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发表于 2010-4-21 16:09 · 天津
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File:un efecto de masa
Gameplay
As Mass Effect 3 is still early in development, only gameplay development goals have been outlined, which are subject to change. In a presentation by Lead Gameplay Designer Christina Norman, at the Game Developer's Conference in March 2010, titled Where Did My Inventory Go? Refining Gameplay in Mass Effect 2, Norman outlined her goals for Mass Effect 3.These included:
* Richer RPG features.
* More combat options.
* More complex enemies.
While Norman also noted that "nobody liked" the mining mechanic in Mass Effect 2, Project Director Casey Hudson later stated in an interview that mining will not be abandoned completely in Mass Effect 3, but acknowledged concerns about its speed and that the game relied upon it too heavily in parts of the story.
Save File Transfer
As with Mass Effect 2, Mass Effect 3 will allow the player to import their save file from the previous game, carrying over their decisions from both Mass Effect and Mass Effect 2, totaling over 1000 variables. As Mass Effect 3 will import decisions not just from Mass Effect 2, but the original Mass Effect as well, some of the player's decisions from Mass Effect that did not have impact in Mass Effect 2 could potentially have an impact in Mass Effect 3.
If Commander Shepard died in the player's Mass Effect 2 playthrough, however, the player will be unable to to import their save game. Mass Effect 3's story is a continuation of Shepard's story and if Shepard died in Mass Effect 2 that death is considered final. Similarly, any squadmates who did not survive the suicide mission at the end of Mass Effect 2 will not return in Mass Effect 3.
Also known to have an impact in Mass Effect 3 is any romance the player has pursued. If Commander Shepard had a love interest in Mass Effect, yet pursued a new love interest in Mass Effect 2, this could have negative repercussions for Shepard's relationship in Mass Effect 3. |
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