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[新闻]关于FIFA VITA版的情报出来了一些,关注FIFA的童鞋可以先来看看(有图无翻译

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 楼主| 发表于 2011-10-24 16:47  ·  广东 | 显示全部楼层 |阅读模式
本帖最后由 sj77 于 2011-10-24 17:42 编辑

EA details FIFA Vita controls, online
By Fred Dutton Published 24 October, 2011
"Graphically, it's the same as on PS3."

FIFA Football on Vita properly bridges the gap between handheld and console sports sims for the first time, so says the game's associate producer.

EA's Matthew Prior told Eurogamer that the forthcoming Vita take on the best-selling footie franchise is an almost perfect reproduction of the home console version.

"It's built entirely on the next gen engine," he revealed at an EA showcase last week.

"There are certain features on FIFA 12 that we weren't able to include because we were porting it over and it's hard to port a moving target. It doesn't have the new physics engine but everything else is pretty much there.

"The device isn't as powerful as the PS3 so it's a testament to our guys that they've been able to get the engine onto this device. You'd have to be a super-afficionado of FIFA to notice the difference."

The one major addition EA has made with the Vita version is the inclusion of touch screen controls. You can tap anywhere on the system's screen to accurately direct a pass or thread a through-ball, or flick the rear touch-pad to shoot.

Set-pieces can also be orchestrated via the touch screen, "kind of like Flick Kick Football on the iPhone".

"This opens it up to a new level of intelligent play," explained Prior. "Maybe in the past I could see a killer through-ball in FIFA but couldn't make that ball as I couldn't feather the controls right or get the power right. Now you can do it relatively straightforwardly."

Judging by our brief hands-on time with the game, directing passes around the field works rather well. However, the rear touch pad features are more problematic, with it proving all too easy to accidentally nudge the panel and send the ball flying mid-dribble.

Prior insisted that it gets easier to manage the more you play and added that traditionalists can switch off the touch controls all together should they choose to do so.

"All these controls are supplementary to what's already there. If you want to play as you would on the PS3, all that control is there. We've not forced users to use the touch screen - it's just a feature we've used to enhance the experience and make it unique to the platform."

The online experience isn't quite as comprehensive as it is on home consoles, but EA has managed to get core one-on-one matchmaking up and running.

"We've got full online so you can play against any other user in the world. We've got friend invites and so on and so forth," said Prior.

"We just want to make sure we've got the core, most popular features on there and allow users to play on a worldwide basis. Moving forward, FIFA 12's other modes are things we might try and bring in."

He went on to explain that it's always diffi*** getting online play set up on brand new hardware, and that EA would rather be conservative than over-reach and release a sub-standard product.

"It's never easy to be first on any system. It presents a number of challenges, which is part of the reason we didn't reach for the moon straight away and have Ultimate Team and all the rest of it. You're setting yourself up to fail as there are so many unknowns."

Prior argued that FIFA Vita could be a watershed moment for sports games on handheld systems.

"For me, I was never a big handheld gamer but this really bridges the gap between consoles and handheld. Previously if you'd compare the Xbox version to the DS game there was a huge drop in quality. Now the Vita brings that console experience into the palm of your hands. It has converted me."

FIFA Football is expected to be a Vita launch title in February.
http://www.eurogamer.net/article ... ita-controls-online

我的渣英语水准就不翻译了 免得丢人。。。
来个英语达人翻译给大家看看吧

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 楼主| 发表于 2011-10-24 17:04  ·  广东 | 显示全部楼层
FIFA on PlayStation Vita Hands-on Preview
Posted by Terry Lucy on October 24, 2011 in Previews · 0 Comment


Read Next
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Close N4GTweetTweetAt EA’s recent Winter Showcase event, we got the chance to learn a little bit more about the PlayStation Vita version of FIFA. Its console counter part, FIFA 12, is doing very well indeed. So well, in fact, that EA’s VP and GM for Northern Europe, Keith Ramsdale, said that FIFA 12 was outselling its main rival, PES2012, by a massive 25-1.

“When you look at Pro Evolution Soccer versus FIFA, only five years ago in the UK PES was outselling FIFA. On its first weekend like-for-like we’ve just outsold PES by 25 times” he said, noting that it now has a massive and engaged fanbase. While things are clearly going well for the console version of FIFA, its debut on Sony’s new handheld is uncharted territory for EA, and making use of the Vita’s front and rear touch panels poses an exciting, yet daunting, development proposition. FIFA’s core gameplay elements must remain intact, while EA has to make use of the power and versatility of the Vita.

FIFA Vita Producer Matt Prior came up on stage to talk a little bit about FIFA Vita, where he described it as “the most complete and deep FIFA on a handheld console” – saying that it was “Full of depth from EA Sports” with career mode and online gameplay all included in the Vita version. But how does it play?

The first thing we noticed was the sheer beauty of the graphics in this build of FIFA Vita. EA has seemingly used every pixel possible to make this game look very impressive indeed. The colours are rich and deep in the menus as well as on the pitch. Having played FIFA 11 on the PSP just recently, the Vita’s power is really a gargantuan leap forward for handheld gaming, something which is sure to please those that decide to buy the handheld when it launches in Europe on February 22nd, 2012.
We played a few matches as the mighty Arsenal vs. some team from West London called Chelsea which revealed some interesting things about how FIFA Vita is shaping up. A lot of the core gameplay has moved from the console version to Vita well, even with the lack of shoulder buttons. Knocking the ball about looks attractive, though in this early build we noticed that the passing seemed a little off — a minute tap of X and the player would still pass it either to nobody, or pass the intended player, aiming for another that can be off-screen, depending on which camera angle used. Through-balls and crosses fared better, being virtually identical to the console version.

The new and controversial tactical defending mechanic is, as you would expect, present in this version and as mentioned in our FIFA 12 coverage, it is nice — once you learn how to use it. The core gameplay is there for the Vita version, but will portable FIFA be enough to make players make the jump? The differences in the Vita version might help players make up their minds.

New to FIFA Vita will be the use of touch screen controls. Players can literally touch which player they want to pass to, and the same goes for shooting and set pieces. For shooting, players can utilise the rear touch panel on the Vita and think of it as a virtual goal — wherever players tap on the rear, is where the players aim, “taking the shooting away from the AI and giving it back to the player” said Prior. Free-kicks are also a little more versatile, and players can swipe the screen to set the amount of curve they want to have on a free kick. All of these things are optional of course, and players can play in the conventional way should they choose to.

Obviously we took the touch controls for a spin, and the results were mixed. While in concept they sound amazing, we found it pretty hard to add another process to what is already a game which requires sharp reactions and decision making from the player. Lifting the right hand from the controller to touch a player we wanted to pass to and then getting back to the buttons to either play a first time cross or shot takes extra time, meaning defenders can be right on top of you before you have the right amount of power in the cross or shot.
Using the rear touch panel to aim a shot felt a little confusing, as you again we found ourselves taking more time over getting the shot away, it is a gratifying feeling when it does work though. The touch controls fare best in the set-pieces, where players have a little more time to concentrate on where they want to aim, and it does work very well on this front. Prior did say that “we have found people love them when they are used to them [the touch controls]”  which we hope is the case, but struggle to see it happening with the more discerning FIFA player.

Overall the touch controls are a great idea, and when players work out the best places to use them, they are sure to add another edge to the gameplay. Unfortunately for us, we didn’t quite adjust to them in the few matches we played, set-pieces aside.

Like we said though, the touch controls are optional. FIFA Vita looks fantastic, and with the online elements, career mode on the go (let’s prey for an announcement which ties it up with the Xbox 360 and PlayStation 3 versions – we can dream) and solid core gameplay, it is set to be one of the early big-hitters on the handheld console when it launches in Europe next year.

Are you looking forward to FIFA Vita? Let us know in the comments below.

还有一篇报道。。。
今天媒体消息全面解禁啊
http://www.godisageek.com/2011/10/fifa-vita-hands-impressions/

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 楼主| 发表于 2011-10-24 17:41  ·  广东 | 显示全部楼层







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白夜插 MODE ON!

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发表于 2011-10-24 17:45  ·  上海 | 显示全部楼层
画面神了………………………………………………

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 楼主| 发表于 2011-10-24 17:46  ·  广东 | 显示全部楼层
本帖最后由 sj77 于 2011-10-24 17:51 编辑

宣传图。。。
不必当真就是
http://www.eurogamer.net/article ... -screenshot-gallery
附上图的链接
该用户已被禁言

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发表于 2011-10-24 17:49  ·  北京 | 显示全部楼层
不错。期待                               .

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蒼天に揺れる剣と叫び

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发表于 2011-10-24 18:29  ·  日本 | 显示全部楼层
看起来还行 不过掌机还是玩篮球好一些 起码眼睛的压力小很多

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发表于 2011-10-24 18:34  ·  北京 | 显示全部楼层
有这个画面,让主机平台情何以堪

骑士

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发表于 2011-10-24 18:38  ·  广东 | 显示全部楼层
哇~太牛X了.......

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え?

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发表于 2011-10-24 18:51  ·  上海 | 显示全部楼层
小图看着还好
大图一开阴影锯齿贴图都挺磕碜的..
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