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ELSPA日前公布了2005年英国的热销游戏。总体上05年游戏销售额增加,硬件增长34%,软件增长2.6%。
Top10的名单中占据席位最多的是EA,包括第一位的FIFA06,第三位的Need for Speed: Most Wanted,第六位的FIFA Street ,以及第十位的The Sims 2。LucasArts也凭借其流行的星球大战系列占据了两个席位,它们是第五位的Star Wars Episode III: Revenge of the Sith和第七位的Star Wars Battlefront II。全部榜单如下:
1. FIFA 06- EA Sports
2. Pro Evolution Soccer 5 - Konami
3. Need for Speed: Most Wanted - EA Games
4. Gran Turismo 4 - Sony Computer Entertainment
5. Star Wars EP III: Revenge of the Sith - LucasArts
6. FIFA Street - EA Sports
7. Star Wars: Battlefront II - LucasArts
8. Grand Theft Auto: San Andreas - Rockstar
9. King Kong: Official Game of the Movie - Ubisoft
10. The Sims 2 - EA Games
ELSPA Releases Top 10 UK Games of 2005
The Entertainment Software and Leisure Publishers Association, the UK trade body equivalent to the USA's Entertainment Software Alliance, has announced the top-selling games of 2005 in the UK. The year saw an overall increase in game sales, with hardware sales rising by 34 percent and software sales up 2.6 percent compared to the 2004 totals.
The largest share of the top 10 chart went to Electronic Arts, who published the #1 game in the UK, FIFA 06. In addition to the popular soccer franchise, EA landed Need for Speed: Most Wanted at #3, FIFA Street at #6, and squeaked The Sims 2 in at #10 -- which is actually fairly impressive, given that it was released in 2004.
LucasArts also did well for themselves with popular Star Wars tie-in games: Star Wars Episode III: Revenge of the Sith, the game version of the movie, came in at #5, and Star Wars Battlefront II ended up just two places below it at #7. The rest of the chart was divided between Konami, with Pro Evolution Soccer 5 at #2; Sony, with Gran Turismo 4 at #4; Rockstar, with Grand Theft Auto: San Andreas -- another 2004 release -- at #8; and Ubisoft, with King Kong at #9.
"We are now starting to see a trend in the market," said ELSPA director general Roger Bennett, "where software sales continue to rise even during the cycle before the introduction of exciting new technologies, with software publishers fully exploiting the tried and tested current hardware platforms. It is a testament to the strategic marketing initiatives of the entire industry that, despite being a transition year between current and next-generation hardware, our industry has still continued to gain momentum." . |
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