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PSV平台首个《FIFA》游戏画面公开?相关报道整理

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 楼主| 发表于 2011-10-24 19:41  ·  浙江 | 显示全部楼层 |阅读模式
本帖最后由 永远的月海 于 2011-10-24 19:50 编辑

消息来自Eurogamer,因为之前Eurogamer有过把家用机版索尼克画面误发成3ds版的前例,所以请大家先看看,不用太认真....
另外原图很大, 但是比例确实是960X544,图片已经处理
点击可显示960X544大图,
可以看到大图情况下背景比家用机版纸片不少,所以还是具有一定可信度的









以下为各种FIFA VITA相关报道整理
本日消息解禁?


来自godisageek的报道http://www.godisageek.com/2011/10/fifa-vita-hands-impressions/
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Close N4GTweetTweetAt EA’s recent Winter Showcase event, we got the chance to learn a little bit more about the PlayStation Vita version of FIFA. Its console counter part, FIFA 12, is doing very well indeed. So well, in fact, that EA’s VP and GM for Northern Europe, Keith Ramsdale, said that FIFA 12 was outselling its main rival, PES2012, by a massive 25-1.

“When you look at Pro Evolution Soccer versus FIFA, only five years ago in the UK PES was outselling FIFA. On its first weekend like-for-like we’ve just outsold PES by 25 times” he said, noting that it now has a massive and engaged fanbase. While things are clearly going well for the console version of FIFA, its debut on Sony’s new handheld is uncharted territory for EA, and making use of the Vita’s front and rear touch panels poses an exciting, yet daunting, development proposition. FIFA’s core gameplay elements must remain intact, while EA has to make use of the power and versatility of the Vita.

FIFA Vita Producer Matt Prior came up on stage to talk a little bit about FIFA Vita, where he described it as “the most complete and deep FIFA on a handheld console” – saying that it was “Full of depth from EA Sports” with career mode and online gameplay all included in the Vita version. But how does it play?

The first thing we noticed was the sheer beauty of the graphics in this build of FIFA Vita. EA has seemingly used every pixel possible to make this game look very impressive indeed. The colours are rich and deep in the menus as well as on the pitch. Having played FIFA 11 on the PSP just recently, the Vita’s power is really a gargantuan leap forward for handheld gaming, something which is sure to please those that decide to buy the handheld when it launches in Europe on February 22nd, 2012.
We played a few matches as the mighty Arsenal vs. some team from West London called Chelsea which revealed some interesting things about how FIFA Vita is shaping up. A lot of the core gameplay has moved from the console version to Vita well, even with the lack of shoulder buttons. Knocking the ball about looks attractive, though in this early build we noticed that the passing seemed a little off — a minute tap of X and the player would still pass it either to nobody, or pass the intended player, aiming for another that can be off-screen, depending on which camera angle used. Through-balls and crosses fared better, being virtually identical to the console version.

The new and controversial tactical defending mechanic is, as you would expect, present in this version and as mentioned in our FIFA 12 coverage, it is nice — once you learn how to use it. The core gameplay is there for the Vita version, but will portable FIFA be enough to make players make the jump? The differences in the Vita version might help players make up their minds.

New to FIFA Vita will be the use of touch screen controls. Players can literally touch which player they want to pass to, and the same goes for shooting and set pieces. For shooting, players can utilise the rear touch panel on the Vita and think of it as a virtual goal — wherever players tap on the rear, is where the players aim, “taking the shooting away from the AI and giving it back to the player” said Prior. Free-kicks are also a little more versatile, and players can swipe the screen to set the amount of curve they want to have on a free kick. All of these things are optional of course, and players can play in the conventional way should they choose to.

Obviously we took the touch controls for a spin, and the results were mixed. While in concept they sound amazing, we found it pretty hard to add another process to what is already a game which requires sharp reactions and decision making from the player. Lifting the right hand from the controller to touch a player we wanted to pass to and then getting back to the buttons to either play a first time cross or shot takes extra time, meaning defenders can be right on top of you before you have the right amount of power in the cross or shot.
Using the rear touch panel to aim a shot felt a little confusing, as you again we found ourselves taking more time over getting the shot away, it is a gratifying feeling when it does work though. The touch controls fare best in the set-pieces, where players have a little more time to concentrate on where they want to aim, and it does work very well on this front. Prior did say that “we have found people love them when they are used to them [the touch controls]”  which we hope is the case, but struggle to see it happening with the more discerning FIFA player.

Overall the touch controls are a great idea, and when players work out the best places to use them, they are sure to add another edge to the gameplay. Unfortunately for us, we didn’t quite adjust to them in the few matches we played, set-pieces aside.

Like we said though, the touch controls are optional. FIFA Vita looks fantastic, and with the online elements, career mode on the go (let’s prey for an announcement which ties it up with the Xbox 360 and PlayStation 3 versions – we can dream) and solid core gameplay, it is set to be one of the early big-hitters on the handheld console when it launches in Europe next year.

Are you looking forward to FIFA Vita? Let us know in the comments below.
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来自Eurogamer的另外一篇报道,http://www.eurogamer.net/article ... ita-controls-online
EA details FIFA Vita controls, online
By Fred Dutton Published 24 October, 2011
"Graphically, it's the same as on PS3."

Tweet FIFA Football on Vita properly bridges the gap between handheld and console sports sims for the first time, so says the game's associate producer.

EA's Matthew Prior told Eurogamer that the forthcoming Vita take on the best-selling footie franchise is an almost perfect reproduction of the home console version.

"It's built entirely on the next gen engine," he revealed at an EA showcase last week.

"There are certain features on FIFA 12 that we weren't able to include because we were porting it over and it's hard to port a moving target. It doesn't have the new physics engine but everything else is pretty much there.

"The device isn't as powerful as the PS3 so it's a testament to our guys that they've been able to get the engine onto this device. You'd have to be a super-afficionado of FIFA to notice the difference."

The one major addition EA has made with the Vita version is the inclusion of touch screen controls. You can tap anywhere on the system's screen to accurately direct a pass or thread a through-ball, or flick the rear touch-pad to shoot.

Set-pieces can also be orchestrated via the touch screen, "kind of like Flick Kick Football on the iPhone".

"This opens it up to a new level of intelligent play," explained Prior. "Maybe in the past I could see a killer through-ball in FIFA but couldn't make that ball as I couldn't feather the controls right or get the power right. Now you can do it relatively straightforwardly."

Judging by our brief hands-on time with the game, directing passes around the field works rather well. However, the rear touch pad features are more problematic, with it proving all too easy to accidentally nudge the panel and send the ball flying mid-dribble.

Prior insisted that it gets easier to manage the more you play and added that traditionalists can switch off the touch controls all together should they choose to do so.

"All these controls are supplementary to what's already there. If you want to play as you would on the PS3, all that control is there. We've not forced users to use the touch screen - it's just a feature we've used to enhance the experience and make it unique to the platform."

The online experience isn't quite as comprehensive as it is on home consoles, but EA has managed to get core one-on-one matchmaking up and running.

"We've got full online so you can play against any other user in the world. We've got friend invites and so on and so forth," said Prior.

"We just want to make sure we've got the core, most popular features on there and allow users to play on a worldwide basis. Moving forward, FIFA 12's other modes are things we might try and bring in."

He went on to explain that it's always diffi*** getting online play set up on brand new hardware, and that EA would rather be conservative than over-reach and release a sub-standard product.

"It's never easy to be first on any system. It presents a number of challenges, which is part of the reason we didn't reach for the moon straight away and have Ultimate Team and all the rest of it. You're setting yourself up to fail as there are so many unknowns."

Prior argued that FIFA Vita could be a watershed moment for sports games on handheld systems.

"For me, I was never a big handheld gamer but this really bridges the gap between consoles and handheld. Previously if you'd compare the Xbox version to the DS game there was a huge drop in quality. Now the Vita brings that console experience into the palm of your hands. It has converted me."

FIFA Football is expected to be a Vita launch title in February.
========================分界线======================
之前来自kotaku的泄露报道,该新闻已被删除:http://kotaku.com/5850835/fifa-o ... ll-handling-literal
It's no surprise that EA's making its PlayStation Vita debut with a portable version of the FIFA franchise. Association football's the world's most popular sport and recent years have seen EA make strong strides in its rivalry with Konami's Pro Evolution Soccer series. They're looking to take that resurgence to Sony's new handheld and will implementing the device's touch functionality in interesting ways.

When I handled FIFA on Vita a week ago, the developers on hand said that they wanted to deliver a full-fledged experience on par with the franchise's console games but also something that feels unique to the handheld. One of the features they came up with is touch-panel shooting, where you use the rear panel to aim and kick. When you tap, the ball goes to the spot that corresponds to wherever your fingertip is. This makes shooting on goal a completely different experience, since the touch panel's rectangular shape matches the shape of the goal. Trying it a few times gave me more precision than I expected and I even managed to slip one past the keeper.

I had a similar experience with the tap-passing that's being built into the game too. This function uses the front screen and it's as simple as where you tap is where you pass. A longer press elevates the passing kick for when you want to get the ball downfield in a hurry.

While the touch play might be considered something that EA is doing just because they can, the end result was, for me, an increase in the sense of immediacy. I felt closer to being on the field, as if my fingers were substituting for the players' legs and, with the shooting, almost like I was telepathically directing the ball. Granted, the switch in input takes some getting used to but it felt like a nice marriage of idea and device. FIFA will hit PlayStation Vita when the device launches next year.

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发表于 2011-10-24 20:21  ·  上海 | 显示全部楼层
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发表于 2011-10-24 21:01  ·  日本 | 显示全部楼层
草皮、、、、、、、、、、、、、

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发表于 2011-10-24 21:11  ·  陕西 | 显示全部楼层
psv的fifa终于要来了吗?
该用户已被禁言

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发表于 2011-10-24 21:18  ·  浙江 | 显示全部楼层
草皮不错啊。。。。
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发表于 2011-10-24 21:30  ·  新疆 | 显示全部楼层
我相信这是PSVITA的画面。PSV画面就是比PS2高比PS3低的水准。这个画面跟PS2有的接近~~~~~~~~~~

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发表于 2011-10-25 02:37  ·  湖北 | 显示全部楼层
等大神翻译  人物建模很牛x   草皮 有点坑

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发表于 2011-10-25 08:52  ·  广东 | 显示全部楼层
以人物建模来说已经相当不错了

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发表于 2011-10-25 09:06  ·  重庆 | 显示全部楼层
这几张贴图还是比较可信
nds

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水至清无鱼~人至贱无敌

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发表于 2011-10-25 09:10  ·  浙江 | 显示全部楼层
画面很好.看这几张
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