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epic在考虑调整ranking system

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 楼主| 发表于 2009-2-10 16:34  ·  北京 | 显示全部楼层 |阅读模式
http://gearsforums.epicgames.com/showthread.php?t=658236


Hey all,

So we've been looking at all the feedback on our skill ranking system and we completely understand why simply making your TrueSkill level visible can be frustrating. The algorithm is complex, so it's not always clear how your rank will be affected by a particular match and your rank is based on the team's outcome and not necessarily your individual performance.

So we're looking to make a change.

What if, instead of skill rank, we instead showed your experience level. You would gain experience through your individual performance in Public multiplayer matches - the higher your score at the end, the more experience you acquire. Of course the experience gained across the different match types would be balanced so you couldn't just grind on the respawning game types to try and level faster. The experience requirements for each level would grow with each level gained (like a typical RPG) and we'd have 99 levels of experience for you to show off your leetness.

Generally speaking your level will always go up since you're always acquiring more score, hence experience, with each completed match. The only exception to that would be people quitting. Players that quit would gain an experience penalty that could cause them to be demoted. At the end of every match you will be able to see how much experience you've gained and how much further you have to go till the next level.

Since I know what one of the first questions is going to be, initially we wouldn't have achievements for gaining experience levels because of Xbox LIVE rules that require all post release achievements to be tied to new DLC content. But when new DLC is released, it's a whole new ball game then.

So, what do you think?

Thanks,

Rod.
__________________
Executive Producer
Gears of War 2.
og2

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发表于 2009-2-10 17:32  ·  辽宁 | 显示全部楼层
这没用的东西撤掉得了

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发表于 2009-2-10 18:02  ·  广西 | 显示全部楼层
谁说这是没用的东西???你看懂意思了吗?   我看了翻译在说等级的问题  官方的排名跟你的等级是没有联系的??不知道是不是这样
og2

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发表于 2009-2-10 18:05  ·  辽宁 | 显示全部楼层
排在前面的不一定是等级高的。玩的越久,杀敌数与被杀数就越平均(除非打不赢就跑)。等级也就越低。经常是一次对战中杀人最多的都是2杠的。

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 楼主| 发表于 2009-2-11 09:27  ·  北京 | 显示全部楼层
如果你已经玩了很多很多场,那么你就很难很难提升等级了,因为系统会认为你现在的等级是很接近你真是水平的,除非你能战胜实力明显高出你的队伍,所以,小号,较少的比赛场次,击败强大的敌对=较快的level up。
经验系统也有利有弊吧,好处是反正每次比赛都会有经验增加,胜负就没那么重要了,可以避免过早退出比赛,
但经验系统只能体现每个人比赛的多少,很难看出水平高低了

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发表于 2009-2-11 23:00  ·  吉林 | 显示全部楼层
我来捧个场儿~~~~~~~~

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 楼主| 发表于 2009-2-12 10:11  ·  北京 | 显示全部楼层
下面是引用pauldst于2009-02-11 23:00发表的:
我来捧个场儿~~~~~~~~
啥时候有时间,帮我把gow2的成就解了,我也不想总玩gow2了,这游戏越玩越猥琐

骑士

liveid:Ares we et faya

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发表于 2009-2-12 15:21  ·  福建 | 显示全部楼层
多多改进!
现在的GOW2好很多啦
除了某些LAG主机拔网线杀人的队伍

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发表于 2009-2-12 16:07  ·  吉林 | 显示全部楼层
下面是引用xxcommandoo于2009-02-12 10:11发表的:

啥时候有时间,帮我把gow2的成就解了,我也不想总玩gow2了,这游戏越玩越猥琐


我今晚7点以后上线。

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 楼主| 发表于 2009-2-12 17:59  ·  北京 | 显示全部楼层
b喷也会被修正,调低了被b敲到之后的硬直时间,可以闪避之后的喷子了
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