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http://wii.ign.com/articles/121/1211904p1.html
"For the Legend of Zelda: Skyward Sword, from the very beginning what we started to think about was what can we do from a play control standpoint with Wii MotionPlus that would make it feel good for the player to be able to play an instrument," Aonuma told us. "And we experimented with a lot of different instruments but ultimately the conclusion that we came to was that sort of the, the sort of back and forth strumming motion that you do when you play a harp is something that would be very simple for a player to do, to time that to the music.
"With that we would be able to allow them to very simply feel good performing music and that was a proposal that we got from the sound team itself and so then we started to look at implementing that. Of course in Ocarina of Time the character Sheik had a harp, but we've taken that harp and now we are allowing Link to play that harp with Wii MotionPlus and allowing the player to play that."
青沼英二:我们刚开始制作天空剑时就在考虑该如何让玩家用Wii MotionPlus来舒适的演奏音乐,我们试验了很多不同的乐器。最后的结论就是用来回弹拨的动作来弹竖琴,对于玩家来讲这种方式把握起节奏来很简单。
这是音效部门的建议,玩家演奏音乐起来很简单愉快,然后我们就着手把它加入到游戏中。当然,在时之笛里Sheik也是弹奏着竖琴,现在我们拿了同样的竖琴给林克,让玩家用Wii MotionPlus来弹奏。
Kondo also said that Wii's unique control method plays a huge part in how the instruments are implemented, especially in the case of Skyward Sword's harp, which was built from the ground up for the Wii.
"Well one example is what we've done in Skyward Sword with the instrument, which I think is different from what we've done in other games, and that is that the harp instrument is something that's capable of playing a melody but it's also kind of capable of playing sort of a harmony or playing along with the song as well," Kondo said. "One thing that we've done in Skyward Sword that's different from how we've done it in the past games is there will be times where you'll be playing songs but the harp is also designed so that you can play it really at any point in the game.
"As you kind of strum back and forth you'll play music that will work with whatever background music happens to be playing at that time so actually Link can, while he's running through the world can have the harp out and he can be playing the harp while Link is running around and so I think it's something that's very interesting and is an example of how we're continually trying to look at new ways to apply both instruments and music to the Zelda series."
近藤浩治也称在游戏里制作乐器时,Wii独特的操作也相当关键,特别是天空剑里的竖琴。
他说,我们在天空剑里对乐器所做到的和我们在其他游戏上尝试过的完全不同,这个竖琴不仅仅能自己演奏一段旋律,它也可以进行合奏或者配合一首歌进行伴奏。在游戏里你会有几次需要演奏歌曲,但你也能随时随地弹奏竖琴。
当你来回弹拨竖琴的时候,你能弹出和周围背景音乐相呼应的旋律。当林克在世界上闯荡时,他也能随时拿出竖琴演奏。这相当的有趣,也是我们不断试图在塞尔达系列中应用乐器和音乐的例证。 |
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