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楼主: pjoker

攻击意思 防守意识

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发表于 2020-1-11 16:19  ·  上海 | 显示全部楼层
pjoker 发表于 2020-1-11 11:37
那是影响什么操作?听不懂啊

另外还有个重要功能同样包括在进攻和防守能力值,就是面对来球按键响应速度了,其实就是以前PS2时代的单独的:反应能力值,,,,CF一旦这个能力值过少,则面对传中按键后,尤其是强移会变的很迟钝慢一拍,同样CB后卫等,防守能力指过低,对面一个传球到这个CB盯防的人物,如果防守低则强移按键也会变慢,这样容易被对面先拿到球或者起脚

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发表于 2020-1-11 16:44  ·  辽宁 | 显示全部楼层
guoan000 发表于 2020-1-11 13:55
如果这么说的话,九爷因扎吉的话经常越位。岂不是因为攻击力太低了。如果我没记错的话,九爷在实况的里边 ...

我是以此为例说明影响跑位,当然不只这个还有球员类型等,其他属性,我只是借越位说明进攻意识的问题,进攻意识会影响跑位,不是跑位只受进攻意识的影响。最近踢MD的matchday,下午场,曼联林德洛夫和罗霍,如果以模型和数值看罗霍更好,但是罗霍防守意识83,洛夫89,实际用了几天实在受不了罗霍上抢太积极,总失位,当然积极性罗霍也比洛夫高,所以防守意识和积极性都影响了罗霍失位的问题,但是不是失位不是只有防守意识影响,应该还受其他球员风格影响,我只是通过这两个问题说明进攻意识和防守意识影响站位和跑位。

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发表于 2020-1-11 19:02  ·  浙江 | 显示全部楼层
我的感觉就是进攻高,球员更倾向于前插,反面例子就是阿德里亚诺,空有一身逆天本领,但是进攻值太低,所以你很难看到他主动往禁区里前插,基本都得玩家手动控制他跑位.

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发表于 2020-1-12 22:17  ·  江苏 | 显示全部楼层
我知道但我不说!哈哈!

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发表于 2020-1-13 15:17  ·  广东 | 显示全部楼层
Attacking Prowess - indicates how quickly a player can respond to the ball when the team is attacking.

Ball Control - indicates how good a player is at cotrolling the ball in general. Affect trapping and feints.

Dribbling - indicates how intricate a player's touch is when running with the ball.

Low Pass - indicates how accurate a player is when playing low passes along the ground.

Lofted Pass - indicates the level of accuracy a player commands when playing lofted passes.

Finishing - the higher this is, the more accurate the player's shot are.

Set Piece Taking - indicates a player's accuracy from set pieces including free kicks and penalty kicks.

Curve - indicates how much curve and spin a player can put on the ball.

Header - the higher this is, the more accurate the player's headed passes and shots will be.

Defensive Prowess - indicates how quickly a player can respond to the ball when the team is defending.

Ball Winning - indicates how good a player is at dispossessing an opponent.

Kicking Power - indicates how much power a player can generate when striking the ball.

Speed - the higher this is, the faster the player will be able to run when not in possession of the ball.

Explosive Power - the higher this is, the more agile the player will be.

Body Control - indicates how well a player can avoid tackles and stay on his feet when he loses balance due to physical contact..

Physical Contact - indicates how well a player can hold off opponents and keep his balance when physically pressured.

Jump - the higher this is, the higher the player can jump.

Goalkeeping - indicates how quickly a player can respond to the ball when playing in goal.

Catching - indicates the goalkeeper' s ability to catch the ball. A higher value means that the keeper can catch more powerful shots.

Clearing - indicates the goalkeeper's ability to knock the ball away to safe areas.

Reflexes - indicates the goalkeeper's ability to make quick reaction saves.

Coverage - indicates the goalkeeper's coverage of the goal and the size of the area in which he can make saves.

Stamina - the higher this is, the less a player will get tired during matches.

NonDom Leg Usage - indicates how often a player will use his non dominant leg. The maximum value is 4.

NonDom Leg Precision - indicates how accurate a player is with his non dominant leg. The maximum value is 4.

Condition - indicates a player's ability to maintain form over time. The maximum value is 8.

Injury Resistance - indicates a player's level of resistance to injury. The maximum value is 3.

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发表于 2020-1-15 13:35  ·  北京 | 显示全部楼层
球场上的感受,感觉跑位像是~攻击能力*30%+传球队员属性*70
比如有创意的指挥官在激活状态下,CF更容易跑位

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发表于 2020-1-18 19:37  ·  河南 来自手机 | 显示全部楼层
根据楼上的兄弟所发的英文原版的描述。球队在进攻时,球员对球的反应。1.球队的进攻时,这个数字才起作用。2.球员对球的反应。主语是球员谓语是球。所以这还进攻数值跟跑位没关系。跟跑位有关系的是,风格、场上位置、还有指挥官风格拿球时,其他球员的跑位。那么这个进攻时的反应到底指的是什么。这个指的太多了。首先,球队进攻时,球员第一时间向前跑。有时候差个半秒一个身位就出来了。第二,**抢点意识,抢第二点意识。九爷,穆勒都属于这类人。所以,普卡我没记错的都是99进攻。当然还有很多,但是本人愚笨,只能从游戏中体验出来,无法用文字表达如果有朋友肯在列举出一部分,必感激不尽。
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