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发表于 2010-5-20 11:25 · 北京
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Battle details
- standard attacks are unleashed automatically
- each character has their own set of 'arts'
- combine 'arts' with the 'arts setting' screen
- arts such as 'Slit Edge', 'Back Slash', Light Heal', 'Air Slash' and 'Shadow Eye'
- allies normally use their arts on their own
- 'Party Gauge' fills up as you cooperate with allies, and allows you to use 'Chain Attacks'
- 'Vision' lets the Monado wielder see into the future
- 'Vision' during battle lets you see if you allies are about to take damage
- make changes based on these visions to keep that ally from getting hurt
- move around freely during battle
- target enemies before battle to display a window full of information
- information shown includes HP, level, a monster icon, and a color that shows how tough the enemy is
- Color breakdown: black for total pushovers; red for extremely dangerous adversaries
- icon shows how aggressive the monster is
- every monster has a hidden 'hatred' parameter that reflects the personal vendetta the monster has for your characters
- this value increases as you and your allies attack
- once the parameter reaches a certain level, the enemy will focus in on one character
- this parameter is shown by an on-screen 'hate ring' that appears over a party member
- a tension parameter comes into play via your character's portrait icon, and reflects the way the battle is going
- keep the tension level high to maximize chances for critical hits, but if the tension level is low, you'll miss with more of your attacks |
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