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发表于 2010-9-22 10:37 · 加拿大
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提供PS2/NGC数据
PS2: ?
* CPU: 64-bit[3][4] "Emotion Engine" clocked at 294.912 MHz (299 MHz on newer versions), 10.5 million transistors
? ? ? o System Memory: 32 MB Direct Rambus or RDRAM
? ? ?
* Graphics processing unit: "Graphics Synthesizer" clocked at 147 MHz
? ? ? o Pixel pipelines: 16
? ? ? o Video output resolution: variable from 256x224 to 1280x1024 pixels
? ? ? o 4 MB Embedded DRAM video memory bandwidth at 48 gigabytes per second (main system 32 MB can be dedicated into VRAM for off-screen materials)
? ? ? ? ? + Texture buffer bandwidth: 9.6 GB/s NGC:
Central processing unit:
Main article: Gekko (microprocessor)
? * 486 MHz IBM "Gekko" PowerPC CPU
System memory:
? * 43 MB total non-unified RAM
? * 24 MB MoSys 1T-SRAM (codenamed "Splash") main system RAM, 324 MHz, 64-bit bus, 2.7 GB/s bandwidth[12]
? * 3 MB embedded 1T-SRAM within "Flipper"[13]
? ? ? o Split into 1 MB texture buffer and 2 MB framebuffer[13]
? ? ? o 10.4 GB/s texture peak bandwidth, 7.6 GB/s framebuffer peak bandwidth, ~6.2 ns latency[12]
? * 16 MB DRAM used as buffer for DVD drive and audio, 81 MHz, 8-bit bus, 81 MB/s bandwidth[12]
Graphics processing unit:
? * 162 MHz "Flipper" LSI (co-developed by Nintendo and ArtX, acquired by ATI) |
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