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说明:这是记者对scee老大做的采访
Phil Harrison: Everything in the demos was real-time.
在演示部分这些都是实时演算的。
注:应该是指树叶,大地,自动长出小花的土地,FF7,鸭子,蜘蛛人,蜘蛛人+GT,UT07
And what about the game footage clips?
那么在最后的游戏片断影像部分是?
Not all of that - in fact, none of it was real-time because it was all running off video.
不全是-应该说没有一个是实时演算的片断,因为那只是通过一段连续的影像播放了出来。
If you make a presentation to two and a half thousand people, you're going to put
要在2500多人面前做演讲的话,为了保险起见,当然会把一些东西通过视频影像(而不是实时演示)而展示出来
some of it on video just to be on the safe side.
I've been asked this question a lot. The way we put those videos together, everything was done to specification. Everything was done to PS3 spec. Virtually everything used in-game assets; some things were rendered.
老子被问这些问题问到吐血了!我们把这些影像做成视频,当然这些影像都是按照PS3规格来制作的,事实上这最后的影像片断中的每一部都使用到了PS3自身的演算功能,当然,其中的一部分是通过后期渲染优化过的。. |
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