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发表于 2010-4-8 15:31 · 四川
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游戏没有联网只有单机模式,销量应该不是很高.
另外更正一下前面所说的,已经确认大部分过场是预渲染的动画少部分是即时演算的,游戏没有单独的读盘时间,画面本身就很不错,所以这个问题以后就不要再争论了.
"The actual cinematics are all separate pre-rendered video files. We do have some sequences where we do what I guess could be called real-time cutscenes (like the "reveal camera" moments, for example), but percentagewise, those are definitely in the minority.
All of the cinematics have been rendered by our game engine, though. It's just that we use more high-resolution models because the camera tends to be a lot closer to the characters than during gameplay, and we throw in a bunch of post-processing to make things look very pretty.
I'm sure we've mentioned this before, but it's also worth pointing out that we do almost all of the major loading in the game during the cinematics -- I believe the only instances you will see a loading screen is when you die, and when you come back to the game after turning it off. (Unless I forgot something, but I'm pretty sure that's it.) " |
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