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爆料:后续DLC及结局后剧情曝光(证实为假)EA对BW的影响

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 楼主| 发表于 2012-3-26 10:00  ·  北京 | 显示全部楼层 |阅读模式
本帖最后由 etimes2001 于 2012-3-26 18:09 编辑

证实为假

BioWare前员工爆出了ME3后续dlc及剧情详细,有能力自己看吧,大量剧透。不翻了,保证不了泄露以后bioware再改剧情

y.m. !ad7SQLiiVQ 03/25/12(Sun)04:41 No.2441101
- Terminator is a post-ending DLC. It's been in production for months. Javik wasoriginally from Terminator, but they bumped him up because they felt that ME3'scast was too small. Terminator is about the party crash landing on a Protheanplanet on the edge of Sol, and then they have to figure out a way to make contactwith the rest of the system and get off of the planet.
- When they do get spaceborne, they return to Earth, which is gripped in a war.Certain species are demanding they be allowed to take the most advanced spaceships out of the system, because Sol cannot support them. There is also mass panicbecause the relay transport system has been destroyed, and Sol's remaining resourcesare going to run out in less than a year.

- Shepard has been found on Earth, but he is badly injured and in a coma. He wasburned badly during atmospheric re-entry, and certain synthetic components of hisbrain were shut down. Chakwas is certain that if he ever awakens, it will be in avegetative state.

- At this point, it is suggested that Shepard's broken synthetic parts could bereplaced with new ones. The party then splits up, and you go to three differentplanets/areas to find synthetic components that may be able to help him.- It is revealed that one of the valid components can be extracted from EDI. Jokerallows them to do so.

y.m. !ad7SQLiiVQ 03/25/12(Sun)04:42 No.2441128

- Though still badly wounded, after the synthetic pieces are installed, Shepardfinally awakens. He makes a speech at the Spacescraper (a piece of the Citadelthat crash landed on Earth along with Shepard, now used as a center ofoperations) that ends the Sol War. After that, you get a unique cutscene basedon who you did or did not romance in ME3.

- This is not addressed in the Terminator DLC, but from the moment Shepard comesout of the coma, he is the Catalyst. Shepard permanently died during atmosphericre-entry. The characters and the player in Terminator are unaware that it is notthe real Shepard, and this will not be revealed until Mass Shift, the spiritualsuccessor to the Mass Effect series.

- Mass Shift is not Mass Effect 4. Mass Shift will involve the same universe,characters, and story, but it will be more action-oriented. Space flight, forexample, will be as intricate as ME3's combat. In Mass Shift, you will actively flyMurmur, a Reaper that is controlled by the Catalyst. Storyboards have not beendrawn up for exactly how this will work yet, but when we came up with the initialconcept, we were comparing flight to "Gradius III and Kingdom Hearts 2", and therelationship between the Catalyst and Murmur was compared to the one between theboy and the monster in "The Last Guardian".

- Xy was actually going to be a DLC character for Mass Effect 2, but he was axed infavor of Kasumi, who was modeled after the sister of a staff member who kept bakingthe entire staff cookies. They're introducing him in Mass Shift instead.

y.m. !ad7SQLiiVQ 03/25/12(Sun)04:43 No.2441150

- BioWare has been meaning to introduce a main character suicide plot element for sometime now. They intended to do this with Kaidan/Ashley in Mass Effect 2, wrought withguilt over the death of the other, but this idea was discarded when the director feltthat it would be too forced, and that players would feel as though BioWare simplykilled them off so that they wouldn't have to deal with their character branchesanymore.

- Though the details are very sketchy at this point, Mass Shift revolves aroundthe Catalyst (who now inhabits the body of Shepard), who seeks to prevent thegalaxy from advancing synthetics. This pits the Catalyst against virtually theentire galaxy, which is quickly forgetting about the threat that synthetics pose.The Catalyst, throughout the game, will endure inner turmoil caused byhis "other side" (EDI), who carries the belief that synthetics and organics canpeacefully co-exist.

- Mass Shift will feature more tactical combat, but with less cover. For example,Filbert, while slow on the battlefield, can create a sphere of biotic energy aroundhimself that can repel a certain amount of fire. This will allow party members tostand around him to receive all kinds of interesting "buffs".

- Other minor things have changed. For example, storyboards indicate that AsadGrim, Mass Shift's primary (but not final--he joins your team) antagonist does notwear a typical Volus suit. You will be able to see most of his body.

- Mass Shift takes place about one millennium after the events of ME3.

- Note that branching is the last stage of development. BioWare always begins witha canonical outline, and then adjusts the outline details to accommodate playerchoice in most scenarios.

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 楼主| 发表于 2012-3-26 10:00  ·  北京 | 显示全部楼层
本帖最后由 etimes2001 于 2012-3-26 11:25 编辑

这部分是指责EA干扰BioWare决策运行。ME3是未完成品,DA2还在alpha阶段就被迫发售,bioware被EA牵制资金链没有话语权

Last night I leaked the only available digital details of Terminator and Mass
Shift. After speaking with a close friend who is an attorney, I've decided
to take the risk of of expounding.

I am a virtual lightning technician who has been working for BioWare for over 8
years now. I've been the sole creator of the lighting partitions of all of
BioWare's engines and engine plugins in recent years. In layman's terms, I am
a very specific kind of graphics artist.

I am no longer a part of the companies in question.

My reasoning for the leak was to draw attention to what BioWare has become. The
company, for about 5 years now, has been dominated by EA Games' strict timetables
and budget restraints. I'd like to express my continuing admiration of BioWare and
the entirety of its staff--the most talented staff I've had the priviledge to work
with in my career, which spans 19 years. My admiration for them is why I even
bother to draw attention to the predicament that the company now faces.

I am not a doomsayer. BioWare likely has a successful road ahead of them, but the
money stops mattering so much when female colleagues get off the phone with EA
upper management crying over threats of replacement. The success stops mattering
when a dark cloud hangs over a team that is doing the best with the restraints
that have been placed upon them. Nothing was more heartbreaking than the moment
when Dragon Age 2, which was not yet in alpha status, was shipped out the
door. I thought that was a one-time thing, but it is becoming clear that that was
just the beginning.

To the staff: Though you and I are both under contract, know that EA will not
pursue you if you simply stand together. You are the most talented people in the
industry and every publisher would be honored to have you.
y.m. !ad7SQLiiVQ 03/25/12(Sun)04:41 No.2441074
To the fans: Please do not be discouraged by what little PR EA allows to get out.
You haven't spoken to BioWare, the real meat of the company, in over 5 years.
BioWare is still full of people who love video games, who want to put passion into
their games--but they are being stifled. Don't be angry with BioWare. Be angry
with those who are stifling them. But your anger isn't enough. Speak with your
money. It's the only language EA Games understands. I know it can be very hard to
resist falling for pre-order and DLC ploys, but it must be done. Your forum posts
and petitions are meaningless when compared to the simple dollar.

--

I'd like to clarify some things about the leak:

- The leak is the content of a digital blackboard we have at the office. It's the
first thing you see when you walk into Production. It's right next to our
storyboards. Only the director and writers can edit the outline, but the entire
team is asked to make suggestions throughout development. The outline always
changes dramatically during development. Sometimes, major plot twists are totally
changed, or characters are removed. Generally, the artists and the director have
the final say. You may think that it's odd that artists have so much power, but
throwing away completed models and other assets that have consumed a lot of time
is frowned upon. If they've worked on something long enough, they are going to
implement it somehow.

- Like in most development cycles, the outline is relatively abandoned right now,
replaced by the storyboards. But I can't exactly take the storyboards off of the
walls and scan them.

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发表于 2012-3-26 10:33  ·  北京 | 显示全部楼层
看完了,还算满意。

再说一句:EA真是狗改不了***,先毁了DA,再在还想毁ME

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发表于 2012-3-26 10:39  ·  加拿大 | 显示全部楼层
除了 F**K 没有别的可以说的

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发表于 2012-3-26 10:44  ·  广东 | 显示全部楼层
- Other minor things have changed. For example, storyboards indicate that AsadGrim, Mass Shift's primary (but not final--he joins your team) antagonist does notwear a typical Volus suit. You will be able to see most of his body.


会不会跟P4的kuma一样,脱掉外套,吓人一跳?

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发表于 2012-3-26 10:58  ·  英国 | 显示全部楼层
如果是真的话真是很受伤。。。这dlc不要也罢

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Made in Hell

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发表于 2012-3-26 11:00  ·  美国 | 显示全部楼层
ET来个不剧透总结版吧……

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做游戏的苦逼伪文艺青年

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发表于 2012-3-26 11:00  ·  上海 | 显示全部楼层
做游戏的都苦逼。。。。。。

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发表于 2012-3-26 11:23  ·  上海 | 显示全部楼层
这和暴雪一样吧,被资本注入后就不得不服从于资本了。

审判者

  ↑ 镜中花 ↑

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发表于 2012-3-26 12:36  ·  北京 | 显示全部楼层
这DLC如果是真的还真是让人觉得渣的一比 ╭(╯3╰)╮
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