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发表于 2012-2-14 12:03 · 陕西
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This impressive continuity, however, doesn't extend to all aspects of the gameplay. When FIFA 12 was released at the end of last year, a lot attention was rightly focussed on its triumvirate of new innovations – tactical defending, the player impact engine, and precision dribbling. Tactical defending remains unchanged – you'll still be containing the opposition through a hectoring mix of applied pressure and jockeying with the intention of forcing mistakes. Similarly, players collide convincingly depending on their relative orientation and speed. There's still the occasional bizarre tangling of players, but it never ruins the illusion. Precision dribbling, however, seems to have suffered slightly in the move to Vita. Players don't seem to have the same degree of close control. It's not a major fault; it just niggles slightly if you've made it a big part of your game in FIFA 12. It also serves as a reminder that while this looks and, for the most part, plays like FIFA, it's not the same game.
我看这段IGN评测的意思是,TD防守保留,冲撞引擎保留,精确控球稍有妥协。 |
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