- 精华
- 0
- 帖子
- 92
- 威望
- 0 点
- 积分
- 97 点
- 种子
- 7 点
- 注册时间
- 2011-5-12
- 最后登录
- 2019-11-20
|
IGN Ratings for FIFA Soccer (Vita).
Rating
Description
out of 10 Click here for ratings guide
8.5
Presentation
Indistinguishable from its console equivalent: menus and loading screens are exactly the same, creating a nice continuity between this and its console equivalents.
8.5
Graphics
Strong players likeness, but occasionally animations falter. Overall it’s a great looking game.
7.5
Sound
Commentary is strong and impressively varied for a handheld device; the playlist is trimmed down but you’re probably not buying FIFA for the tunes.
8.0
Gameplay
It feels and plays like FIFA, though the motion controls are a mixed bag. Although touchscreen passing complicates proceedings, touchpad shooting transforms FIFA into a spectacular goal fest.
8.0
Lasting Appeal
For FIFA addicts everywhere this is undoubtedly the best way to continue the experience off the sofa.
8.0
OVERALL
Great
When FIFA 12 was released at the end of last year, a lot attention was rightly focussed on its triumvirate of new innovations – tactical defending, the player impact engine, and precision dribbling. Tactical defending remains unchanged – you'll still be containing the opposition through a hectoring mix of applied pressure and jockeying with the intention of forcing mistakes. Similarly, players collide convincingly depending on their relative orientation and speed. There's still the occasional bizarre tangling of players, but it never ruins the illusion. Precision dribbling, however, seems to have suffered slightly in the move to Vita. Players don't seem to have the same degree of close control. It's not a major fault; it just niggles slightly if you've made it a big part of your game in FIFA 12. It also serves as a reminder that while this looks and, for the most part, plays like FIFA, it's not the same game.
And nor should be. Commendably, FIFA Vita isn't a slavish reproduction of its acclaimed console cousin; the game takes full advantage of the unique hardware at its disposal, using both the front touchscreen and the rear touchpad, with varying degrees of success. Using the touchscreen to pass and switch between players simply does not work as a viable alternate control scheme. While basic passing between players is possible, anything more ambitious or attacking is too tricky to pull-off, even for the most digitally dextrous. Try it, and you're liable to lose passion and drop your brand-new Vita. Furthermore, once you start tapping the screen, you're no longer able to see the overall field of play. Yes, it might be touted as a 'casual' control scheme – catering for those weaned on mobile devices – but if used against someone using a traditional control scheme it puts you at too great disadvantage.
|
|