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7月22日wololo博客更新—Neur0n漏洞基础上VHBL初步测试结果已放出,程序将在1.80固

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 楼主| 发表于 2012-7-24 12:06  ·  广西 | 显示全部楼层 |阅读模式
之前wololo博客已经提到,Neur0n漏洞基础上的VHBL正在进行测试,而最近wololo又更新了博客,说明了自制程序在这个新VHBL上的初步测试结果,同时再次声明新VHBL将在1.80固件更新后的某个时间放出。

7月22日wololo博客更新—Neur0n漏洞基础上VHBL的初步测试结果已放出,程序将在1.80固件后公布

Early homebrew test results with Neur0n’s VHBL port
Neur0n(漏洞基础上移植的)VHBL自制程序初步测试结果


As I promised a few days ago, I tested 15 homebrews on Neur0n’s VHBL port over the weekend, the ones that were the most mentioned in the comments here. As expected, some of them work, some don’t. Sadly, some major ones don’t work yet and I have no clue why. But remember that the port is not even released yet, so there’s hope we will figure some things out, before or after the release.
So, what were the top 15 homebrews you guys requested me to test? Well, they are described below in three lists, one for homebrews that worked on this upcoming VHBL release, one for those that didn’t pass my tests, and the last one for the few I haven’t tested yet.
For now all my tests were done on a psp. In general, the results on the vita are not too different. It is easier and faster to test on the PSP, as I am trying to build a list of compatible versions before I do similar tests on a Vita.

正如我几天前承诺的,整个周末我在Neur0n的VHBL上测试了15个自制程序——这些程序是博客的评论中提的最多的。跟预期的差不多,它们中有些可以运行,有些则不可以。令人沮丧的是,一些主要的自制程序竟然还不能运行,而我对此也毫无头绪。不过请记住这次移植的VHBL还未发布,所以我们还是有希望在本次发布前或发布后找到解决方法的。
那么,亲们要求我测试的自制程序中15个呼声最高的是哪些呢?嗯,下面会分三个列表详细描述:一个列表是在目前即将发布的VHBL上可以运行的自制程序,另一个是列表那些未通过测试的自制程序,而最后一个则是少数几个我还没有测试的自制程序。
目前,我所有的测试都是在PSP上完成的。总的来说,vita上的测试结果也大体一致。在PSP上进行测试更加简单快捷,因为在vita上做类似测试之前,我就一直尝试着创建一系列兼容版本。

HOMEBREWS THAT WORK
可以运行的自制程序

(note: links are to the specific versions that I tested, which might not be the latest version for each homebrew. In general, it is recommended to get the latest version, but sometimes VHBL
gives us less choice):

(备注:对于每一个自制程序而言,链接指向我测试时对应的版本,可能不是最新的版本。总的来说,推荐使用最新版本来测试,不过有时VHBL让我们的选择更少了):

• DaedalusX64 (N64 emulator). I tested an early build of DaedalusX64 that was specially crafted for HBL, and it works. It is slow, but it runs. I haven’t tested recent builds. Remember that DaedalusX64, even on CFW, rarely runs at full speed, so I’m on the fence about saying it “works” on VHBL. I tested with Ocarina of Time and it was extremely slow.

•DaedalusX64(N64模拟器)。我测试了DaedalusX64早期的一个专为HBL制作的版本,它可以运行,但运行起来比较慢,不过还是可以运行。我还未测试最近的版本。要知道,即使在CFW(自制系统)上,DaedalusX64也很少能满速运行,所以我只是中立地说它在VHBL上“可以运行”。我测试了《时之笛》,而它运行得超级慢。



• GPSP (GBA Emulator). The version I tested is one of the “unofficial kai” builds. Savestates seem to work fine as far as I can tell. I tested Final Fantasy tactics advanced.

• GPSP(GBA模拟器)。我测试的是“非官方kai”版本。目前我只能告诉你,存档功能乎可以正常使用。我优先测试了《最终幻想战略版》。

• NesterJ (NES emulator). Per many people’s request, I’ve tested the AoEX version of NesterJ. It worked fine with my test of “bomberman”, although I couldn’t figure out how to show the emulator’s menu once inside a game.

• NesterJ (NES模拟器)。根据很多人的要求,我测试了AoEX版的NesterJ。它在我测试《炸弹人》时运行良好,尽管我还没能找到在游戏运行时呼出模拟器菜单的方法。

• Masterboy (Sega Master System / Game boy Color emulator). The latest version 2.10 works fine, nothing much to say. I tested wonderboy 3 on SMS, and some Dragon Ball Z card game on GBC.

• Masterboy(SMS/GBC模拟器)。最新2.10版本运行良好,没太多要说的,我测试了SMS上的《神奇小子3》和GBC上的某个《龙珠Z》卡片游戏。

• Picodrive. The Sega Genesis emulator is flawless as long as you set the sound to 44kHz in the options. I tested Aladdin and Streets of Rage 3

• Picodrive。只要你在选项里把声音设置成44kHz,这个Sega Genesis模拟器就相当完美了。我测试了《阿拉丁》和《怒之铁拳3》。




• Bookr. Tested the 0.8.1 version (basically the latest), the PDF reader for psp works, as usual, very well on VHBL.

• Bookr.测试了0.8.1版本(基本是最新版本了),和以往一样,这个PSP专用的PDF阅读器在VHBL上运行得相当不错。

• Nazi Zombies Portable. This quake mod in which you have to defend a barricade against a horde of Nazi zombies works fine on VHBL. Loading times are quite long, but other than that it works fine.

• Nazi Zombies Portable.这个守卫障碍来对抗大群***僵尸的quake mod在VHBL上运行良好。除了加载时间相当长外,一切运行良好。

• Wagic 0.18.6. The least I would expect is for my own homebrew to work on VHBL   . In all fairness, Wagic went through lots of tweaking when we initially created HBL, and is now made to run in a fairly restricted environment such as the one provided by HBL. Wagic is a heroic-fantasy collectible card game.

• Wagic 0.18.6.至少我会期待自己的自制程序可以在VHBL上运行。说真的,当我们最初创建VHBL时,Wagic经历了超多的波折,而现在它需要在一个相当严格的环境下才能运行——比如VHBL提供的环境。Wagic是一款英雄幻想式卡片收集游戏。

• Cave Story. No surprise, this platform/rpg game has always worked fine on VHBL so far.

• Cave Story.不用惊讶,迄今为止,这个平台/ rpg游戏一直在VHBL上运行良好。

• Doom PSP and Doom Legacy. They both have their pros and cons, so choose the one you like. I need to try Heretic on those, as I was a big fan of that game.

• PSP版Doom和 Doom Legacy。这两个互有优缺点,所以请选择你喜欢的吧。我想在那些游戏上尝试下异端分子,因为我是那款游戏的超级粉丝。




HOMEBREWS THAT DON’T WORK
无法运行的自制程序

For all these homebrews, unless specified otherwise, I am still looking for solutions, so don’t give up hope, but don’t assume they will be compatible when we release.

关于这些自制程序(一些特定程序除外),我正在寻找它们的解决方法,所以不要放弃希望,不过也不要想当然地认为当我们发布(VHBL)时它们就会兼容。

• ScummVM. Yup,too bad… I’ve tested both versions 1.0.0 and the latest 1.4.1 of this great point and click adventure game engine. They don’t fail at the same step, but for now the port is not usable in VHBL. The crash is not caught by pslink so I am not sure what’s going on… it could be an error with audio functions, but this is strange since they are all hook correctly as far as I can tell.

• ScummVM.是的,非常糟糕。。。关于这个超棒的游戏《逃出黄绿白房间》,我已经测试了1.0.0版本和最新的1.4.1版本。它们测试时在不同步骤都失败了,而目前移植的这个游戏无法用于VHBL。程序的崩溃没有被pslink捕捉到,因此我不确定到底是怎么回事。。。可能是声音功能发生了错误,不过这有点奇怪,因为据我所知,它们迄今为止都是正确关联的。

• Geometry War Portable. The clone of the famous Atari game fails at creating some audio thread.

• Geometry War Portable(《几何战争便携版》)。这个著名Atari游戏的克隆版在创建某个声音进程时失败了。

• Snes9xTYL. This one’s a let down… sadly, the famous Super NES emulator fails at the intro screen, and I am not sure why. I would guess it is also audio related, but can’t tell since psplink does not catch the crash. Snes9xTYL is open source so that could really help to debug, but I can’t figure out how to compile it. If you manage to compile this homebrew and want to help please get in touch with me.

• Snes9xTYL.这个东东超让人失望。。。令人沮丧的是,这个著名的超级NES模拟器在进入界面后就失败了,而我不确定到底是为什么。我可以猜想它又跟声音有关,不过不能确定,因为psplink没能捕捉到程序崩溃。Snes9xTYL是开源的,因为有助于调试bug,不过我找不到如何编写改善它的方法。如果你可以成功改写这个程序,并愿意提供帮助,请和我联系。

• PSP ** gives me a crash just after loading. Here again, a wild guess is that some audio function is failing… No Dance Dance ** on VHBL for now.

• PSP **(PSP上的一个跳舞机游戏)。它在加载后就崩溃了。再一次,我可以胡乱猜想,这又跟声音功能有关。。。目前在VHBL没有了这个跳舞机游戏啦,囧。

• S4inexcraft: This popular Lamecraft mod still used the PSP’s OSK, which doesn’t work on the Vita. I didn’t bother testing any further since this is a “no go” for the Vita. If the new keyboard from the latest Lamecraft release gets integrated into S4inexcraft, I’ll give it a try again.

• S4inexcraft:这个流行的Lamecraft mod仍然使用PSP的OSK,这在Vita上是无法运行的。我没有做进一步测试,因为它在Vita上本身就行不通。如果最新公布的Lamecraft的新按键集成在S4inexcraft里的话,我才会再次尝试。

HOMEBREWS I HAVEN’T TESTED YET (BUT I PLAN TO)
还未测试的自制程序(不过我打算进行测试)

• yMenu. I’ll see if this alternate VHBL menu works fine on this VHBL release. It uses the same engine as Wagic so I am assuming it will work ok.

• yMenu.我会看下这个替换的VHBL菜单在本次发布的VHBL上是否可以良好运行。它使用了与Wagic相同的引擎,所以我猜想它可以良好运行。

• Lamecraft. I haven’t tested it yet simply because I tested S4inexcraft instead.

• Lamecraft.我还没测试它,只因为我测试S4inexcraft来代替了。

• Some NeoGeo emulator (MVSPSP was the most requested). Neogeo emulators are, for some reason, always super diffi*** to run, maybe because they require dozens of external files? I don’t know, I didn’t try too hard, but the versions I found in my quick tests refused to start even on a CFW, so I need to try a bit harder.

• 一些NeoGeo模拟器(MVSPSP是呼声最高的)。出于某种原因,Neogeo模拟器总是超难运行,可能是因为它们需要大量的外部文件?我不知道,我没有努力地尝试,不过在我能找到的用于快速测试的版本甚至无法在CFW上运行,所以我需要更努力地尝试。

I have contacted Neur0n to see if he has done some testing on his end. It is possible that some other versions of specific homebrews end up working with VHBL.
These tests were conducted on a PSP (I will do the next tests on Vita) for the upcoming release of VHBL. VHBL is a homebrew loader for the PS Vita. It requires you to buy a specific PSP game on the PSN in order to run. The name of that game will most likely be announced through one of our ninja releases (although this depends on the plans of the exploit owner, in this case, Neur0n). If you don’t know how these releases work yet, figure it out   . As I type this, the release is scheduled for “some time after firmware 1.80 is released”.

我已经联系了Neur0n,来看看他的测试是否已完成。某些特定程序很有可能会有另外一些可以在VHBL上运行的版本。
为即将公布的VHBL进行的这些测试是在PSP上完成的(我会在Vita上做下一步测试)。VHBL是PS Vita的一个自制程序加载器。如果要运行它,你需要在PSN上购买一个特定的PSP游戏。游戏的名字很可能将通过我们程序其中一个版本公布时一起公布(尽管这种情况下,它取决于漏洞所有者Neur0n的计划)。如果你还不知道这些到底是如何公布的话,自己去找相关答案吧在我码这篇博文时,本次VHBL的发布也已经排期好了——它将在“1.80固件发布后的某个时间”公布。
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