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- 2011-10-22
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发表于 2011-4-4 17:38 · 新疆
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Below is a list of fixes included in the patch;
•- A number of AI fixes and improvements (single-player campaign)
•- Improved anti-cheat protection
•- Fix for missing and corrupt sounds
•- Fix for music tracks repeating when they shouldn’t, and two different tracks occasionally playing at the same time
•- A range of networking improvements, including fixes to host migration
•- Fix for Capture the Relay where the CELL team would occasionally not be able to pick-up the relay in the second round
•- Addressed a bug with the “Show All” radar option when players would intermittently not be shown
•- Ammo crates now disappear from tactical hints when they’re emptied (single-player campaign)
•- Fix for a number of After-Match Awards not being correctly allocated
•- Fix for inaccurate audio being played during the kill replay camera
•- Smoothed the transition into and out of the kill replay camera
•- Fix for the battle announcer audio occasionally reporting inaccurate Support Bonus information
•- Fix for the Deflection bonus staying permanently active if held by a player at the end of a round
•- Fix for menus scrolling continually if a direction is held on the left analog stick during load
•- Various Skill Assessment fixes so stats are tracked correctly
•- Leaderboard fixes for data occasionally being shown in the incorrect column
•- Fix for an issue with shadow rendering
•- Fix for crouch and zoom being on the same button in one of the alternate control schemes
•- Added additional announcer signposting when approaching the score limit in game modes
•- Fix for players of rank 50 being shown as rank 51 in-game
•- Improved ledge grab transition speed
•- Reduced lag when switching weapons
•- Fix for a Stealth Kill bug where, if performing a kill on a moving target, pressing the button would sometimes drag players along behind that opponent instead of performing the kill
•- Fix for explosions occasionally not rendering in the kill replay camera
•- Fix for an issue when trying to switch weapon during a slide, where players were sometimes left in a no-weapon
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