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小岛秀夫关于MGS3实体和MGS4的访谈

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 楼主| 发表于 2005-7-26 19:44  ·  上海 | 显示全部楼层 |阅读模式
PSM2: What can you tell us about MGS3: Subsistence ?
HK: Since the very first ‘Metal Gear’ we’ve always released a revision – an upgrade. Since this is time consuming and distracts us from making other games, we weren’t planning on making one for ‘S*** Eater’, but at the European launch a lot of people told me they wanted it. But Subsistence takes things much further, with online play and a new camera.


PSM2: Has switching to a third-person view changed the way ‘S*** Eater’ plays ?

HK: It’s a total gameplay change. The original idea for MGS4 was to have a third-person camera, so with this, the team and I worked together to experiment with it as a preparation for the next game. This means that we can get feedback about the camera before MGS4 is finished. But the old camera is still in there, so you can switch back and forth at any time.


PSM2: What can you tell us about the online side of things ?

HK: There are 2 modes. First, battle mode – you select an enemy team (KGB, GRU e.t.c.) and you work together against another team. This is a typical kind of online game. The other mode is called MGO and is very ‘MGS’-like – one player plays as S*** and the other players control a squad of soldiers. This mode lets you feel what it’s like to be an enemy in the MGS universe, fighting against S***. (He then explains the book and box tricks you’ve probably heard about)


PSM2: How will S*** look on PS3 ?

HK: We’re not trying to make S*** look like a real person. We want to concentrate on the movement and animations, making him feel more natural, like an actual life-form.


PSM2: What do you think of next-generation consoles ?

HK: In the past, creating games was very much like creating movies. First you created a set, meaning you only create things that you can only see and don’t take much notice on the background.

I don’t want to create sets anymore. I don’t want artificial trees and land. I want to plant a seed, grow it, water it and watch it bloom. I want to make environments come alive. We will not get any further with ‘sets’ – we need to create worlds from scratch.

Not just for jungles – houses to. Like in GTA, the houses are there, but just as sets. We want people living inside them, so we want to create games that ‘feel’ alive.


PSM2: What about enemy AI in the next generation.

HK: In the past, attacking an enemy was pretty straightforward, but in real life there’s the psychological elements to it. In a real battlefield, the sound of sirens and gunfire will frighten enemies, so we want to represent this kind of mental battle in MGS4. We’re planning to hire real psychiatrists to make sure it is realistic. Not just your weapon or your strength decide who wins a battle, who controls the fear can decide the outcome.


PSM2: How do you feel about the fans reaction to Raiden ?

HK: Next to S***, he is our favorite character. We think fans will actually grow to like him in MGS4. That’s how we’re creating him this time.


PSM2: What does ‘No place to Hide’ mean ?

HK: You know in the trailer the wall gets destroyed ? MGS4 will have environments that change like that, so there’ll be ‘no place to hide’ …


我粗粗的翻译了一下,水平不高请包涵


PSM2:关于潜龙碟影3:实体,您能告诉我们一些内容吗??

HK:自从前一版的"METAL GEAR"我们已经出了一个实体版.因为制作实体版很费时从而导致我们没法集中精力制作其他游戏,所以我们本没有计划为"SNAKE EATER"开发实体版,但在欧洲很多的玩家迫切希望有MGS3的实体版.而且实体版会是整个游戏更完整,还加入ONLINE模式和一个全新视角.


PSM2:用全新的第三人称视角进行游戏,那会有什么变化哪??

HK:这绝对是一个大胆的改变.当初我们打算为MGS4加入第三人称视角,因此制作小组和我决定拿这次的MGS3:实体来作试验,这样我们能在MGS4完成之前得到玩家们对于这个新视角的评价.当然旧的视角仍然会保留,玩家可以随时进行切换.


PSM2:那么关于新增的ONLINE功能您能为我们介绍一下吗??

HK:这有两个模式.一个是战斗模式:玩家可以选择敌人部队,(汗....不久是CS吗,老套有骗钱嫌疑),另一模式叫做"MG0"(什么呀???)和"MGS"类似,一个玩家扮演SNAKE,其余的作一队坏人.这个模式会让你体会到在MGS的世界里作为一个小兵和顶级特工SNAKE作战是什么感觉??(不会被SNAKE的BOX伪装所欺骗吧,笑)

PSM2:借助PS3的强大机能SNAKE看上去会更正是吗??

HK:我们不会刻意去把SNAKE的外貌做的像真人.我们会把精力放在物理运动和神态上,力求自然.


PSM2:您对新的次时代主机有什么样的看法?

HK:过去开发游戏和拍电影很相像,起先你要创建一个"布景",这样你只能看到你所建立的事物,不能注意到背景
  我恨布景,我讨厌假树和假陆地.我希望播下一颗种籽,呵护它,浇灌它,看着它成长直到它枝繁叶茂我喜欢让周围的一切变的真实.以前我们不  可能从布景上得到更多的东西,只好依靠自己胡乱的想法来创造游戏世界.不仅仅是丛林--房子也是一样的.比如GTA里到处都是房子,可那只是  布景太假.我们想要有人住在里面.因此期望制作活生生的游戏.

  
PSM2:在次时代主机上,敌人的AI会有什么样的改变??

HK:以前,攻击一个敌人只是通过简单的按键,然而在真实的世界中还包含了复杂的心理元素.在真正的战场上,警报声和炮火声会让人紧张和害怕,所以我们把这种精神的战斗在MGS4中展现出来.武器和兵力的差并不一定能决定战斗的胜负,克服恐惧的人才会赢.


PSM2:您觉得玩家对RAIDEN反映怎么样??

HK:事实上他的受欢迎程度仅次与SNAKE.我们认为在MGS4中玩家会更喜欢他的,这就是为什么我们会在MGS4中加入这个人物.


PSM2:所谓的"NO PLACE TO HIDE"(我就叫它"无处藏身")是什么意思??

HK:这次MGS4游戏环境里的车辆或者房屋里的墙壁,壁橱等可以毁坏,到时候SNAKE就无处藏身(我很喜欢这个设定).

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发表于 2005-7-29 08:39  ·  北京 | 显示全部楼层
感谢楼主的翻译~~看来为了MGS4也要买PS3了~
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