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最新补丁(应该就是ver1.04)的武器修正内容,大家看看有没有你关注的。

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 楼主| 发表于 2012-2-20 13:17  ·  美国 | 显示全部楼层 |阅读模式
本帖最后由 鬼爵爷 于 2012-2-20 13:17 编辑

1. Damage changes
Assault Rifles:
•All assault rifles except G3A1
•Min damage 17 -> 18.4

G3A1
•Min Damage 20 -> 22
•Max damage 30 -> 34

Carbines
•SCAR-H
•Min Damage 17 -> 20

LMGs

•M60 & M240B
•Max damage 30 -> 34
•Min damage 20 -> 22

PKP
•Min damage 20 -> 22
•M249, M27IAR, RPK-74M
•Min damage 17 -> 18.4

Sniper rifles
•All sniper rifles:
•Upper chest damage multiplier 1 -> 1.25
•Note that all the bolt-action sniper rifles will 1hit kill under distances of 15 meters

M98B
•Max damage 95 -> 80
•Dropoff start dist. 20 -> 15
•Dropoff end dist. 75 -> 120

All other bolt-action sniper rifles
•Max damage 75 -> 80
•Min damage 55 -> 59
•Dropoff start dist. 20 -> 15
•Dropoff end dist. 75 -> 100

All semiautomatic sniper rifles except SKS:
•Min damage: 34 -> 37.5
•Dropoff start distance 12 -> 15

SKS
•Dropoff end distance 50 -> 60

Shotguns
•12g Slug (Auto & Semiauto)
•Max damage 50 -> 75
•Min damage 34 -> 37.5
•Dropoff start dist. 8 -> 15
•Dropoff end dist. 40 -> 50

12g Slug (Pump-action)
•Min damage 34 -> 37.5
•Dropoff start dist. 8 -> 15
•Dropoff end dist. 40 -> 50

12g Frag (Auto & Semiauto)
•Some weird things in the files, not 100% sure about frags yet.
•Looks like only the min direct damage is reduced from 10 to 5

12g Frag (Pump-action)
•Max direct hit damage 60 -> 67
•Blast damage 30 -> 40

12g Buckshot
•Max damage 20 -> 12.5
•Dropoff start dist. 4 -> 8
•Dropoff end dist. 25 -> 30

12g Flechette
•Max damage 14.3 -> 11.2
•Min damage 8.4 -> 8
•Dropoff start dist. 12 -> 15
•Dropoff end dist. 25 -> 30

PDWs
•P90 & MP7
•Min damage 10 -> 11
•Drop-off end dist. 50 -> 40

PP2000
•Min damage 10 -> 12.5

PDW-R
•Min damage 12.5 -> 14.3
•Drop-off start dist. 8 -> 4
•Drop-off end dist. 50 -> 30

AS VAL
•Min damage 16.7 -> 18.4
•Drop-off start dist. 8 -> 4
•Drop-off end dist. 50 -> 40

PP-19
•Min damage 9.1 -> 12.5
•Drop-off end dist. 50 -> 40

UMP-45
•Min damage 12.5 -> 13.75

2. Attachments

Fore grip
•Basically before it reduced the horizontal recoil by 50%, in these files it reduces h-recoil only ~20-33% depending on weapon.
•It also increases the minimum spread 20% ~ 50% depending on stance and weapon.

Suppressor
•Suppressors will not reduce the damage anymore.
•Now it will reduce the distance where damage starts/stops to drop off instead.
•For most weapons it will decrease the min spread by 25% instead of 50%
•Although looks like M60 will still have the same 50% effect.

Heavy barrel
•For most of the weapons it decreases ADS min spread by 75 or 50% depending on weapon.
•Recoil is still increased by 10 or 15% and HIP min spread by 20-25% depending on weapon.
•It doesn't make AN94 100% accurate anymore while aiming down the sight.
•Reduces ADS min spread by 75% and only increases recoil by 10%, the hip fire penalty is 20% for AN94
•G3A1 is same than AN94 except heavy barrel increases recoil 6.7% and hip fire is increased only 14.3%
•For few weapons it also makes Spread increase per shot 10% higher.
•It will also increase drop-off end distance by 50% making weapons more deadly at ranges between 50m and 90m, depending on weapon.

Flash suppressor
•Will decrease recoil by 17 ~ 25% depending on weapon.
•For most weapons it increases hip min spread by 20~25% but some weapons don't have any hip accuracy penalty.

Extended magazine
•There seems to be extended magazine for AS VAL which didn't exist before.
•With ext mag it will have 30 bullets in a mag instead of 20

3. Accuracy changes
•Assault rifles
•AEK971
•Recoil right 0.5 -> 0.3
•ADS Min Spread, Not moving 0.2 -> 0.4

AK74M
•Recoil up 0.3 -> 0.28
•FirstSRecoilMul 2 -> 1.5

AN94
•Recoil up 0.45 -> 0.3
•FirstSRecoilMul 1.5 -> 2

F2000
•Recoil up 0.3 -> 0.26

FAMAS
•Recoil left 0.6 -> 0.35
•Recoil right 0.6 -> 0.5
•Recoil decrease 15 -> 18
•FirstSRecoilMul 2 -> 2.6

G3A1
•Recoil up 0.55 -> 0.45
•FirstSRecoilMul 1.2 -> 1.8

L85A2
•Recoil left 0.4 -> 0.3
•Recoil decrease 22 -> 18
•Min spread, ADS, not moving 0.4 -> 0.2

M416
•FirstSRecoilMul 2 -> 2.4

Carbines
•AKS74u
•Recoil up 0.3 -> 0.28
•FirstSRecoilMul 2 -> 2.2

HK53
•Recoil up 0.3 -> 0.28
•Recoil left 0.3 -> 0.2
•Recoil right 0.5 -> 0.35
•Recoil decrease 22 -> 18

SCAR-H
•Recoil decrease 15 -> 13

SG553
•Recoil up 0.3 -> 0.25
•FirstSRecoilMul 2.5 -> 2.2

QBZ-95B
•Recoil left 0.5 -> 0.335
•Recoil right 0.5 -> 0.335
•Recoil decrease 22 -> 18
•Min spread, ADS, not moving 0.4 -> 0.5

LMGs

M240
•FirstSRecoilMul 1 -> 1.7

M249
•FirstSRecoilMul 1 -> 2.2
•Recoil decrease 15 -> 12

M60
•FirstSRecoilMul 2 -> 1.5

MG36
•Recoil decrease 15 -> 13
•FirstSRecoilMul 1 -> 1.8

PKP
•Recoil up 0.75 -> 0.65
•Recoil decrease 7 -> 13
•FirstSRecoilMul 1 -> 1.5
•Max spread, ADS, not moving 1 -> 3

Type88
•Recoil left 0.4 -> 0.3
•Recoil right 0.4 -> 0.3
•Recoil decrease 15 -> 12
•FirstSRecoilMul 1.34 -> 1.5

RPK
•Recoil decrease 15 -> 13
•FirstSRecoilMul 2 -> 1.8

QBB-95
•Recoil up 0.45 -> 0.37
•Recoil left 0.1 -> 0.4
•Recoil right 0.3 -> 0.4
•FirstSRecoilMul 1 -> 2
•Recoil decrease 15 -> 13

PDWs
•AS VAL
•Recoil left 0.2 -> 0.25
•Recoil right 0.3 -> 0.45
•Recoil decrease 22 -> 18

PDW-R

Recoil decrease 22 -> 18
FirstSRecoilMul 2.5 -> 2
Min spread, ADS, not moving 0.4 -> 0.5
Min spread, ADS, moving 0.6 -> 0.8
Min spread, HIP, not moving
^ Standing 1.5 -> 2
^ Crouching 1 -> 1.5
^ Prone 0.75 -> 1
Min spread, HIP, moving
^ Standing 2 -> 2.5
^ Crouching 1.5 -> 2
^ Prone 1.25 -> 1.5


MP7
•Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2
•Min spread, HIP,moving, prone & crouching 1.25 -> 1.5

P90
•Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2
•Min spread, HIP,moving, prone & crouching 1.25 -> 1.5

PP-19
•Recoil decrease 25 -> 20
•FirstSRecoilMul 2.5 -> 2
•Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2
•Min spread, HIP,moving, prone & crouching 1.25 -> 1.5

PP2000
•Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2
•Min spread, HIP,moving, prone & crouching 1.25 -> 1.5

UMP45
•Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2
•Min spread, HIP,moving, prone & crouching 1.25 -> 1.5

Pistols

G18
•Recoil up 0.7 -> 0.5

M9
•RecoilDecrease 15 -> 30

M93R
•Recoil up 0.5 -> 0.4
•Recoil left 0.4 -> 0.2
•Recoil right 0.4 -> 0.2
•FirstSRecoilMul 2.5 -> 2

.44 Magnum
•Spread increase 0.6 -> 0.3



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发表于 2012-2-20 13:19  ·  江苏 | 显示全部楼层
一般不太关注,初学者!什么时候更新?

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发表于 2012-2-20 13:26  ·  湖北 | 显示全部楼层
期待 翻译帝      
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发表于 2012-2-20 13:40  ·  福建 | 显示全部楼层
我可以认为这是buff吗

12g Frag (Pump-action)
•Max direct hit damage 60 -> 67
•Blast damage 30 -> 40

FAMAS
•Recoil left 0.6 -> 0.35
•Recoil right 0.6 -> 0.5
•Recoil decrease 15 -> 18
•FirstSRecoilMul 2 -> 2.6

审判者

ALL IN ONE

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发表于 2012-2-20 13:52  ·  广东 | 显示全部楼层
看不懂………………

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发表于 2012-2-20 14:09  ·  江苏 | 显示全部楼层
狙击枪全面加强,蹲B又要多了。

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发表于 2012-2-20 15:11  ·  北京 | 显示全部楼层
加强狙击好。。。。。

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发表于 2012-2-20 15:24  ·  北京 | 显示全部楼层
其实我觉得M95就应该打上半身一枪必杀 不管什么距离 因为它毕竟是.50啊

征服者

魚魚,偶耐你!

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发表于 2012-2-20 16:16  ·  宁夏 | 显示全部楼层
这下冲锋狙要回归了

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发表于 2012-2-20 16:23  ·  上海 | 显示全部楼层
棒子12算是削弱了没?
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