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[资料]1.27补丁的相关改变

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 楼主| 发表于 2009-5-28 02:40  ·  澳大利亚 | 显示全部楼层 |阅读模式
首先放下原文


Sony will update Killzone 2 to v1.27 “tomorrow morning,” SCEE just said via email.
A lot of “tweaking” has gone on, from the look of it, in response to user feedback.
There’s a Q&A detailing the release after the break.

Killzone? Update from Guerrilla Games
Since its launch in February 2009, Guerrilla has remained committed to keeping Killzone? one of the strongest multiplayer experiences for PLAYSTATION?. This week sees the release of Patch 1.27, which introduces a number of tweaks based on direct feedback from the Killzone community. We sat down with Eric Boltjes, Guerrilla’s Lead Multiplayer Designer, to walk us through the most important changes and the reasons for their implementation.
First of all, Eric, can you run us through the highlights of Patch 1.27?
Sure! Most importantly, we’ve added functionality to make the process of finding and playing with friends much easier, tweaked the Skirmish Mode to keep it interesting for players with lower-bandwidth network connections, introduced a new ‘High Precision’ option to the controller configuration menu, and improved the overall balance of the game. There’s also a host of smaller changes as well, but I’ll save that for the change log.
Let’s start with the first one: finding and playing with friends. How has that been changed?
We’ve examined how party systems work and added similar functionality to our game where possible. The ‘Join Friend’ option has been changed so that the player can automatically join a friend’s faction and squad – even if faction balancing is on. In addition, squads and their factions are now persistent over multiple games, so friends can keep playing together continuously.
You said the Skirmish Mode been tweaked – can you explain?
Well, we’ve decided to unlock all the badges in Skirmish Mode. Considering that the game has been out for a while, and that many players have already reached the rank of General, we believe this is a nice way for players with lower-bandwidth network connections to experience the full range of weapons and abilities available in the Warzone.
Control-wise, what exactly does the new ‘High Precision’ option do?
When this option is switched on, it makes the analog sticks more responsive to small movements. Turned off, the controls behave exactly as they did before the patch. It’s not a radical overhaul of the control system, so the layout and the ‘weight’ of the controls remain the same.
Still, a lot of us here at Guerrilla really enjoy the new High Precision option, so we’ve decided to switch it on by default for new players. Existing Killzone 2 players will have the option turned off by default after patching – we wouldn’t want to force a sudden change to the controls on you!
How have you improved the overall balance of the game?
For starters, Patch 1.27 allows players to switch factions manually if the factions are unbalanced. If the factions consist of, say, 13 players versus 11 players, a player from the largest faction can manually switch over to make it an even 12 versus 12. Switching in the other direction is not allowed, so players from the smaller team can’t defect to the larger team if the battle doesn’t go their way. Players who switch over retain all their points, but squad affiliations will of course be lost.
Furthermore, we’ve removed the temporary invulnerability awarded to players who spawn at a spawn point other than the base camp. The players will still be safe at their own base camp, but custom-placed or mission-based spawn points do not yield temporary invulnerability anymore. This will hopefully give opposing players already at this location a fair chance.
Finally, we’ve made a couple of changes to the Badge abilities. The Assault Badge, for instance, was deemed too powerful by many players – so we tweaked down its Armor ability from 100 hit points to 50 hit points. The Tactician Badge’s secondary ability (to request air support from a Sentry Bot) has also been tweaked to make the Sentry Bot more useful. It can aim more accurately now, and its health is a little higher as well. To make it even more useful, we’ve reduced the way automated turrets target them, so they’re not shot down as fast. It should certainly make the Air Support Specialist ribbon easier to obtain!
This patch demonstrates the continued support and dedication to Killzone 2. Stay tuned for more downloadable content and more tweaks coming in the near future.


不逐个字翻译了,讲讲大概的变动吧
最大的变化,注意,能改变整个游戏玩法的变化
就是特战兵重生点的无敌光环取消了,但是在老家复活仍然能享受无敌光环的照顾。这个变动将会引领整个游戏的改变,再也不能把复活点直接扔到任务区域硬来了。
游戏职业平衡性的变化
突击宾的200血改成150血,喜欢用突击兵硬来的玩家注意了
特战兵的飞机自身HP加强,而且攻击能力也加强。
别的变化
加入游戏里选项里面的JOIN FRIEND这个选项可以帮助你自动选择到朋友所在的势力,即使房间的势力平衡打开了,也能这么做。
加入一个高精度的操控选项,具体未明,等补丁出来了再发掘。
还有单人遭遇战模式允许级别低的玩家在里面选择所有兵种和能力。



个人对于重生点的变化觉得很惊讶,因为能影响整个游戏的玩法,对于这个变动持保留态度。 [s:267].

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发表于 2009-5-28 02:41  ·  山东 | 显示全部楼层
不错不错 支持一下 期待一下 ~~~

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发表于 2009-5-28 03:15  ·  澳大利亚 | 显示全部楼层
知道了………………

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发表于 2009-5-28 03:23  ·  香港 | 显示全部楼层
Assaults nerfed

a good day to quit ....

next time they will complain about lmg and m4 lol

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发表于 2009-5-28 03:28  ·  澳大利亚 | 显示全部楼层
Killzone 2 is set to be patched tomorrow -- May 28 -- with a collection of updates based on direct feedback from gamers. Version 1.27 will add quite a few new features, with the highlights including a new party system, Skirmish mode tweaks, new control options and overall improvements to the balance of the game.

The party system will allow you to join your friends from within the Join Game menu, as seen above, and factions and squads are now persistent throughout multiple games. The Skirmish mode tweaks include the unlocking of all badges within the mode, allowing everyone to "experience the full range of weapons and abilities available in the Warzone." Also, a new High Precision control method makes the analogue sticks far more sensitive to small movements.

The inclusion of a party system will no doubt delight many of you. It's nice to see Guerrilla continuing to shower us with new content and features. This patch should tide us over until the Flash and Thunder pack comes out next month.

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Killzone重度痴迷综合症候群

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发表于 2009-5-28 03:56  ·  广东 | 显示全部楼层
突击兵减到150血是绝对正确的做法,飞机的加强也是正常的调整,让飞机不再鸡肋,至于重生点复活没有无敌光环,还真的是个双刃剑……不就意味着以后屠重生点更容易了……同时对于特战丢重生点的位置更加考究了……

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发表于 2009-5-28 04:36  ·  香港 | 显示全部楼层
M4得六發彈 reload又慢冇200都好難唔死

加上通常都不只一個敵人在前面....

敵人會行會走 對我用了兩個月M4既人來講點準都冇可能發發仲敵....

且對方個個機槍連射....

btw些成日比人殺既弱者已開始投訴M4同LMG

想過多三個月倒又會弱化埋以上武器

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发表于 2009-5-28 10:03  ·  广东 | 显示全部楼层
自转

High Precision option是加强L3蘑菇的灵敏度的一种进阶操作模式。有一定远射经验的玩家,都会发现想轻移L3微调准心是几乎做不到的。PS3手柄的L3若是用很轻的力度输入,准心根本不会动;若大力一点,准心动得过快经常划出目标之外。新加得高精度操作模式就是加强手柄的微调输入,强化远射操作的。

打了新补丁之后,很多菜鸟要哭了。估计以后,我都会尽量一整局用战术师打了......

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发表于 2009-5-28 10:04  ·  上海 | 显示全部楼层
M4也削弱么? 那我工兵打远程怎么打。。。可以作为工兵职业特殊武器保留下来嘛。。。。
我觉得小飞机现在已经很强了。。一下就半管血没了。。。还加强。。。。

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发表于 2009-5-28 10:08  ·  上海 | 显示全部楼层
下面是引用forest_noir于2009-05-28 10:03发表的:
自转

High Precision option是加强L3蘑菇的灵敏度的一种进阶操作模式。有一定远射经验的玩家,都会发现想轻移L3微调准心是几乎做不到的。PS3手柄的L3若是用很轻的力度输入,准心根本不会动;若大力一点,准心动得过快经常划出目标之外。新加得高精度操作模式就是加强手柄的微调输入,强化远射操作的。

打了新补丁之后,很多菜鸟要哭了。估计以后,我都会尽量一整局用战术师打了......
.......
不是说是个选项么,你不勾上不就成了了
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