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[P]补《杀手7》PS2 简介+画面(44P)

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电玩老炮

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 楼主| 发表于 2005-5-18 05:12  ·  江苏 | 显示全部楼层 |阅读模式




今天早晨,在Capcom的展台,我们首次玩到PS2版《杀手7》。前些天,我们还做过该游戏NGC版本的前瞻。事实上,两版本基本一样,都是如此硬派且标新立异。

最大的不同应该就是角色的回头是用方向键而非某个按钮,还有就是游戏的读盘比较频繁且冗长,这点确实很不爽!

我们今天是从头开始玩的,所以在正式游戏之前,有机会深入了解游戏新颖的操作。这点做的相当有个性,我们甚至没怎么注意游戏的画面。制作人为了塑造一个游刃于游戏世界而有余的枪手形象的目的也可见一斑!

众多潜伏的敌人(至少我们玩的时候是这样的……),使得你不得不倍加小心。只有在近处才能发现敌人!通常情况下,当你听到敌人笑声的时候,也就离他不远了(基于这点,估计没谁想在静音或是吵闹的环境下游戏吧……)。此时,就要环顾四周,找到对敌人的最佳可视点,从而看到其身上暴露出的秒杀点,将其秒杀!秒杀的好处在于,可以节省子弹(同时避免换膛的时候被偷袭),还可以从敌人身上吸到更多的血!至于血呢,相当于经验值,达到一定数值就可以开启相应的技能。

该游戏一个月后就要在北美发售了!在此期间,我们将带给您更多相关报导。


—— a9vg 优尔坦




以上内容粗译自Gamespot
http://www.gamespot.com/gamecube ... review_6124895.html


During Capcom's pre-E3 press conference this morning, we got our first chance to play Killer 7 on the PlayStation 2, which we recently previewed after spending some time with the GameCube version. The two games are essentially identical, and since their visuals are so stark and stylized, the two versions were virtually impossible to tell apart.

The only major difference between the two versions of Killer 7 that we did notice, in fact, was that the PS2 game will let you move your chosen character and turn him or her around using the directional pad instead of buttons. The frequent loads between areas also seemed quite lengthy on occasion, though not to the extent that they became an annoyance.

The version of Killer 7 that we played at today's event let us start from the very beginning, which meant we got to play through a brief tutorial explaining the game's very unusual control scheme before heading into the game proper. The reason Killer 7's controls are so unconventional is that the game itself is unconventional...and we're not just talking about its visuals. One of the development team's goals for the game, we were told, is to create an action shooter that gives you the freedom to explore your surroundings without making that aspect of the game a chore. The result is essentially a rail shooter that lets you move up and down, as well as switch between multiple rails, as you please.

Your movement through the game's environments will inevitably be made much more cautious by the fact that the vast majority of the enemies you'll be facing (or at least those we've faced) are practically invisible until you get close to them. More often than not, you'll be alerted to the presence of nearby enemies only by the sound of their maniacal laughter. As a result, Killer 7 definitely isn't a game you'll want to play with the sound off (or in a noisy convention room, for that matter). Once you hear the laughter, you'll be able to "scan" your surroundings, at which point your enemies (and their seemingly randomly placed one-hit-kill weak spots) will become fully visible. One-hit kills are not only much more satisfying than unloading a whole clip of ammo into an enemy (reload times got us killed on more than one occasion), but they also let you absorb more blood from your enemies...and blood is Killer 7's equivalent of experience points when it comes to getting new skills for all your characters.

Killer 7's North American release is only a month away at this point, and we're looking forward to bringing you more information on the game as that date closes in.




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发表于 2005-5-18 05:15  ·  意大利 | 显示全部楼层
很早以前就开始注意这个游戏了,感觉很不错,期待一下~~~
该用户已被禁言

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发表于 2005-5-18 14:06  ·  江苏 | 显示全部楼层
强烈关注,创意太棒了

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ICE海賵Fの閑人

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发表于 2005-5-18 14:20  ·  天津 | 显示全部楼层
我就喜欢这个画风,色彩比例很强地说

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发表于 2005-5-18 14:29  ·  甘肃 | 显示全部楼层
儿童不宜

capcom的画面就是有个性

杀手 大神……

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发表于 2005-5-18 14:48  ·  江西 | 显示全部楼层
画面太另类了~~~~~~
zyk

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发表于 2005-5-18 14:54  ·  上海 | 显示全部楼层
至今不知道游戏里面那个老头究竟是他自己一个...  还是老变成其它人格...

到底有几个人阿?

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发表于 2005-5-18 17:24  ·  上海 | 显示全部楼层
好期待这个游戏啊```````````````

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(((((;°Д°))))) HERMES

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发表于 2005-5-18 17:28  ·  江苏 | 显示全部楼层
当然期待这款游戏啦,更期待这套电影

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发表于 2005-5-18 17:34  ·  海南 | 显示全部楼层
美版游戏

???
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