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发表于 2011-3-27 14:38 · 北京
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本帖最后由 bow_ol_bow 于 2011-4-10 15:22 编辑
转两个视频过来吧,全物品的没找到视频。只找到超速罚单和全纪念品的视频。
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我转个IGN的帖子过来,这样减轻大家的负担
http://faqs.ign.com/articles/115/1157801p1.html
Crysis 2
Dog Tags and Collectibles Guide
_______________________________________________________________________________
Alcatraz saves all his weapon attachments (mostly), armor modules,
nano-credits, and collectibles (all artwork related) to a profile save. The
only thing the auto-save tracks is the equipment you had and the last
checkpoint you activated. This means you can replay previous levels with the
same modules and attachments you found (except the pistol/FELINE suppressor,
which gets deleted more often than not).
If you are exploring for collection items (the dog tags, car keys, souvenirs,
traffic cameras, and emails), you can get the item, die and you need not try
for it again (sometimes saving you the ammo and time of exploring). All in all,
the game goes a lot faster if you are ignoring the extras and exploring.
All the extras will be listed in the order you'd find them while going through
a stage. Sometimes, you can back-track, but in some cases you cannot. All the
collectibles you hold the reload button to take. For the traffic cameras, you
simply sprint towards the camera to trigger it.
_______________________________________________________________________________
1 - In the Deep End
There is nothing to find in this stage.
_______________________________________________________________________________
2 - Second Chance
x1 Dog Tag - Next to Prophet's corpse after you pick up his handgun.
x1 Emails - In the courtyard of "Castle Clinton" (you can go back to the castle
from the CELL encampment) where you get the stealth tutorial, check the table
with the handgun pick-up for the PDA.
x1 Souvenir - At the corner of the NYC street (past the security door and Ceph
ship sighting), there is a pharmacy called "The DrugSt*re". The souvenir is on
the counter near some electrical sparks.
x1 Camera - At the intersection near the giant donut. Head towards the
barricade of the Evac Center.
_______________________________________________________________________________
3 - Sudden Impact
x1 Car Key - At the end of the first parking lot (just past the collapsed
pedestrian bridge), you will find a Stealth Scarab on some stairs. Go up these
stairs and you can locate an over-sized car key near a sitting corpse.
x1 Souvenir - As you approach the crash site to collect the samples, you have
the option of going through another (smaller) parking lot. This subterranean
small parking lot has the item in the cashier's booth. Open the booth door with
a powered melee attack.
x1 Camera - In the dusty street, after getting the alien tissue sample, and
tasked with meeting Gould at FDR drive. Just sprint towards the sewers /
aqueducts and you will likely trigger the camera.
x1 Dog Tag - As you near the exit from the sewers/aqueduct where alien Ceph and
Cell soldiers are fighting one another, you will encounter two doors -- one
leads to the exit (avoid), and another that has a dogtag on a sofa (and you can
see the exit marker on the other side of the chain fence barricade).
_______________________________________________________________________________
4 - Road Rage
x1 Souvenir - At the start of the level, go up the stairs in the room with the
exposed flame. Don't head for the exit, but look for a small room with a "God
Help Us" grafitti (note this is generic grafitti througout the level) and a
shopping cart. The item you want is a model toy car in the corner with the
infected NPC.
x1 Car Key - After the quake and the initial dust storm, Gould notifies you of
a CELL checkpoint. Your goal is to locate an armored vehicle to destroy the
armored car blocking your way on. Once you locate the vehicle you're supposed
to hijack, put it behind Alcatraz and put the suspension bridge's tower in
front of you. Walk forward. A yellow barricade wall should be to your right and
a building plaza to your left. Look for a break in the yellow barricade wall
and head into the ammo dump. A container in the ammo dump has the item you want.
x1 Camera - Upon entering the tunnel with or without a vehicle, the camera is
near the "back-up" armored car at the start of the tunnel. The camera is hooked
up on the sea/ocean side of the thruway.
_______________________________________________________________________________
5 - Lab Rat
x1 Car Key - At the start of the level, there is a freeway to the left of your
starting building. Follow it to the dead-end (and put the rest of the pier to
your right). The item is on the ground near a car wreck and a rotten corpse.
x1 Emails - Inside the first dockside warehouse, before using the elevator
inside (it's a one-way trip), there is a PDA in a first floor office. The PDA
will be on a table by a copy machine and likely guarded by a CELL soldier.
x1 Dog Tag - Follow Gould to the study and check the bookshelves near the brown
comfy sofa-chair. This is after sitting in the nanosuit chair. Note you cannot
fire weapons during this sequence. If you leave the room when the CELL
assassination squad appears, you cannot get the item unless you replay the mission.
x1 Souvenir - Kill the CELL gunship in Gould's lab and drop into the hole it
makes. Don't leave the floor where the gunship wreck is yet; locate the windows
overlooking the cargo crane on the pier. The item you want is on a wood crate
near these windows. Check the corner of the room.
_______________________________________________________________________________
6 - Gate Keepers
x1 Car Key - To get from the rooftops to the street safely, you ride a broken
work scaffold-platform down. Upon crashing, you will see a Pharmacy ahead of
you. Approaching it spawns enemies. Without moving from the spot where the
platform crashed, turn left 90 degrees and locate an alley with an infected
NPC. The item you want is on the metal stairs.
x1 Camera - When you arrive at the church to "cause a distraction" for Gould,
stay on the street and put the church to your right. The street with this
camera is at the edge of the map, to the church's side.
x1 Souvenir - On some cardboard boxes at the church's front door. You simply go
right up to the church's doors (they are fake for purposes of game progression)
and the item is on the boxes piled at the door. You probably want to snipe all
the enemies before you head inside.
x1 Emails - Inside the orange Command and Control trailer in the church
courtyard. You will need to complete both distractions before the orange
trailer is unlocked (this is for another story objective). Once you have made
the two distractions, you can go inside the orange bungalow and take the PDA.
_______________________________________________________________________________
7 - Dead Man Walking
x1 Car Key - From the "Corner Tower" (the tall building where you started the
level), use the mini-map and aim yourself southwest with one of the boulevards.
The building on the triangular city block should be on your left, and a
building with U.S. flags will be on your right. At the end of the avenue, put
the Corner Tower to your left and you can see the item next to a teddy bear by
a tree. This set up is at the top of an underground loading ramp.
x1 Emails - In the security office where you activate the elevator. Get the
item before using the elevator. Practically across from the souvenir.
x1 Souvenir - In the security office where you activate the elevator. Get the
item before using the lift. The item is practically across from the email PDA.
x1 Dog Tag - Ride the security elevator down to "locate Gould". You can find
this item on the vault floor just outside where you exit the elevator, past the
velvet ropes. You can navigate over or past the light obstructions in the hallway.
_______________________________________________________________________________
8 - Seat of Power
x1 Dog Tag - Go through the evacuation center until Hargreaves contacts you
about "VIPs getting the treatment they deserve". There should be a bungalow
with two infected NPCs sitting on a nearby bench. Enter the bungalow behind
them. There should be two standing flourescent emergency lights and a lot of
EMAT body bags. The item is on a table at one end of the bungalow next to some
suitcases.
x1 Emails - Go past the evac center and enter the next building. Hargreaves
will talk about the Ceph breaking down the human race into e-friendly waste.
The lobby of this building has a PDA on the reception/concierge counter. Get it
now as you cannot come back later.
x1 Souvenir - Go past the evac center and enter the next building. Hargreaves
will talk about the Ceph breaking down the human race into e-friendly waste. Go
up to the second story; the room before the hallway with the ammunition boxes
has the item. Remember you cannot come back to the zone if you go past it.
x1 Car Key - Past the barricade, you will be on a final clearing to the alien
tower (City Hall). There is an elevated high-speed train station where you
start this section. Get to the corpse at the station, and you will find the
item next to it.
x1 Camera - Near the end of the level, you will be going up a broken road to
your objective. About 50 game-distance units from the end, you will see the
camera next to one of the alien robot tentacles.
_______________________________________________________________________________
9 - Dark Heart
Note that all the extras here are collected before attacking the spore
tentacles and fighting the Ceph Devastators.
x1 Dog Tag - The subway tunnel goes down into a shallow pool of water, then
back up (where you fight more Ceph/aliens). Under Tactical Point 2 (Ledge
Grab), there is a door to a maintenance area. The item you want is in there.
Alternately, locate Tactical Point 1 (Explore) that leads to the M-60 LMG. From
Tactical Point 1 (Explore), look across the tracks and you can see the door
leading to the item.
x1 Souvenir - Before going through the green door (the one where Hargreaves
contacts you about finding new scanning gear), turn around 180 degrees and
check out the room with the grenade bin for this item.
x2 Dog Tag - Get Hargreaves message about finding new scanning gear and enter
the tunnel after that event. Atop the red worker's scaffold, there's a corpse
with a DSG-1 sniper rifle. The item is near this corpse.
_______________________________________________________________________________
10 - Semper Fi or Die
x1 Souvenir - At the first firefight with the big hole in the ground, there is
a "Super Saving" store near Tactical Point 2 (Snipe). The item you want is in
there.
x1 Camera - After defeating the Ceph Devastator (big armored alien with a
mini-gun), you can drive a HMMV (Humm-Vee) back to Chino and the marines. To
the left of the vehicle in this section is an ammo bin and C4; the speed camera
is at the top of this ramp -- you will need to sprint and jump off (use armor
mode to reduce impact damage) to trigger this camera.
x1 Dog Tag - Destroy the Ceph gunship and follow Chino to the sewer tunnel/pipe
that ends the level. Before you approach the sewer tunnel, you will encounter
an ammo bin with the item by a nearby corpse.
_______________________________________________________________________________
11 - Corporate Collapse
x1 Car Key - At the start of level, there is a commuter coach in the ravine.
Check inside for this item.
x1 Souvenir - At the perimeter of the building, you fight some Ceph to get into
the objective building. The Statue of Liberty's head will be in a pool of
water. Go through the underwater hole and take the item inside the statue's head.
x1 Emails - When you leave the parking lot and enter the building, the office
next to the metal detectors has the PDA. Check the windows that look into the
lobby.
x1 Dog Tag - After being swept out of the H-R building by the flooding event,
turn around from the sewer where you start and locate a tugboat. Stand on its
bow. Look back towards the sewer entrance (where you proceed with the mission);
you will be unable to see the entrance but you can see a pipe embedded in the
wall and a waterfall. There should also be an upwell of water between the pipe
and waterfall. Go to that upswell of current and dive with nano-vision. You
should be able to see the item next to an underwater car wreck.
_______________________________________________________________________________
12 - Train to Catch
x1 Camera - The main boulevard leading to library, near the wrecked bus between
Tactical Point 1 (Use) and Tactical Point 3 (Take).
x1 Souvenir - On the New York Main Library's reception desk. Check the area
near the postcard racks. Note the lions in the Ghostbusters game are destroyed.
x1 Car Key - Past the firefights in the library courtyard, there is a
decontamination room (the soldiers occasionally call it the 'decon tent'). In
there, check the control booth for the item. Don't exit through the orange EMAT
tunnel until you collected the item.
_______________________________________________________________________________
13 - Unsafe Haven
x1 Dog Tag - Locate the NPC, "Sergeant Rainer". After he tasks you with
locating the detonators near the Onyx Building, the gate next to him opens. Go
straight past the gate; you will pass an emplaced missile launcher on your
left, then a second emplaced launcher on your right. The item you want is on a
pallet of boxes past the second missile launcher.
x1 Camera - On your way to the Onyx Building to locate Rainer's detonators, you
will encounter a coffee shop called "Suburban Chronicle". The speed-trap camera
is next to this store, but you will need to sprint against the camera to
trigger it.
x1 Souvenir - Head for the Onyx Building objective. Right next to the big red
button that opens the door to the underground parking lot (the one you're
supposed to activate) is a desk with the item on it.
_______________________________________________________________________________
14 - Terminus -
x1 Dog Tag - In the room where you meet the NPCs "Colonel Barclay" and Gould,
look for the item between two marines who are managing some computer systems
(it's to your left once you regain control).
x1 Souvenir - Follow the NPC, "Colonel Barclay" into the planning room and look
for the item on the table with the soldiers looking over a map.
_______________________________________________________________________________
15 - Power Out
x1 Car Key - Before you drop down to Times Square, you will have encountered an
EVAC checkpoint gate. The small office next to this EVAC gate has the item on a
table.
x1 Souvenir - Before you drop down to Times Square, you will have encountered
an EVAC checkpoint gate. There is a small store (a 'sandwich bar') next to the
barricade. Locate the open sidewalk and enter the shop. The item is in the
left-most room, on the cashier's counter.
x1 Camera - Just past the EVAC center gate, there is a traffic camera
overlooking the street.
x1 Dog Tag - Defeat the Pinger, and head to the landing zone. Go forwards and
right to locate a table next to a parked deuce-and-a-half (military truck). The
item you want is on that table.
_______________________________________________________________________________
16 - Eye of the Storm
x1 Emails - PDA is on a desk past the front entrance of the green building. For
the easiest route, head through Tactical Point 1 (Flank) and simply walk in the
front door while cloaked and crouched (for no-sound).
x2 Emails - In the substation's transformer room (the place where you ride the
elevator down and try to shut down power without detection for the
trophy/achievement), there is a small office on the second level (the level
with the metal catwalks) with a PDA. You can get it after you power down the
place, but there will be more enemies than normal.
x1 Souvenir - Inside the corner watchtower of the substation (the tower near
the water). You can avoid the electricty (not recommended), or come back when
the power is off. There are more enemies, but nothing silent sniping won't take
care of.
x1 Dog Tag - When Lockheart traps you, wait for Hargreaves to open a side door
to a storage room. Go inside and find the item on some boxes near the ammo bin.
x3 Emails - The control room where Lockheart was. After you take him down, turn
around 180 degrees and take the PDA on the control console.
_______________________________________________________________________________
17 - Masks Off
x1 Dog Tag - At Tactical Point 2 (Explore). Get to the second floor of the
building and inspect the tactical point near the ammo bin. The item you want is
there.
x1 Souvenir - In the library room where Hargreave communicates to you. Check
out the big fancy table under the big screen TV.
x1 Emails - After meeting Hargreave, you start your escape from the Prism
facility. The first room with red emergency lights has a PDA on the ground.
x1 Camera - On the bridge during your escape, get to the upper level and go
past the missing persons panels. Keep in the left lane (but on your side of the
road) near the meridian. You should trigger the camera as you sprint to the exit.
_______________________________________________________________________________
18 - Out of the Ashes
x1 Car Key - As soon as you start, ignore boarding the vehicle to "move out".
Locate three yellow barrels past the lead Humm-Vee. The item is near these
three yellow barrels.
x1 Dog Tag - After the gun-ride. Go inside the building occupied by Ceph. Check
the open (and damaged) elevator next to the working lift you need to use. This
is around the time Strickland asks for air support from Barclay over the radio.
x1 Souvenir - After the gun-ride and riding the elevator up, you will be
contacted by a pilot asking for "line-of-sight" on the target. Defeat or avoid
the aliens in this immediate area. Locate Tactical Point 2 (Use Turret) and
keep it and the "hotels" sign on your right as you go around the pit. You will
see a hotel room above a single red sofa. The item is in the hotel room above
that red sofa, next to the room's bed.
x2 Dog Tags - After calling in the coordinates for the airstrike, you proceed
to a rooftop with several greenhouses patrolled by Ceph. Locate Tactical Point
2 (Ledge Grab), and there should be a pyramidical greenhouse near this point.
Get onto the greenhouse's roof and you will find the item next to the corpse.
_______________________________________________________________________________
19 - Walk in the Park
x1 Car Key - At the start of the level, Follow the path/walkway to a bus
dangling off the road. Gould may contact you and talk about the unstable
bedrock. Check inside the bus, near the driver's station, for this item.
x1 Souvenir - Past the open air amphitheatre, you proceed up a hill towards the
next objective. There should be some cargo containers on the edge of the cliff
(to your right if the objective is in front of you). One of them has a door
that's partly open and you can see an explosive barrel inside (along with an
X-43 Mike if you scanned around with the visor). Detonate the explosive and you
can enter the container. The item you want is next to the X-43 Microwave Cannon.
x1 Dog Tag - The underpass under the two yellow EMAT tents as you approach the
alien spire. The item you want is near a mattress with a teddy bear. If you
didn't tag the entire arsenal down there, you should be able to locate the item
after a bit of exploring. Note you can cloak and none of the enemies in the
clearing will fire at you while you explore.
_______________________________________________________________________________
This ending was bullshit. Let's play FEAR 3 instead.
_______________________________________________________________________________
simalcrum is always right; you are always wrong.
_______________________________________________________________________________
© 2011. The contents of this file is published in the United States under the
Digital Millennium Copyright Act of 1998. |
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