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之前wololo更新了博客,提到了Vita的1.80固件封堵了VHBL,而昨天,他又更新了博客,说明了经过努力,VHBL又得以在1.80固件上运行,VHBL重新归来了;程序将在不久后公布,还未定具体日期。
8月30日wololo博客更新——1.80固件上的VHBL将重新归来
Alright, VHBL is back on 1.80!
不错,1.80固件上的VHBL再次归来啦!
So, how cool is that? Less than 48 hours after we thought VHBL was locked out for good, we’re back on our feet!
To be honest, I must say I basically freaked out for just a small thing. After a few hours of investigation, it became clear that Sony was not really after VHBL, they just cleaned up some of their filename rules in CMA, in order to comply to the FAT naming conventions (also known as 8.3).
那么,这很酷对吧?在我们认为VHBL被永远封堵之后不到48小时,我们又重新站起来了!
老实说,我必须承认,这小东西快让我崩溃了。在几个小时的研究后,事实已经很明朗了——索尼并没有真正地围堵VHBL,他们只是清理了CMA里的一些文件名规则,让它们遵循FAT命名规范(也被称作8.3)。
As I mentioned, I had started working on those limitations a while ago (see here andhere) since the limitations already existed when trying to copy files from the PS3 to the Vita. So in hindsight, it seems Sony just unified CMA to the restrictions already in place on their systems.
I realized how obvious this was when many people contacted me about this, and since I had already all the bits and pieces ready in VHBL to support it, it was just a matter of confirming, adding a few compilation variables, and recompiling the thing.
As I am writing this, the JP and US versions of VHBL are being tested, while I could confirm it works fine on 1.80 with the EU version. Below is a screenshot of GPSP running Advanced wars. The overlay shows one of the new options of the touch screen in 1.80
正如我之前提到的,在我们尝试把文件从PS3拷贝到Vita上时,这个局限就已经存在,而我从那时就开始研究它了。所以从事后来看,索尼似乎只是把系统中已经存在的限制条件统一到CMA上来。
在很多人联系我,谈论这一点时,我意识到这是再明显不过的事了,而且因为我已经准备好了VHBL上大大小小的东西来支持它,只需要确认这一点,加入一些编译变量,然后重新编译就行了。
在我编写这个程序时,测试了日版和美版的VHBL,同时我也可以证实,它通过欧版游戏漏洞,在1.80固件上也能良好运行。下面是利用GPSP运行《高级战争》的一幅截屏。呼出菜单展示了1.80固件上触摸屏的一个新功能选项。
Neur0n also figured this whole thing out I assume, but he hasn’t sent me any file yet, so for now we’ll go with my changes. This shouldn’t matter too much anyway, the core of the changes here are still from Neur0n, as he is the one who made most of the compatibility fixes for homebrews here.
Yes, the files are ready and the Ninja release will happen, from now it is not a matter of “if”, but a matter of “when”. For obvious reasons, I cannot give you any precise date, just know that it is happening, soon:)
我猜又是Neur0n搞定了这一切,不过他还没发给我任何文件,迄今为止,只有我改动的程序。无论如何,问题都不大;本文中提到的核心改动仍是来自于Neur0n,因为他是负责修复大部分自制程序兼容性的那个人。
是的,文件都准备好了,会发布Ninja。从现在起,就已经不是“如果”的问题了,而是“何时发布”的问题。出于一些显而易见的原因,我没办法给你们准确的日期,大家只要知道,它将很快公布就行了:)
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