...&postcount=158


Originally Posted by dark10x: View Post
Just to add to this thread, I've played a couple of missions thus far and it's not good.

The Digital Foundry article featured the first area benchmarked on PS3 and 360. During some of the parts they show the framerate flucuates between 45-50 fps dropping as low as 40-ish on PS3 during the slowest point. On WiiU? Yeah, that same area (right before the chopper) sinks UNDER 30 fps. It's juddery and choppy. On average the framerate seems to spend a lot of time around 50 fps.

Now, it generally doesn't sink THAT low during gameplay but it spends way too much time under 60 fps. The 360 version is much smoother and even the PS3 version seems to have an edge. The image quality seems more in line with 360 at least, which is to say that it's jaggy as hell, but not blurry like 1.02 on PS3.

The shadows are also nasty. Until you stand right up on them, they appear at a very VERY low resolution and only resolve into higher detail when you press your face right up against them.

http://www.eurogamer.net/articles/di...ops-2-face-off

Regarding those two shots above...

When I returned to that area, the pillows DID appear on WiiU. I don't know why they were missing when I snapped that photo, but they were. Secondly, the shadows DO eventually become the resolution as you see on 360 *BUT* only when you are within VERY close proximity. From any normal distance they are a chunky mess.
http://neogaf.com/forum/showpost.php...&postcount=157

Quote:
Dark10x's comments in the other thread mention the game runs pretty poorly (30 fps in the first level). And it's missing details and has worse lighting.

wiiu

Quote:
360

Quote:
pretty disappointing
Last edited by Y2Kev; Today at 01:13 AM.
ElTopo
Member
(11-16-2012, 07:48 AM)
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ElTopo's Avatar
       
#2

毫无疑问,它有一些问题。这个版本的ME3似乎少了很多视觉上的稳定比,也就是说,Xbox 360版-的帧速率choppier,动画似乎粗糙。音频也受到影响,而音乐和声音效果都过来精细,所有的对话有一个中空的,呼应质量,360的游戏手柄的模拟摇杆不舒服,和面对按钮的位置相对于右摇杆让我不断错过的近战和刷新按钮。我的爆头率也急剧下降。这是一个悲剧。 现在,Wii的U控制器临纠正一些控制问题-这是一个很值得360控制器,它的伟大工程。但问题是,你失去了游戏手柄的功能,如果你使用Pro,和游戏手柄实际上是相当不错。默认情况下,它作为一个快速的技术选择菜单或即时动态图显示(是的,就像一个DS游戏),开发人员增加了一些巧妙的细节-例如,在序幕序列,地图显示打破了,扭曲暂时每当一个掠夺者的距离发射的能量爆炸。投入这个端口,它总是很高兴地看到有一些实际的思想,然而,真正的优势,游戏手柄,是本场比赛的事实,其较小的屏幕上看起来要好得多。我不知道它的缺陷是遮蔽垫的屏幕上时,他们正在显示更清楚的性能更高的液晶高清晰度电视,或如果是简单地垫的较低的分辨率要求系统呈现较少的多边形的好处,但游戏中扮演着明显更流畅的游戏手柄屏幕上。字符的刚度不那么容易遇到的,紧凑的视觉效果,使环境显得更美丽,详细。 另一种权衡:Wii的U版配备了所有的珍藏版独家内容的光盘已经(虽然不是高端的DLC像“利维坦”),但大部分的游戏的精妙之处丢失,由于缺乏支持质量效应1和2保存文件。本场比赛踢20分钟,让您的数字漫画作出关键性的选择,塑造的情节,就像PlayStation 3版本的“质量效应2,但最有趣的时刻在ME3的成果更小的选择,不包括在本序幕。所以,当你还是会产生这样的结果,比方说,大里的主要剧情弧,你永远不会知道的乐趣,帮助康拉德弗纳找到真正的幸福。

只需添加到该线程,我扮演一对夫妇的任务,迄今为止,这是不好的。 数字代工文章精选基准PS3和360上的第一个区域。在某些部分,他们显示帧率flucuates,在45-50 fps的下降低至40上下PS3最慢的点。在WiiU?是啊,这同一地区(前菜刀)汇在30 fps的。这是颤抖和震荡。平均帧率似乎花费了大量的时间约50 fps的。 现在,它一般不接收器,低在游戏过程中,但它花费了太多的时间在60 fps的。360版本更加流畅和,甚至PS3版本似乎有一定的优势。的图像质量,似乎更符合360至少,这是说,这是锯齿状的地狱,但并不像1.02 PS3模糊 的影子也讨厌。直到你的立场上,他们出现在一个非常非常低的分辨率,只能解决较高的细节,当你按你的脸正对着他们。http://www.eurogamer.net/articles/di...ops- 2面过 关于上述这两个镜头...... 当我回到该区域,枕头也出现在WiiU。我不知道为什么他们失踪时,我厉声说道,照片,但他们。其次,阴影,最终成为决议上看到的360 *,但只有当你在非常接近。从任何一个正常的距离,他们是一个矮胖的混乱。


Dark10x的意见,在其他线程中提到游戏运行相当差的在第一级(每秒30帧)。缺少细节,照明差。 wiiu

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发表于 2012-11-19 19:23  ·  福建 | 显示全部楼层
好棒好棒的               
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发表于 2012-11-19 19:25  ·  南非 | 显示全部楼层
google翻译碉堡了        

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发表于 2012-11-19 19:25  ·  吉林 | 显示全部楼层
这样啊...好长.........

VIP

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发表于 2012-11-19 19:26  ·  北京 | 显示全部楼层
机翻也能发新闻么,我英文认不得啊

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发表于 2012-11-19 19:27  ·  北京 | 显示全部楼层
有人快疯了啊,谷歌翻译啊

终结者

突击型炊事员

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发表于 2012-11-19 19:27  ·  福建 | 显示全部楼层
神翻译                                

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发表于 2012-11-19 19:27  ·  广西 | 显示全部楼层
A9的新闻区已经沦陷了么

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发表于 2012-11-19 19:27  ·  上海 | 显示全部楼层
这不科学!!!                 

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发表于 2012-11-19 19:31  ·  香港 | 显示全部楼层
只需添加到该线程,我扮演一对夫妇的任务
加上我一个吧
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