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[PS3] 《白騎士物語 -古の鼓動-》 1UP PREVIEW

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 楼主| 发表于 2008-12-28 16:43  ·  广东 | 显示全部楼层 |阅读模式
Previews By Nick Des Barres  12/26/2008In-depth impressions of the offline portion of Level-5 and Sony's giant robot/fantasy RPG!
=================================================================
As I sat down to write this preview, I reflected on the influence a major
critical entity can have. In the case of White Knight Chronicles, my
preconceived notions were strongly colored -- stained, really -- by a damning
29/40 review from Famitsu. The score seemed shockingly low, especially for a
game coming from a major advertiser like Sony. Even the generally horrible
Infinite Undiscovery did better (32/40), while the unfairly maligned The Last
Remnant did much better (38/40). More alarmingly, Level-5's own disappointing
Rogue Galaxy was considered the superior game (36/40). In short, I was
expecting a disaster.

[B]作者在坐下玩白騎士物語之前就被法米通的評分影響, 以為白騎士是款比
無盡探險(Infinite Undiscovery )還要糟糕的遊戲
[/B]


White Knight Chronicles is anything but. I don't get the feeling the game is a
vibrant masterpiece -- not yet, anyway -- but it is certainly superior to
Infinite Undiscovery, and corrects most of the problems with the deeply flawed
Rogue Galaxy. Although WKC will turn out to be enjoyable comfort food for JRPG
fans in whatever state it arrives on Western shores, a few simple tweaks here
and there could improve it dramatically. I hope this preview will serve to
highlight some of the niggling interface problems I encountered in WKC -- those
little issues that all too often find their way creeping into otherwise highly
polished Level-5 games.

[B]但在玩過之後, 作者認為, 白騎士物語雖然稱不上是曠世的傑作, 但是無疑的
要比無盡探險優秀許多. 白騎士物語可以是西方愛好JRPG玩家在商品架上的
好選擇, 但是如果能修正一些LV5作品常常都會出現的小毛病, 那整個作品就
會有戲劇性的進步.

[/B]


Despite how Sony has promoted WKC since its announcement at Tokyo Game Show
2006, it is an MMORPG at heart. Indeed, online adventuring is ostensibly half
the game: The giant robot fantasy you've been seeing images of for two years,
or "Story Part," is but a one-player experience built on a foundation clearly
erected to serve the "Live Part," a Final Fantasy XI-lite four-player online
RPG. (I say "ostensibly," as it has been impossible to play WKC online since
its release two days ago; more below.) To serve the Live Part, the game
presents you with an incredibly elaborate character creation mode as soon as
you complete the five-minute, 2GB install necessary to play the game. Level-5
president/evangelist Akihiro Hino has said he expects gamers to spend two hours
crafting their avatar before the game even begins, and in my case that turned
out to be accurate: After an evening spent coaxing nine pages of sliders
ranging from ear curvature to nasal-labial trough ratio, I ended up with an
unnervingly accurate 3D representation of myself -- faithful down to slightly
asymmetrical eyes. When all is said and done, WKC may be best remembered for
this feature; I'd be fully comfortable calling WKC's avatar editor the most
advanced in gaming history. Indeed, it makes the character creation modes of
titles like Oblivion and PlayStation Home look laughable in comparison.

[B]作者認為白騎士物語的本質(heart)是款跟FF11類似的MMORPG, 因為在
主選單上, 單機模式(STORY PART)和線上模式(LIVE PART)是並立的, 證
明了白騎在線上的比重比一般JRPG要接近MMORPG. 在花了5分鐘安裝2G
大小的資料之後, 進入創造玩家分身的模式, 作者認為這是遊戲史上最進步
的分身創造編輯器. 白騎的分身編輯器, 會讓 HOME 和 Oblivion (上古捲軸4)
相形失色.

[/B]


Once you're satisfied with your in-game persona, the one-player Story Part
begins (you aren't able to access any online functions until you've advanced a
few hours into the campaign, which serves to act as a tutorial for the various
game systems). Your avatar turns out to be a mute employee at the hero
Leonard's liquor shop, where you are both tasked with retrieving a shipment of
wine for the Princess Shizuna's coming of age festival. By nightfall, the
low-born Leonard has finagled his way into the royal palace, an event which --
wouldn't you just know it -- happens to coincide with an enemy invasion led by
a menacing Black Knight. Soon the Princess is kidnapped, and her father the
King of Valandor killed...but not before Leonard makes a pact with a suit of
ancient, sentient armor lying beneath the palace, granting him the ability to
transform into a 30-foot-tall robo-knight. All this before the opening credits!



The story may not be remarkable (being penned as it is by Hino, who "wrote" the
wildly incoherent Rogue Galaxy), but the experience it sets up is an enjoyable
one. I mentioned that WKC was an MMORPG at heart; that might be too kind. WKC
is Final Fantasy XI. The near-identical controls, battles, camera angles,
on-screen log, emote commands, macro shortcuts, and design -- extending even to
legal action-worthy analogues of FFXI's Hume, Elvaan, Tarutaru, Mithra and
Galka races -- nearly convinced me I was living a cruel flashback. FFXI held my
life in a death grip for half a decade, but to return to its familiar control
schemes was strangely enjoyable. For those who never tried Square Enix's
soul-stealing online RPG, its game engine was a brilliant one; you've already
experienced a great deal of its influence in FFXII, but it is even more
profound here.

[B]作者認為白騎的劇情或許沒有什麼特別傑出的地方, 但仍然值得看看(作者玩的
時候, 白騎的伺服器還沒開放, 所以是針對故事模式的感想). 另外是, 作者再度
強調白騎士和FF11的相似性, 無論是操作. 介面. 系統, 根本就是另一款FF11.
他還推薦如果讀者沒試過會讓人沉迷的FF11, 白騎士物語的引擎很棒, 或是只
玩過FF12的玩家, 白騎士要比FF12來的深奧[/B]



That influence is first noticeable in WKC's vast, wide-open areas, which can
take a good 15 minutes to traverse the length of. Cities are completely
seamless -- opening the door to a shop or home simply lets you inside, with
nary a screen transition to be seen. Environments have a true lived-in quality;
there is a sense that the world continues beyond the boundaries your characters
can move within, and that it would continue to function whether you inhabited
it or not. WKC may not be a technical marvel, but its superb world design can
make for the occasionally breathtaking moment, as you crest a rise to see
glittering lakes far below, or stop to admire the intricate way a bridge loops
back over an area you had been through hours before.
Control is also lifted from FFXI, with movement on the left stick and the
targeting of enemies, NPCs, and objects accomplished with the digital d-pad.
Targeting your own character brings up a list of commands. In battle, you can
freely assign individual attacks, weapon skills, and magic commands to a
palette of shortcuts -- a concept identical to FFXI's macros, though with
somewhat less freedom. Enemies roam on the field, some aggressive, some not,
and will link together on sight just as in...yeah, I don't even have to say it
anymore.
Two areas in which WKC differs significantly from FFXI are its character growth
and Combo systems. You have complete freedom to acquire whatever weapon skill,
magic, or stat bonus you choose through the use of Skill Points obtained when
you level up, and only through the learning of them are subsequent skills
unlocked. It's like FFXII's License Board system, though with a less visual
implementation. You can also create custom Combos by linking together several
attacks via a sub-menu, which are unleashed in battle through a Quick Time
Event-like button tapping scheme. Contrary to how they may sound, Combos may be
the most enjoyable aspect of WKC's battle system, offering great freedom and
accompanied by spectacular camerawork.

[B]這兩段, 作者在舉例白騎和FF11.12的相似和相異之處, 而這兩款 FF 我剛好都沒
玩過, 怕有翻譯不當之處, 因此略過不翻. 但是值得一提的是, 作者說白騎士的
城鎮相當大, 要花整整15分鐘才能從頭跑到底, 採用無接縫讀取的設計, 進城鎮
中的商店, 也無需切換畫面.[/B]

接著是一些作者認為應該改進的地方

There is no pause function. You're completely out of luck should you need toput the game down for a few minutes during one of the lengthy cut-scenes.

沒有暫停功能

There is no camera recentering function, which can occasionally cause awkward control issues.

沒有鏡頭回正功能
There is no auto-run. For a game so clearly inspired by FFXI, this is an egregious omission. Auto-run was designed so that targeting could be accomplished simultaneously with movement -- something that is virtually impossible in WKC.

沒有 auto-run 功能

There is no quick access to area maps. Although a minimap is always present, the vast areas require frequent calling up of maps buried in the Select button sub-menu.

沒有大地圖的快捷建

Most unfortunately, there is no voice chat -- a complaint voiced by Famitsu and confirmed by the game's manual. In this day and age, there is simply no excuse. I realize Japanese gamers are frequently nervous about speaking online -- during my FFXI days, half my LinkShell members used voice changing software -- but Westerners have no such qualms.

沒有語音交談功能
Despite these issues, my two days with White Knight Chronicles illustrated that
highly valid, age-old point: Don't believe everything you read. The game is no
disaster, and all its issues could conceivably be addressed with a patch, or
eliminated entirely from the forthcoming English version. It is immediately the
best RPG on PlayStation 3, a platform that is desperate for a good one.
Depending on how much the online mode has to offer, it may even have the
potential to be great.


[B]雖然白騎士有這些缺點, 但是玩了兩天單機模式的作者告訴他的讀者,
不要相信法米通的評論, 這款遊戲並不差, 這些缺點都是可以經由更新
修正的缺點. 他是PS3這個缺乏RPG的平台上最好的RPG, 而線上模式的
成就, 也決定這款遊戲的成就.
[/B]


VIA:http://forum.gamer.com.tw/C.php?bsn=60281&snA=38983&tnum=9&Bpage=1.
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发表于 2008-12-28 16:49  ·  辽宁 | 显示全部楼层
欧美媒体对日本媒体,相信谁

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发表于 2008-12-28 16:54  ·  浙江 | 显示全部楼层
评日式RPG还是***的媒体权威些

圣骑士

愛上你の陰暗面

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发表于 2008-12-28 16:57  ·  北京 | 显示全部楼层
无所谓...就等游戏到手了...............
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发表于 2008-12-28 16:57  ·  福建 | 显示全部楼层
恩···昨天上线看见一psn好友在玩,他说是个很棒的游戏·····
顺便问下,这游美版什么时候发售,可否与日版联机?

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发表于 2008-12-28 16:59  ·  广东 | 显示全部楼层
靠个白骑士就想让PS3在全球改变垫底的事实???还是等战神3,GT5,FF13等全部发售后再说吧

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发表于 2008-12-28 17:00  ·  台湾 | 显示全部楼层
已經在玩了
雖然還是有些不足的地方
還是一款值得大家去體驗的冒險遊戲
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发表于 2008-12-28 17:00  ·  广东 | 显示全部楼层
评价日美相反,销量却比SE两个大牌好,说欧美不懂jrpg的人真够搞笑

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发表于 2008-12-28 17:04  ·  浙江 | 显示全部楼层
下面是引用司徒正美于2008-12-28 16:59发表的:
靠个白骑士就想让PS3在全球改变垫底的事实???还是等战神3,GT5,FF13等全部发售后再说吧
有这么说么?!LZ的帖子里说过这么?!谁这么说过了?!你见过上帝了?!

求败者

其实我是桃色幸运草Z的饭···

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发表于 2008-12-28 17:05  ·  安徽 | 显示全部楼层
有些人已经穿越了·········
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