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发表于 2012-6-7 21:33 · 广东
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本帖最后由 allen24 于 2012-6-7 22:24 编辑
之前看gamefaqs的老外的讨论贴的讨论记得有人提到过,他们讨论的结果不记得了,,,这个不太确定,不知道他们怎么验证的
。。。诡异,找不到那讨论贴了,这条暂且别信吧
buff确实是有效果而且挺明显的
话说破防后用2格ATB的指令攻击听说会chain得更多?而且施法时间也更短?这个一直没留意
BLA太深奥了,高手视频里好像经常是手动选指令的,不过在线视频渣画质往往看不清选得啥
记得听什么人说过雷电最好因为攻击的动作最快,风就比较慢,不知道是不是这样,我觉得好像都差不多。。。
AI Ravagers try to avoid using the same ability twice in a row. For example, they will almost always queue up Fire, Flamestrike, Fire, Flamestrike if they know an enemy is weak against Fire, and has the same physical and magical resistance, because this drives up the chain gauge more than four Fires or four Flamestrikes.
找到了,和我印象中有点出入,这条其实感觉很奇怪,毕竟物理系的攻击由于要走位大多数情况下肯定不如直接丢魔法快啊,理解不了 完全晕了
还有这个:
I do believe someone asked for the "hidden chain" bonus list earlier?
COM:
Using a different ability than the previous one: 0.2
target has yellow HP 0.3
target is Staggered 0.3
target yellow and Staggered 0.3
target red HP 0.3
target red and Staggered 0.9
target Launched 0.1
has at least one 1 buff 0.3
only party member attacking: 0.5
RAV:
Max HP: 0.3
no ailments on RAV: 0.1
no buffs on target 0.1
1 buff 0.2
2 buffs 0.3
3 buffs 0.4
4 buffs 0.5
5 buffs 0.7
6 buffs 0.8
7 buffs 0.9
8 buffs 1.0
target has 1 ailment 0.3
2 ailments 0.4
3 ailments 0.5
4 ailments 0.6
5 ailments 0.7
6 ailments 0.8
7 ailments 0.9
8 ailments 1.0
SEN:
at full Hp 0.5
at yellow HP 1.0
at red HP 1.5
has at least one buff: 0.5
SYN:
Party has 0 buffs: 0.5
1 buff 0.6
2 buffs 0.7
3 buffs 0.8
4 buffs 1.0
5 buffs 1.5
6 buffs 2.0
7 buffs 2.5
8 buffs 2.8
SAB:
Foes have no ailments: 0.2
1 ailment: 0.3
2 ailments: 0.4
3 ailments: 0.5
4 ailments: 0.8
5 ailments: 1.0
6 ailments: 1.5
7 ailments: 2.0
8ailments: 2.5
MED:
*target has yellow HP 0.5
*target has red HP 1.0
*target has at least one ailment: 2.0
*target has at least one buff: 0.2
我记错了无误,是ATK用不相同的能力会有0.2的连锁奖励,不过毁灭和攻击换着用么,总觉得好蛋疼
话说buff数量加连锁值加这么多的话我对黑叔叔的印象改观了。。。那些能上一堆buff的必杀技也更显得霸道了 |
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