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发表于 2012-3-18 15:00 · 美国
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Factors affecting ending of the game:
Collector's Base: In Mass Effect 2, Shepard had to make a critical decision between the following options:
Destroying the Collector's Base
Leaving the Collector's Base to Cerberus
If you did NOT play Mass Effect 2, or if you started a new game on Mass Effect 3 WITHOUT importing a character, the assumed choice is:
Shepard Destroyed the Collectors Base
Note: You can achieve the perfect ending whether or not you destroyed the Collector's base. Main difference is that you get some additional war assets if you chose to save the collectors base.
Effective Military Strength (EMS): This is the War Assets, times the Readiness Rating.
On your War Assets screen you can see something like:
Total Military Strength: 6000
Readiness Rating: 80%
Effective Military Strength: 4800
That last figure is the determining number.
The lowest readiness rating you can have is 50%. Fastest way to increase the Readiness Rating is through Multiplayer. However, you should be able to achieve high enough EMS even without multiplayer.
Higher Effective Military Strength means access to a better ending.
Illusive Man Paragon/Renegade Ending: A 100% Paragon or Renegade rating unlocks a new blue/red conversation options when talking to the illusive man. After the illusive man says: "You... you'd undo everything I've accomplished. I won't let that happen." The dialog choices available are "But you already have", "Then you've failed humanity", "You're theirs now.", and  "You're Pathetic". If you unlocked the Paragon ending, the first two choices are Blue/Red PERSUADE options. Otherwise, those dialog options are grayed out.
Paragon Ending: Choose the blue option and you tell him that because of him, humanity is already undone. The Reapers have the Citadel. They've got all the species fighting each other instead of fighting them. You further tell The Illusive Man that he has done exactly what the Reapers wanted, and that he is still doing it because they control him. You try to tell Illusive man not to let the Reapers win and to break their hold.  Illusive man tells you he tried, and shoots himself in the head.
Renegade Ending: Choose the red option and tell him that he is weak and selfish, and because of him humanity will suffer. Illusive man insists he saved humanity, but you tell him that he sacrificed humanity for his own selfish wants and his lust for control. The Illusive Man persists in claiming he is the savior of humanity, the pinnacle of our species. He attempts to shoot you. Beat him to the punch.
Saving Anderson: Watch for the Renegade Interrupt to attempt and save Anderson. You will have to press the button quickly in order to shoot The Illusive Man before he shoots Anderson in the back of his head. HOWEVER, Anderson still dies, no matter whether you shoot Illusive Man fast enough or what. The difference is only whether or not he dies by being executed in the back of the head by TIM. If you manage to shoot Illusive Man before he shoots Anderson, there is also an extra scene where Anderson and Shepard sit together, you talk to Anderson and he tells you he is proud of you, before dieing.
Endings Spoilers:
First, we will give you a summary of all the endings based on your Effective Military Strength and on whether the Collectors Base was destroyed or not. Afterwards, scroll down to get a more detailed analysis of the events in the ending, and to understand what goes on in the cutscenes.
Collector's Base Destroyed
0 to 1,749 EMS: Your only choice is to destroy the Reapers. Earth is destroyed.
1,750 to 1,899 EMS: Shepard can choose to destroy the Reapers, or control them. If you destroy the Reapers, Earth is destroyed in the process as well. If you control the Reapers, Earth is devastated but not destroyed.
1,900 to 2,349 EMS: Shepard can choose between destroying and controlling Reapers. Both choices save earth, and humanity survives, however Earth's buildings still get vaporized.
2,350 to 2,649 EMS: Shepard can control Reapers, and save Earth
2,650 to 2,799 EMS: Shepard can destroy Reapers, and save Earth. Shepard Dies.
2,800  to 3,999 EMS: Shepard is able to create a link between Synthetics and Organics,  and Earth and the Galaxy are saved
4,000 to 4,999 EMS: You can destroy the Reapers and Earth is saved. If you shot TIM on time and saved Anderson, Shepard breathes (Survives).
5,000+ EMS: You can destroy all Reapers. Earth saved as well. Shepard will breath, whether you attempted to save Anderson or not. (Perfect Ending)
Collector's Base Remained Intact
0 to 1,749 EMS:  Shepard's only choice is to destroy the Reapers. Earth is destroyed.
1,750  to 2,049 EMS: Shepard can control the Reapers or destroy them. Destroying the Reapers also destroys Earth. Controlling the Reapers damages earth but does not destroy it.
2050 to 2,349 EMS: Shepard has choice between controlling and destroying Reapers. You save Earth from destruction either way, and humans live, but Earth is still devastated and buildings vaporized.
2,350  to 2,649 EMS:  Shepard can destroy the Reapers. Earth is badly damaged but isn't destroyed completely
2,650 to 2,799 EMS: Shepard can destroy the Reapers and save Earth.
2,800 to 3,999 EMS: Shepard can create the Synergy between Organics and Reapers to save Earth and the Galaxy
4,000 to 4,999 EMS: Shepard can destroy Reapers.  Earth survives. If you shot The Illusive Man on time and saved Anderson, Shepard Survived.
5,000 + EMS: Shepard can destroy Reapers. Earth survives. Shepard also survives regardless if you tried to save Anderson or not. (Perfect Ending) |
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