- 精华
- 0
- 帖子
- 51
- 威望
- 0 点
- 积分
- 52 点
- 种子
- 0 点
- 注册时间
- 2009-7-20
- 最后登录
- 2020-1-12
|
发表于 2011-2-22 00:40 · 重庆
|
显示全部楼层
本帖最后由 vic1000 于 2011-2-22 00:45 编辑
楼主,我想告诉你,你贴的这段话的确是来自IGN的。原文如下(红字)
“Killzone 3 is all about a war between two factions of humans. On one side, we have the ISA, the good guys with human faces; on the other side are the Helghast, the red-goggled, mask-wearing enemies who are hell bent on subduing the rest of the universe. Killzone 3 picks up right where two left off, with a small group of ISA soldiers struggling to survive after being effectively cut off and left on the hostile Helghan homeworld. Throughout it all, you play as Sev, the returning hero from the second game, who is out to do as much damage to the enemy as he can before he's caught, killed or rescued.
I won't spoil the story, but I was disappointed with where it went and how uninteresting it was. Killzone 3 jumps around in time regularly, constructing a narrative that gives a good reason to explore different parts of the Helghast homeworld, but it's not engaging. In general, the story feels like an afterthought, like it was figured out after the team planned out a series of cool levels and were forced to figure out a way to tie them altogether. It would have been nice to see Guerilla explore the themes of hopelessness as the ISA struggle to survive in hiding on a hostile planet, but instead Killzone 3 basically glosses over this with a quick fade out and a cut scene. This liberal use of fading between scenes, along with the occasional hiccup when loading, broke me out of the experience repeatedly, exacerbating the generally boring story. ” |
|